Because there is no reason why 3 yalms range on continuation would hinder melee dps, all it would do is allow gunbreaker to actually move bosses while in their Gnashing Fang combo.
The boss' movement wouldn't change in any way compared to other jobs like warrior repositioning the boss.
Can you people really not see the fact that continuation is a part of melee combo? It would look unfair for all the other melee if one melee had more range in his melee combo.
I understand that it feels awkward. But the other tank have to also deal this problem aswell regardless of it being GCD or oGCD.
Then there is the question left if continuation get more range: what is stopping you from giving all the melee attacks a boost in range?
The fuck does melee even mean anyway?


PLD and WAR don't have as much oGCDs that require a target and put them within melee range. DRK could compare to GNB with the issue of moving the boss while having to weave oGCDs during their 60s window. The reason it's more an issue with GNB is because Gnashing Fang combo + Continuation comes up as often as 30s.Can you people really not see the fact that continuation is a part of melee combo? It would look unfair for all the other melee if one melee had more range in his melee combo.
I understand that it feels awkward. But the other tank have to also deal this problem aswell regardless of it being GCD or oGCD.
Then there is the question left if continuation get more range: what is stopping you from giving all the melee attacks a boost in range?
The fuck does melee even mean anyway?
If there was a situation that forced you off the boss from more than 3 yalms away from it but you could be within 4-6 yalms away from the boss, Continuation(if it happened to be up in this situation) with 6 yalms would not give GNB a substantial advantage over any other melee in this situation. Reason being that in order to do Continuation(oGCD) they need to proc it from the Gnashing Fang combo(GCD) which would still be 3 yalms.
SAM could take advantage of this situation if they happened to have the Sen to Iajitsu. I've taken advantage of 6 yalms Iajitsu before. One situation I remember is during P4S Curtain Call and if it happened to be my turn to break my tether and I happened to have 3 Sen to Midare at the time, I could keep full uptime while breaking my tether within 6 yalms from the boss. SAM was given extended range to their Iajitsu cast so the cast was less likely to cancel if the boss moved during it. I don't consider that unfair and I would say the same for GNB's Continuation if it was given the same treatment for the sake of allowing them to move the boss smoothly during that 30s window.
Last edited by nguyentri11; 05-01-2022 at 02:14 PM.
In addition to that GNB is forced to weave Continuation during that same GCD or lose it.PLD and WAR don't have as much oGCDs that require a target and put them within melee range. DRK could compare to GNB with the issue of moving the boss while having to weave oGCDs during their 60s window. The reason it's more an issue with GNB is because Gnashing Fang combo + Continuation comes up as often as 30s.
While Dark Knight has even more oGCDs to weave during their burst windows it is more flexible and can shift those oGCDs around to a certain extend, if you don't use Continuation after Gnashing Fang, Savage Claw or Wicked Talon you will simply lose anywhere from 200 to 280 potency (for every Continuation you don't use) that you're not getting back.
If you seriously think that Continuation is like any other tank oGCD you must've never played the job for more than 5 minutes.Can you people really not see the fact that continuation is a part of melee combo? It would look unfair for all the other melee if one melee had more range in his melee combo.
I understand that it feels awkward. But the other tank have to also deal this problem aswell regardless of it being GCD or oGCD.
Last edited by Absurdity; 05-02-2022 at 08:03 AM.
I did play with the job... just not with continuation. (My highst jon is 66) So you guys are correct. Maybe i dont know. I am just thinkinh how it would effect in the grand scheme of thing.








Because GNB suffers from a unique problem:Can you people really not see the fact that continuation is a part of melee combo? It would look unfair for all the other melee if one melee had more range in his melee combo.
I understand that it feels awkward. But the other tank have to also deal this problem aswell regardless of it being GCD or oGCD.
Then there is the question left if continuation get more range: what is stopping you from giving all the melee attacks a boost in range?
The fuck does melee even mean anyway?
Continuation can't be delayed.
Easy case, you want to pull a boss. What most tanks can do is GCD -> pull the boss during the cooldown -> GCD -> pull again if it's not enough.
It allows to keep uptime.
But GNB is in a unique trap, you're forced to weave Continuation during the Gnashing combo, you can't do what I mentioned above.
You must press continuation otherwise you'll lose the buff and you can't press another GCD or you'll lose the whole combo. Other tanks can delay they oGCD and have a full 2.50s to move the boss, GNB has far less.
Giving 3 extra yalm would allow to do what I mentioned above.
How often is it essential to move the boss?
90% of the time if not more, the rest of the party will adapt to where the boss is at any given time, and if they can't... they're the problem.
Part of Tank positioning is learning to pre-position the boss, not drag the boss across the arena because they ended up in the wrong place.
For example, you need to run to a certain spot for a mechanic, the boss is static and charging a cast while that mechanic happens. The mechanic finishes, you then use your gap closer to immediately return to the boss before you kite them to your mechanic spot.
In most of these cases, you're already out of melee range anyway, that's why there's a risk of kiting the boss away from the centre, so you're not going into your continuation combo anyway.
Some times what you say works.. you can use gap closer on p1s..How often is it essential to move the boss?
90% of the time if not more, the rest of the party will adapt to where the boss is at any given time, and if they can't... they're the problem.
Part of Tank positioning is learning to pre-position the boss, not drag the boss across the arena because they ended up in the wrong place.
For example, you need to run to a certain spot for a mechanic, the boss is static and charging a cast while that mechanic happens. The mechanic finishes, you then use your gap closer to immediately return to the boss before you kite them to your mechanic spot.
In most of these cases, you're already out of melee range anyway, that's why there's a risk of kiting the boss away from the centre, so you're not going into your continuation combo anyway.
You can't do it in those examples:
e2s (explosion will happen at east and you have to move west (if I remember correctly) side of map you need position boss at west quickly or it is a DPS loss for your melee team members and you.. you have to swap tanks for proximity damage position boss to east away from center)
p3s (adds will spawn 2 time (total 4 adds per tank) and you have to rotate clockwise and position them correctly and quickly.. they have time limit)
there is probably more.. I stop raiding after e4s and I am currently stuck on p3s.
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