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  1. #1
    Player
    lilmoon's Avatar
    Join Date
    Apr 2022
    Posts
    7
    Character
    Koko Lil'moon
    World
    Lamia
    Main Class
    Reaper Lv 90

    Can SE do something about GNB's clunky movement during continuation windows?

    If you have to move the boss during continuation windows, things get really clunky.
    Also at the same time, if you have to weave defensive CDs or try to precast them before the DPS rotations things get too difficult. GNB needs some quality of life changes to its DPS rotations. I think GNB is too button bloated and clunky.
    Giving a longer range to continuation will be a good start.
    What do you guys think?
    (6)

  2. #2
    Player
    Chopstix's Avatar
    Join Date
    Sep 2021
    Posts
    162
    Character
    Chopstix Maulader
    World
    Malboro
    Main Class
    Warrior Lv 90
    Nope, here have some more potency.

    That aside. I agree completely. GBR is not properly fleshed out in terms of rotation (with the 3 charge gauge) and the silly amount of oGCD bloat that greatly hinders optimal defensive usage and boss movement.
    (5)

  3. #3
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,432
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Weaving defensives is atleast still doable, you have just enough single weaves to still pop mitigation. Sure, I hate Hypervelocity because it's just more forced weaves but atleast we haven't reached DrK level of "can't actually mitigate tank busters during burst" yet.

    If they added even a single extra oGCD however we would have some serious problems.

    Being unable to position the boss during Continuation without losing dps is the bigger problem, especially when your co-tank is a drk and you both suffer from the same issue.

    And I definitely have to disagree on GnB not being fleshed out in it's rotation. It flows quite nicely, it's simply not as static as warrior or paladin.
    (17)
    Last edited by Absurdity; 04-27-2022 at 12:20 AM.

  4. #4
    Player
    KariTheFox's Avatar
    Join Date
    Dec 2021
    Posts
    541
    Character
    Hikari Tamamo
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    A little bit of range on continuation is all I want, just some measly yalms, SE, please.

    Thank you for the potency buffs, but could I get a few yalms?
    (3)

  5. #5
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    487
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Dragoon Lv 90
    It seems like the weaving issue could be pretty easily fixed by making each continuation grant a 3 second mitigation, at least in conjunction with No Mercy.
    (0)

  6. #6
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    760
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Like in PvP (or only old pvp) where it healed you ?
    (0)

  7. #7
    Player
    castillle's Avatar
    Join Date
    Sep 2013
    Posts
    26
    Character
    Elise Leikupo
    World
    Lamia
    Main Class
    Marauder Lv 90
    Hopefully they dont make continuation a gcd O_O
    (0)

  8. #8
    Player
    AziraSyuren's Avatar
    Join Date
    Mar 2016
    Posts
    566
    Character
    Azira Syuren
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    pls give us 3 more yalms on Continuation, SE. That’s all I ask.
    (0)

  9. #9
    Player
    Keagian's Avatar
    Join Date
    Aug 2013
    Posts
    68
    Character
    Keagian Lowell
    World
    Cactuar
    Main Class
    Gunbreaker Lv 90
    You all do realize that if they add extra range for continuation, they would have to do it to every melee since Max Melee range is a thing.
    (0)

  10. #10
    Player
    nguyentri11's Avatar
    Join Date
    Sep 2017
    Posts
    64
    Character
    Flufferbut Butterbuns
    World
    Cactuar
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Keagian View Post
    You all do realize that if they add extra range for continuation, they would have to do it to every melee since Max Melee range is a thing.
    Could you explain more in detail about that? I'm having trouble myself understanding how Continuation being extended by 3 yalms messes with other melee or melee range itself.
    (9)

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