Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast
Results 21 to 30 of 46
  1. #21
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,416
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    I think gnb has the perfect amount of buttons actually
    But continuation needs extra range, like samurai got for its casted spells
    that would go a long way i think
    (0)

  2. #22
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,158
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Insertusernamehere View Post
    Some times what you say works.. you can use gap closer on p1s..

    You can't do it in those examples:

    e2s (explosion will happen at east and you have to move west (if I remember correctly) side of map you need position boss at west quickly or it is a DPS loss for your melee team members and you.. you have to swap tanks for proximity damage position boss to east away from center)
    p3s (adds will spawn 2 time (total 4 adds per tank) and you have to rotate clockwise and position them correctly and quickly.. they have time limit)

    there is probably more.. I stop raiding after e4s and I am currently stuck on p3s.
    It doesn't particularly matter in P3S if you have it on farm, the addphase isn't counted in your logs and our group for example delays killing the adds for as long as possible anyway to make sure all cooldowns and pots are up for the reopener on the boss.
    P3S does however involve some boss repositioning for uptime on Fireplume and Gloryplume.

    But P4S involves a lot of necessary repositioning. P4S phase 1 you need to quickly move the boss between fire and lightning for pinax uptime, then move the boss back to middle for orbs, then move the boss all the way north for tower uptime and move it back to the middle for the next pinax. And phase 2 requires you to move the boss back to the middle after Act 3 right before Heartstake is happening and while you're in your No Mercy window.
    (0)
    Last edited by Absurdity; 05-03-2022 at 05:15 PM.

  3. #23
    Player
    Insertusernamehere's Avatar
    Join Date
    Jul 2019
    Posts
    189
    Character
    Misha Fiertze
    World
    Zodiark
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Absurdity View Post
    It doesn't particularly matter in P3S if you have it on farm, the addphase isn't counted in your logs and our group for example delays killing the adds for as long as possible anyway to make sure all cooldowns and pots are up for the reopener on the boss.
    P3S does however involve some boss repositioning for uptime on Fireplume and Gloryplume.

    But P4S involves a lot of necessary repositioning. P4S phase 1 you need to quickly move the boss between fire and lightning for pinax uptime, then move the boss back to middle for orbs, then move the boss all the way north for tower uptime and move it back to the middle for the next pinax. And phase 2 requires you to move the boss back to the middle after Act 3 right before Heartstake is happening and while you're in your No Mercy window.
    Add still wipes our team :3 We will clear eventually hopefully in this year..
    TBH I switched to off tank.. I give examples from off tank perspective.. after killing first add I run away and spam lightning shot (if I start continuation second add does not move and dies at wrong place) to make sure add dies in right place. Probably a war can do it without tomahawk spam.
    (0)
    Last edited by Insertusernamehere; 05-03-2022 at 07:28 PM.

  4. #24
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,922
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Keagian View Post
    You all do realize that if they add extra range for continuation, they would have to do it to every melee since Max Melee range is a thing.
    The 6-yalm range of Iaijutsu, a single-target melee skill, says hi?
    (2)

  5. #25
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,158
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Insertusernamehere View Post
    Add still wipes our team :3 We will clear eventually hopefully in this year..
    TBH I switched to off tank.. I give examples from off tank perspective.. after killing first add I run away and spam lightning shot (if I start continuation second add does not move and dies at wrong place) to make sure add dies in right place. Probably a war can do it without tomahawk spam.
    I'm literally doing nothing but my aoe combo, Burst Strike and like 1 Blasting Zone during addphase to make sure I get to the boss with 3 cartridges (sometimes I do literally nothing while moving an add), do a Keen Edge-> strength pot-> Brutal Shell and go into the 3 minute Bloodfest burst. Then again we also have enough dps to kill the boss right after Firestorms.

    Moving the boss on GnB isn't actually too bad in P3S since you're usually not in your Gnashing Fang combo when you need to move it, P4S is a lot worse in that regard.
    (0)
    Last edited by Absurdity; 05-03-2022 at 08:07 PM.

  6. #26
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    GNB and DRK are pretty much in the same boat just the problem occurs at different times.

    I do think continuation needs a range increase and as cool as hypervelocity is I really wish burst strike just evolved into a two hit attack.
    (1)

  7. #27
    Player
    Ralt21's Avatar
    Join Date
    Mar 2021
    Posts
    43
    Character
    Ralt Hava
    World
    Diabolos
    Main Class
    Warrior Lv 70
    Quote Originally Posted by CKNovel View Post
    Because GNB suffers from a unique problem:
    Continuation can't be delayed.

    Easy case, you want to pull a boss. What most tanks can do is GCD -> pull the boss during the cooldown -> GCD -> pull again if it's not enough.
    It allows to keep uptime.

    But GNB is in a unique trap, you're forced to weave Continuation during the Gnashing combo, you can't do what I mentioned above.
    You must press continuation otherwise you'll lose the buff and you can't press another GCD or you'll lose the whole combo. Other tanks can delay they oGCD and have a full 2.50s to move the boss, GNB has far less.
    Giving 3 extra yalm would allow to do what I mentioned above.
    I'll take it as an lesson learned. +1 in to supporting extra range as long as only continuation gets it.
    (1)

  8. #28
    Player
    NightHour's Avatar
    Join Date
    Oct 2021
    Posts
    357
    Character
    Night Tempest
    World
    Odin
    Main Class
    Dancer Lv 100
    3 yalms on continuation please.
    (0)

  9. #29
    Player
    NightHour's Avatar
    Join Date
    Oct 2021
    Posts
    357
    Character
    Night Tempest
    World
    Odin
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Keagian View Post
    You all do realize that if they add extra range for continuation, they would have to do it to every melee since Max Melee range is a thing.
    You do realize that all other gunbreaker weaponskills are 3 yalms already, right?

    Keen Edge is 3
    Brutal Shell is 3
    Solid Barrel is 3
    Gnashing Fang is 3
    Blasting Zone is 3
    Sonic Break is 3.


    Continuation makes no sense having a 0 yalm range.
    (2)

  10. #30
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,158
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by NightHour View Post
    You do realize that all other gunbreaker weaponskills are 3 yalms already, right?

    Keen Edge is 3
    Brutal Shell is 3
    Solid Barrel is 3
    Gnashing Fang is 3
    Blasting Zone is 3
    Sonic Break is 3.


    Continuation makes no sense having a 0 yalm range.
    It does actually have 3 yalms range, you need to check the individual oGCDs (Jugular Rip, Abdomen Tear & Eye Gouge) and not Continuation itself.

    The problem is that 3 yalms is not enough when you're forced to use them while simultaneously disengaging from the boss to move it, it doesn't allow you to gain enough distance from the boss before your next GCD comes up. We would need 6 yalms range on Continuation's oGCDs.
    (5)

Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast

Tags for this Thread