You will drift or clip with SkS because your GCD's don't divide evenly into the 30 sec cooldown of Standard Step (at 0 SkS, they divide perfectly into 12 GCD's). This isn't actually as much of an issue due to the 6.08 DNC buffs but it can still feel bad and misalign your rotation.
While you might like an attack speed buff for a "feel good" in casual content, an experienced DNC would hate it. SkS and SpS is usually the sort of stat that jobs either avoid like the plague or stack to very specific amounts for a specific rotation. While it would be nice to be able to just hit things faster and not worry, mathematically it can turn out to be a loss due to how the game is designed.
No class should be able to apply an unplanned buff that can disrupt other players rotation. It's just not a good idea.



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