I think gnb has the perfect amount of buttons actually
But continuation needs extra range, like samurai got for its casted spells
that would go a long way i think
I think gnb has the perfect amount of buttons actually
But continuation needs extra range, like samurai got for its casted spells
that would go a long way i think
It doesn't particularly matter in P3S if you have it on farm, the addphase isn't counted in your logs and our group for example delays killing the adds for as long as possible anyway to make sure all cooldowns and pots are up for the reopener on the boss.Some times what you say works.. you can use gap closer on p1s..
You can't do it in those examples:
e2s (explosion will happen at east and you have to move west (if I remember correctly) side of map you need position boss at west quickly or it is a DPS loss for your melee team members and you.. you have to swap tanks for proximity damage position boss to east away from center)
p3s (adds will spawn 2 time (total 4 adds per tank) and you have to rotate clockwise and position them correctly and quickly.. they have time limit)
there is probably more.. I stop raiding after e4s and I am currently stuck on p3s.
P3S does however involve some boss repositioning for uptime on Fireplume and Gloryplume.
But P4S involves a lot of necessary repositioning. P4S phase 1 you need to quickly move the boss between fire and lightning for pinax uptime, then move the boss back to middle for orbs, then move the boss all the way north for tower uptime and move it back to the middle for the next pinax. And phase 2 requires you to move the boss back to the middle after Act 3 right before Heartstake is happening and while you're in your No Mercy window.
Last edited by Absurdity; 05-03-2022 at 05:15 PM.
Add still wipes our team :3 We will clear eventually hopefully in this year..It doesn't particularly matter in P3S if you have it on farm, the addphase isn't counted in your logs and our group for example delays killing the adds for as long as possible anyway to make sure all cooldowns and pots are up for the reopener on the boss.
P3S does however involve some boss repositioning for uptime on Fireplume and Gloryplume.
But P4S involves a lot of necessary repositioning. P4S phase 1 you need to quickly move the boss between fire and lightning for pinax uptime, then move the boss back to middle for orbs, then move the boss all the way north for tower uptime and move it back to the middle for the next pinax. And phase 2 requires you to move the boss back to the middle after Act 3 right before Heartstake is happening and while you're in your No Mercy window.
TBH I switched to off tank.. I give examples from off tank perspective.. after killing first add I run away and spam lightning shot (if I start continuation second add does not move and dies at wrong place) to make sure add dies in right place. Probably a war can do it without tomahawk spam.
Last edited by Insertusernamehere; 05-03-2022 at 07:28 PM.
I'm literally doing nothing but my aoe combo, Burst Strike and like 1 Blasting Zone during addphase to make sure I get to the boss with 3 cartridges (sometimes I do literally nothing while moving an add), do a Keen Edge-> strength pot-> Brutal Shell and go into the 3 minute Bloodfest burst. Then again we also have enough dps to kill the boss right after Firestorms.Add still wipes our team :3 We will clear eventually hopefully in this year..
TBH I switched to off tank.. I give examples from off tank perspective.. after killing first add I run away and spam lightning shot (if I start continuation second add does not move and dies at wrong place) to make sure add dies in right place. Probably a war can do it without tomahawk spam.
Moving the boss on GnB isn't actually too bad in P3S since you're usually not in your Gnashing Fang combo when you need to move it, P4S is a lot worse in that regard.
Last edited by Absurdity; 05-03-2022 at 08:07 PM.



GNB and DRK are pretty much in the same boat just the problem occurs at different times.
I do think continuation needs a range increase and as cool as hypervelocity is I really wish burst strike just evolved into a two hit attack.
I'll take it as an lesson learned. +1 in to supporting extra range as long as only continuation gets it.Because GNB suffers from a unique problem:
Continuation can't be delayed.
Easy case, you want to pull a boss. What most tanks can do is GCD -> pull the boss during the cooldown -> GCD -> pull again if it's not enough.
It allows to keep uptime.
But GNB is in a unique trap, you're forced to weave Continuation during the Gnashing combo, you can't do what I mentioned above.
You must press continuation otherwise you'll lose the buff and you can't press another GCD or you'll lose the whole combo. Other tanks can delay they oGCD and have a full 2.50s to move the boss, GNB has far less.
Giving 3 extra yalm would allow to do what I mentioned above.
3 yalms on continuation please.
You do realize that all other gunbreaker weaponskills are 3 yalms already, right?
Keen Edge is 3
Brutal Shell is 3
Solid Barrel is 3
Gnashing Fang is 3
Blasting Zone is 3
Sonic Break is 3.
Continuation makes no sense having a 0 yalm range.
It does actually have 3 yalms range, you need to check the individual oGCDs (Jugular Rip, Abdomen Tear & Eye Gouge) and not Continuation itself.
The problem is that 3 yalms is not enough when you're forced to use them while simultaneously disengaging from the boss to move it, it doesn't allow you to gain enough distance from the boss before your next GCD comes up. We would need 6 yalms range on Continuation's oGCDs.
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