I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.Originally Posted by Packetdancer
The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
Please fix the Biolysis stacking. Really annoying when groups have a million sch and cheese the system.Currently groups of SCH are going around in Frontline and spamming Biolysis. That's seems harmless but the problem is that:
* Biolysis has no stack limit.
* It scales with rank up damage.
* It has a gigantic AoE that applies it to everything.
With 2 stacks from Rank 4 SCH, it does about 12K a *tick*. It's very easy to get 4 or 5 stacks without even trying and it does about 30K a tick end game.
Please fix.
EDIT: Oh, and I almost forgot, it appears to go through guard.
SCH Biolysis stacking and WHM lasers galore are the reasons I haven't queued for Frontlines after the 5th day of the patch. I'd love it if Biolysis could be removed with Purify.
Frontlines just needs an AoE cap on abilities. That way it wont affect CC at all.
That would make SCH weaker in CC, the mode that actually matters for balancing and SCH is already mediocre in. I don't mind AOE or DoT caps, but making it outright removeable makes SCH worse to play than it is already in CC.
Last edited by HyonaCookie; 05-02-2022 at 10:01 AM.
The past is prologue
A bit tips to handle the Biospread-cult:
• Spread out a bit, don’t give the SCH chance to spread their plague.
• Watch your debuff bar. Two or more Bio means back away or expend your Recuperate. I’ve seen people who just willingly stays on the front row despite seeing 3+ bio stacks already running on them. Of course at that point they are handing out the silver platter for enemy’s DPSes for easy kills/assist kills for the SCH! This is what I and other fellow nerds take advantage of for our gain: enemy's unawareness, just like any other jobs.
• If your team is decent, mark that SCH and they will be happy to hunt/pull that SCH for an easy kill when they sprint forward to spread their bio. As Packetdancer had mentioned, 25y is still not exactly safe because ideally they want to be closer than that to make sure their biospread are centered as close as possible with the group.
• Battle Highs matter. Kill them before they amass their BH or if they have BHs. This is a form of damage control. Gotta love it when two-third of your team jumps at that bait-DRK/PLD while that BH5 SCH sneaks from their rear to spread their plague and immediately back away.
I always notify my group when I see at least 4 SCHs from opposing side then start using the less-used markers like "Bind this target", "Number 3/4/5" to ensure they stay visible to as much players as possible. This helps A LOT.
Last edited by Rein_eon_Osborne; 05-02-2022 at 02:34 PM.
Spreading out doesn't work well vs. something with a gigantic 15 yalm radius, especially in a PvP mode that all-but-forces players to clump up at chokepoints and on top of objective nodes.
Especially as Melee. "Spread out" 16 yalms apart as melee players deletes large portions of your rotation, and also begins to risk putting you out-of-range of various friendly buffs and defensives. Even Dancer can barely function like that in most hectic Frontline deathballs.
Anyway, one Scholar spreading Recited Biolysis is little more than a nuisance and a bit of background pressure. It's really only the unlimited stacking that's the problem.
If SE made Biolysis not stack with other players's Biolysis applications in PvP (ie, overwrite the timer instead), it would have no effect on Crystal Conflict (which prevents duplicate Jobs from being matched together), but would immediately clean up Frontlines.
Alternatively, just allow Guard to reduce DOT damage. Or cleanse DOTs. Or something.
Even just reducing the enemy-targeted Deployment Tactic radius to 5 yalms would make Frontline Scholar a lot less ridiculous, since in that case, Deploy Biolysis would come a lot closer to being a punishment for clumping up more than necessary, rather than Deploy's current state, which is basically a punishment for just trying to play Frontlines at all.
But honestly, a lot of these changes would — as is frequently noted — bully Scholar in Crystal Conflict, where it really doesn't need any nerfs, as far as I can understand. So I'd suggest that the developers focus on the aspect that's actually pernicious in Frontline, which is the unlimited stacking — something that is a non-issue in Crystal Conflict balancing, and hence can be targeted directly without affecting Crystal Conflict Scholar performance.
This. This is so crucial. If you chase after the SCH back into their team and their team obliterates you, then the SCH gets the assists. If you let several of your team get lured in, the SCH gets a lot of assists. Moreover, if multiple SCH have put Biolysis on you, that's just increasing the problem if you die and give several SCHs an assist.Battle Highs matter. Kill them before they amass their BH or if they have BHs. This is a form of damage control. Gotta love it when two-third of your team jumps at that bait-DRK/PLD while that BH5 SCH sneaks from their rear to spread their plague and immediately back away.
If you do this more than once, you are setting yourself up for Pain.
SCH is very squishy and cannot do a lot of damage by default; even Biolysis itself isn't that deadly. But if you let the SCH farm assists and gain a lot of battle high... like I said earlier, a Book Club of nerds with battle high traveling in a pack is functionally a mobile hydrogen bomb. And that has potential to become an immense problem for the opposing team, not leastwise because when they reach the point that they are basically a tactical nuke, they start amassing battle high even faster, and that can easily become a problem you no longer have the capacity to take down easily.
Kill the SCH before they amass battle high -- and back off when you have Biolysis -- and they stay very squishy, and thus not that much of a problem.
I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.Originally Posted by Packetdancer
The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
All this talk of this job and that one being OP is amusing. Everyone is OP when people are actually working together, while your party isn't. One of my recent runs had a party with 3 SCH. We didn't win.
4.5k /tick is the buffed amount. It's not always going to hit for that and it's not factoring the shield buff or other conditions. As it's been noted, the bigger the group of targets, the better it is. It's easy to shrug it off if that's the only attack coming in.
To be fair, it is a much bigger problem if you have, say, 5 SCH in a coordinated pack who've farmed battle high all hitting you with that buffed Biolysis.
4.5k/tick is survivable; 4.5k/tick * 5 = 22.5k/tick, that's somewhat more of a pressing issue.
I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.Originally Posted by Packetdancer
The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
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