So you think that healers should have a boring rotation that they spam 80 to 90% of the time, and barely heal? Because that’s how they function. It isn’t just me who thinks that the way healers play and the way they function leave much to be desired.
Again, you act as if I have a problem with healers DPSing or healers doing decent personal damage. That is not the issue I have, and if you believe otherwise, there’s a site you can look me up on to see just how much time I spend dealing damage as a healer. Or you could read what I’m writing instead of knee-jerk responding with bad arguments and statements that complete miss my points.I have a friend who parses (don't we all) and I enjoy out-DPSing the DPSs on a big trash pull. Perhaps you think that's inappropriate for a healer, but as I said, I run a Sage, not a "healer." And even the Endwalker trailer emphasizes a Sage doing DPS over heals.
The issues I have are two-fold: healers do very little healing, to the point that their healing kit is overkill in most content; only the hardest pieces of content actually call for the full use of it, and that is a problem. And secondly, healers, for all the time they spend casting damage abilities, have a boring-as-sin rotation that needs to be adjusted. It isn’t that hard to have a 1-2-3 combo on healers, or multiple DoTs, or more damage oGCDs. You could give each of the four something different and they would feel infinitely better than they do now.
WHM? Why not give them a 1-2-3 and work Misery into a finisher for it?
SCH? How about giving them their DoTs back that they lost?
SGE? Why not expand on their instant-casts and oGCDs? Find a way to allow more Addersting generation and create a combo or a finisher from using Addersting.
AST is actually the only one where the simple 1 DoT, 1 nuke works due to their card mini-game. But why not give them a second DoT, or an instant-cast GCD for movement since Lightspeed tends to be locked to burst windows for multiple card usages? Maybe bring back Stella?
The healers not pressing their damage buttons will continue to ignore any additional ones, so why punish those who want more buttons because some don’t want to press them? There isn’t a legitimate excuse behind the boring DPS “rotation” we have. Giving us a few extra buttons to press would not suddenly make healers have “Savage-level” gameplay or be any more difficult to play. And since they primarily heal with oGCDs when healing is needed (except WHM), then there is no worry about interrupting the combo or breaking it.
With all due respect, I don’t think you have any idea what I think is appropriate for healers and what isn’t. You can strawman arguments as much as you like; but that won’t help your case here.
I mean we certainly don’t do much healing. We are more or less “support” or “budget DPS” or “gimped damage dealers”. Might as well call us what we are.FFXIV offers four classes they label as "HEALERS" and apparently none of them fit your definition of that label. But me, I judge them on what they are, not on the labels people hang on them. Same as I do with people, BTW.



) and I enjoy out-DPSing the DPSs on a big trash pull. Perhaps you think that's inappropriate for a healer, but as I said, I run a Sage, not a "healer." And even the Endwalker trailer emphasizes a Sage doing DPS over heals.
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