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  1. #11
    Player
    kurumihayashi's Avatar
    Join Date
    Feb 2022
    Posts
    5
    Character
    Kurumi Hayashi
    World
    Aegis
    Main Class
    Dark Knight Lv 90
    trading gil is as easy as listing a random gear on mannequin for X gil and the buyer just need to buy it directly from the mannequin, no tax for either buyer & seller.

    charging higher tax still doesnt solve the cross world selling as they just trade items to that world's alt to sell on the invaded world.

    yeah its true that 100mil feels like 1bil relative to gear & mats, but house prices (player to player) remain the same.
    (0)

  2. #12
    Player
    Prrringles's Avatar
    Join Date
    Sep 2013
    Posts
    143
    Character
    Prrringles Purrrfect
    World
    Moogle
    Main Class
    Red Mage Lv 90
    You know "some people" just buy Home World transfers right? Pay 14 eur/18 usd to travel to a JP data center and buyout the mb since prices there are half what they are on EU/US. Then transfer back after 3 days. That's a possible 1bil gil for 14 eur/28 usd. RMT circles are doing this as well while no one seems to notice/care.

    IMO SE should just somehow prevent this from happening. If item x comes from server y, it should only be possible to sell that item on server y. Crap like this totally screws up the server economy. Now imagine if SE made cross region data center travel available for free. The JP data centers will be picked clean by EU/US players and totally crash their markets (increasing prices). I understand why the JP community doesn't want this and thus SE limiting data center travel to local regions.
    (0)

  3. #13
    Player

    Join Date
    Dec 2014
    Posts
    1,682
    Quote Originally Posted by kurumihayashi View Post
    i hope crafted items can only be sold on crafter's home world.

    there are too many crafter from atomos & ramuh purposely selling items on aegis at ridiculous prices (they dont even price it that low on their own server) to grief and crash our market.
    To my understanding, we can only purchase from other servers, not sell on them. What you're seeing is likely the actions of a small group of Uber Crafters with a bajillion retainers who mass produce things and sell low. We have the same problem on Atomos. It's just an unfortunate reality now that we have cross-world travel. I'd much prefer that people have no access at all to buying, selling, and trading when not on their home world. I believe every world should have its own unique, and entirely separate, economy.

    Yes, I RP and visit lots of venues on different worlds. Losing the ability for people to hand out food and drink at cafes, etc is a minuscule price to pay for keeping people from causing serious economic instability or a complete crash of various markets.

    Quote Originally Posted by Prrringles View Post
    The JP data centers will be picked clean by EU/US players and totally crash their markets (increasing prices). I understand why the JP community doesn't want this and thus SE limiting data center travel to local regions.
    That is indeed a significant concern for a lot of us on JP data centers. I'm not rich by any stretch of the imagination, but I'm not wanting for money either based on the prices on my home world. However; my relative wealth is pitiful compared to the general population of the NA/EU worlds. If players with many tens or hundreds of millions of Gil visit and buy out things so much that the price skyrockets, people native to the less wealthy world will be locked out of their economy. We've seen this time and again in the real world with people here in the US leaving states with a very high cost of living where their Small House sells for so much that they can buy a Large House in their new location with cash and not blink an eye, leaving people from that area unable to compete for homes.

    Intra-data center, inter-data center, and inter-region visitors should be completely and utterly locked out of any form of item transfer, including selling to NPC vendors, when not on their home world. Yes, it's a hard line, but it's the only way to 100% ensure external forces aren't able to damage a given world's economy, temporarily or permanently.
    (1)
    Last edited by Illmaeran; 05-04-2022 at 12:54 AM.

  4. #14
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Illmaeran View Post
    Intra-data center, inter-data center, and inter-region visitors should be completely and utterly locked out of any form of item transfer, including selling to NPC vendors, when not on their home world. Yes, it's a hard line, but it's the only way to 100% ensure external forces aren't able to damage a given world's economy, temporarily or permanently.
    Except I think SE's intent is to try to equalize MB prices between the worlds over the long term. They're less concerned about individual world economies and more concerned the the game economy as a whole. Most competition tends to lead to lower prices overall even if that means a slight increase on some worlds.

    They did state their initial intent was to have data center wide marketboards when they added World Visit but they hit technical snags that wouldn't allow them to implement them, and it's still something they want to accomplish.

    What players forget is that when prices on certain items they want start increasing, they have the ability to go farm the items themselves. It creates not just the opportunity to get the item for personal use at no (or at least very low) cost, but to get the item to resell for profit.

    Locking marketboards to world/data center visitors won't accomplish much when wealthy players can simply transfer their character to a world, buy up the low priced items, then transfer back to other worlds where those items sell for more. It becomes a new form of gil for real money. I doubt SE has the ability to make an item obtained on another world just disappear from a player's inventory. It would be disruptive for players who wish to change home worlds for other reasons.
    (4)

  5. #15
    Player

    Join Date
    Dec 2014
    Posts
    1,682
    Quote Originally Posted by Jojoya View Post
    What players forget is that when prices on certain items they want start increasing, they have the ability to go farm the items themselves. It creates not just the opportunity to get the item for personal use at no (or at least very low) cost, but to get the item to resell for profit.
    SHOCK AND AWE!!! This is a possibility? *grin*

    If it hadn't been for being mostly self-sufficient I'd be a lot lighter in the purse than I am now. The OPs original point hit home pretty hard a month or so ago when I noticed it was cheaper to buy the finished Classical gear than the materials needed to make it.
    (0)

  6. #16
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Curisu View Post
    They really have to restrict the market board when implementing DC travel.
    Or give a high tax towards player from other DCs of like 100%.
    And when you are in a different region like NA to EU, it is 200%.

    Trading should also be limited by the amount of Gil and item's that can be traded. Also a cool down to make it harder for bots to trade.
    A cross-server tax should be in place right now. Personally, I feel that the resellers buy me out at prices that are "good enough" given the volume and then they relist it and make a profit. Then I put up more and they buy that out too. However, the system is broken. It shouldn't be like this. A high MB tax would probably fix this with relative ease.
    (0)

  7. #17
    Player
    Unkara's Avatar
    Join Date
    May 2017
    Posts
    27
    Character
    Yureka Unkara
    World
    Spriggan
    Main Class
    Conjurer Lv 64
    they should just add taxes for buying AND selling
    everytime you change a price for an item your retainer sells you need to pay like 0,5-1% of listed price

    so does fu**ing undercutting and crafting bots need to pay huge amounts of gil to list there items first every 30-60min
    (0)
    "The only dependable thing about the future is uncertainty"
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  8. #18
    Player
    Prrringles's Avatar
    Join Date
    Sep 2013
    Posts
    143
    Character
    Prrringles Purrrfect
    World
    Moogle
    Main Class
    Red Mage Lv 90
    It's simple okay. Just lock items to the world they came from. Give them a world signature or something. So if item X was obtained (crafted, bought, dropped, etc) on Moogle for example, it should get the "Moogle" signature and only be able to be sold on Moogle. You should still be able to use or wear the item, but not resell it. Simple solution to this problem.

    The whole Chaos data center is flooded with JP items sold by bots who just keep transferring Home World. So A: prices for those items on Chaos drop significantly, and B: you are automatically being undercut every 10 minutes so good luck selling your item. It's funny that I (players in general I guess) am able to figure all this sh*t out by myself, yet SE seems to have no clue. Even after handing SE all the retainer names of the bots and proxy characters used to buy the items on the JP data center nothing happens.
    (0)

  9. #19
    Player
    Toutatis's Avatar
    Join Date
    Dec 2021
    Posts
    987
    Character
    Marshmallow Puff
    World
    Excalibur
    Main Class
    Warrior Lv 82
    Quote Originally Posted by Prrringles View Post
    It's simple okay. Just lock items to the world they came from. Give them a world signature or something. So if item X was obtained (crafted, bought, dropped, etc) on Moogle for example, it should get the "Moogle" signature and only be able to be sold on Moogle. You should still be able to use or wear the item, but not resell it. Simple solution to this problem.
    So, if I legitimately transfer a character to another world such as to play with some friends/access housing, I would be stuck with everything in my inventory and would not be able sell anything I had prior to the transfer? What about people who travel to another world to buy an item that they need but only find a stack of items while they only need one?

    I have no issues selling on the market board though I avoid items such as classical armor as it is too much trouble to craft and the market too competitive (and when you look the the price of mats, many crafters seem to have a “math” problem). There are many other things that are far simpler and cheaper to craft and sell for more. When it comes to stacks of items, I sell in smaller stacks and can thus price higher than the bots and people selling stacks of 99. There are many items that sell pretty well and pretty fast.

    As for undercutting, unless it is an item popular with bots, I sometimes undercut or sometimes price higher based on history. If I had the lowest price and someone undercuts me, again I use the history to help me make a decision: maintain my price and wait, undercut or buy the discounted item and resell it.

    If I see items priced abnormally low, I won’t hesitate to buy them all and resell them at a mark up or even to an npc as people can sell things well below what npcs will give you. The person got the price they were asking and there is no reason for them to complain.

    The opposite is also true: simple vendor items can sell for many times their cost (bought some stuff for 400 gil, resold 25k). Playing with the MB can be fun and the short lived crowd effect can be amazing to watch.

    If the upcoming data center travel includes the ability to use the MB we can expect wild fluctuations at first and then it should more or less equalize after a while. I am more worried about the added congestion at aetherytes it may bring during hunts.

    In the meantime, SE should take action against the RMT buyers, not just sellers. Sellers don’t care if they get banned. They’ll just keep making accounts and use bots to make gil if they can turn a RL money profit.
    (1)
    Last edited by Toutatis; 06-24-2022 at 07:05 PM.

  10. #20
    Player
    Prrringles's Avatar
    Join Date
    Sep 2013
    Posts
    143
    Character
    Prrringles Purrrfect
    World
    Moogle
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Toutatis View Post
    So, if I legitimately transfer a character to another world such as to play with some friends/access housing, I would be stuck with everything in my inventory and would not be able sell anything I had prior to the transfer? What about people who travel to another world to buy an item that they need but only find a stack of items while they only need one?
    Sometimes you just have to pick the lesser evil. Your scenario will seldom happen whereas the rmt/reseller scenario happens very often. Plus they could make and exception for stackable items/crafting materials. Those are not the items being resold in the first place anyway.
    (0)

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