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  1. #1
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Recon1o6 View Post
    Can't say I've had a problem with drifting unless I derped and used a proc instead of my standard step when it came off the cd
    You will drift or clip with SkS because your GCD's don't divide evenly into the 30 sec cooldown of Standard Step (at 0 SkS, they divide perfectly into 12 GCD's). This isn't actually as much of an issue due to the 6.08 DNC buffs but it can still feel bad and misalign your rotation.

    While you might like an attack speed buff for a "feel good" in casual content, an experienced DNC would hate it. SkS and SpS is usually the sort of stat that jobs either avoid like the plague or stack to very specific amounts for a specific rotation. While it would be nice to be able to just hit things faster and not worry, mathematically it can turn out to be a loss due to how the game is designed.

    No class should be able to apply an unplanned buff that can disrupt other players rotation. It's just not a good idea.
    (5)

  2. #2
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    I remember when SE cared more about fun. Nowadays it's x% DPS increase. PvP was a pleasant surprise but I'm not holding my breath.
    (9)

  3. #3
    Player
    Theox's Avatar
    Join Date
    Dec 2021
    Posts
    221
    Character
    Theodore Xeon
    World
    Spriggan
    Main Class
    Astrologian Lv 90
    I think the question right now is wether we're gonna see a pvp astro moved to pve. Maybe we'll have cards being aoe and their cd bumped so we don't use them as often. At the very least they will make draw/play the same button. Probably will remove crown play, ease the rng on getting seals or rework the whole system entirely. I don't see them touching astrodyne at all, but we might see some changes to it as well.
    All I can really hope for is them adressing button bloat WITHOUT making the job easier, but judging by the recent changes to some classes new astro is going to be awful and I'm ready to switch for 6.2 to something else.
    (3)

  4. #4
    Player
    D6Damager's Avatar
    Join Date
    Jul 2018
    Posts
    73
    Character
    Draygomir Wrothlasch
    World
    Leviathan
    Main Class
    White Mage Lv 61
    Quote Originally Posted by Theox View Post
    All I can really hope for is them addressing button bloat WITHOUT making the job easier, but judging by the recent changes to some classes new astro is going to be awful and I'm ready to switch for 6.2 to something else.
    I think this is the safest assumption. They will probably remove something with the intention of making the job easier and not replace it or compensate in any other way. In their minds, they probably think people don't want to play AST because it is the "busy" healer.
    (5)
    "Wherever you go, there you are." ~ Buckaroo Bonzai

  5. #5
    Player IceBlueNinja's Avatar
    Join Date
    Jan 2020
    Posts
    525
    Character
    Blade Beoulve
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by SweetPete View Post
    I think the pvp cards are a small preview to what the major AST adjustments coming in 6.2. I think all cards will become aoe. They know allot of people left AST behind when they changed the cards. It’s the lowest played healer now.

    Hopefully after 2 expansions of this current version we will finally see AST come back to where it was in HW and SB. I also hope they give us back some time related skills. I miss time dilation and old celestial opposition.
    Yes I 100% agree storm blood ast back!!!!! pvp is proving they know they messed up big only reason I kept with ast in shadow bringers was cause how they buffed up noct stance good since I was more a noct lover over dirunal. Now as ew come I ran so fast to sge and then deposit my globe in the dresser never to look back at ast since its a full whm clone now with even more worst cards . Lost it identity. Friend ask me wow you wouldnt even try its changes and new stuff. Am like shall I start my ever repetitive story about best ast = stormblood and I want it back to you again?
    (4)
    Last edited by IceBlueNinja; 04-21-2022 at 10:21 PM. Reason: I hate phone typing

  6. #6
    Player IceBlueNinja's Avatar
    Join Date
    Jan 2020
    Posts
    525
    Character
    Blade Beoulve
    World
    Faerie
    Main Class
    Sage Lv 90
    Those who say they dont want old arrow back, am sure a person is gonna be smart to not use it on certain classes, its obvious that arrow is honestly would be more useful on healers or blm cause of healers 1 spell or blm for them to save their ley line on more potent matters, I agree that make the card not all that but meh am all for faster res casting or 1 1 pressing, maybe I can finally out dps the blm!!!! (joking)
    (2)

  7. #7
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    I bet my Gil on that theyre going to remove Lord- and Lady of Crowns entirely again and then do some Potency adjustments and call it a day, all for the sake of Button bloating.


    And it isnt like basic Rotation Skills on Jobs like SAM take up 8 slots or on the matter of Healers, u got arround 14 different Healing skills that only differ in looks, cooldown and somewhat in cast time. This could easily be fixed by turning those into combo actions like in PvP, if they want to reduce any "button bloat".
    (4)

  8. #8
    Player
    Aelin_Ashryver's Avatar
    Join Date
    Aug 2018
    Posts
    1,122
    Character
    Aelin Ashriver
    World
    Zodiark
    Main Class
    Monk Lv 100
    I want draw/play and arcana buttons to be one button each not two. I want sleeve draw back to mitigate crappy luck, I hate the cards so much I have barely touched my astro due to this. With these changes I, particularly the sleeve draw, I will return to healing on ast instead of scholar. I must say I was not happy for our essential dignity to be nerfed only to have the potency put on an extra charge of opposition and a new button.

    What I find utterly baffliing is that in shadowbringers they changed sleeve draw from 3 fast card plays to 1 because it was TOO BUSY for many players to keep up with... and then they go and add a haste buff. So people who struggled to weave already struggle more. I liked the old sleeve draw, it was fun. A haste buff jus feels weird given all their previous efforts to slow the job down and make it simple.

    Would like to see the time dilation effects to come back in some form but no way that happens this expansion.
    (2)

  9. #9
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Liam_Harper View Post
    You will drift or clip with SkS because your GCD's don't divide evenly into the 30 sec cooldown of Standard Step (at 0 SkS, they divide perfectly into 12 GCD's). This isn't actually as much of an issue due to the 6.08 DNC buffs but it can still feel bad and misalign your rotation.

    While you might like an attack speed buff for a "feel good" in casual content, an experienced DNC would hate it. SkS and SpS is usually the sort of stat that jobs either avoid like the plague or stack to very specific amounts for a specific rotation. While it would be nice to be able to just hit things faster and not worry, mathematically it can turn out to be a loss due to how the game is designed.

    No class should be able to apply an unplanned buff that can disrupt other players rotation. It's just not a good idea.
    No offense, but that's exactly the reason why jobs are boring, I'm sorry. The second something seems remotely fun another one brings up a calculator. I don't play a fantasy game to have boring abilities because a spreadsheet says so.

    On one end we have casuals so most of the game with eye contact to the MSQ needs to stay easy and on the other end the second an abilities threatens to make whatever job suboptimal (whatever that means) it's out the door.

    I totally get both sides and they have a place, but XIV throws out the baby with the bathwater and the end result isn't all that appealing long-term. To be fair, PvP is a really good start.
    (10)

  10. #10
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Payadopa View Post
    No offense, but that's exactly the reason why jobs are boring, I'm sorry. The second something seems remotely fun another one brings up a calculator. I don't play a fantasy game to have boring abilities because a spreadsheet says so.

    On one end we have casuals so most of the game with eye contact to the MSQ needs to stay easy and on the other end the second an abilities threatens to make whatever job suboptimal (whatever that means) it's out the door.

    I totally get both sides and they have a place, but XIV throws out the baby with the bathwater and the end result isn't all that appealing long-term. To be fair, PvP is a really good start.
    The problem isn't specifically that it's suboptimal. It's that it feels shitty to play. No one who has developed a strong understanding of the game's mechanics want so sit there and wait half a second to be able to continue their combo. Skill speed and spell speed are just bad stats conceptually for an RPG centered around cooldowns. There are other effects that could be more interesting and usable that we continue to not explore, but just like accuracy, skill speed and spell speed should've died years ago. Speed up mechanics should instead be built into the jobs that need them because that way it can be realistically controlled.

    If we got more than 3 cleansable debuffs across every ounce of content added to the game in the span of 2 years, maybe debuff prevention would be a much greater asset, for example.
    (5)

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