Quote Originally Posted by MrJPtheAssassin View Post
Just because all jobs can clear content doesn't mean there shouldn't be a balance. I want to point out the caster role for this. Right now there really isn't a real reason to take an smn over an rdm because smn does the same damage as an rdm but is worst for prog than rdm. Rdm can do everything an smn can but better since it's the better support mage. Meanwhile, you have this huge gap in the casters. There isn't a middle mage that offers higher dam and some utility/buffs at all now, you have the pure dps mage in BLM and the support mage in rdm but nothing in between since smn doesn't fill this spot anymore. The game might as well have just two casters now that they gutted smn. Either way, my point is if you don't have a balance among jobs it will lead to ppl denying party spots to jobs or ppl will just stop playing the weaker jobs to play the stronger ones. Balance is very important even if every job can clear fights.
you could bring an SMN for 1 simple reason, that BLM has nothing of and RDM in the middle.
movement.
an SMN is mostly an physical ranged now except for 2 hard casts (1 of which can be be made instant)
RDM is in an extremely good spot honestly, maybe make another button to replace the gap closer if you don't need it (kinda like just 2 melee hits like the disengage RDM has, but also an button that shares that disengage cooldown)
i main RDM this tier (1st time maining RDM) and i've been incredibly pleased, not only did i prevent entire wipes on my own (since i can easily rez 3 people in the span of 5 seconds) but if someone does go down i the rez ready in an instant, while being able to move quite a bit compared to the Turret Mage.

But SMN has the superior movement here, the only time you HAVE to hard cast is when you don't have swiftcast ready for 1 of the 2 mandatory hard casts, so from an point of view how versitile SMN is with movement it can be a game changer, on top that it does a lot of damage, you could run double caster and have the SMN take the 2nd melee spot without losing anything.