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  1. #1
    Player
    computerquip's Avatar
    Join Date
    Jan 2022
    Posts
    10
    Character
    Aquila Lux
    World
    Siren
    Main Class
    Paladin Lv 90

    Biolysis and SCH

    Currently groups of SCH are going around in Frontline and spamming Biolysis. That's seems harmless but the problem is that:

    * Biolysis has no stack limit.
    * It scales with rank up damage.
    * It has a gigantic AoE that applies it to everything.

    With 2 stacks from Rank 4 SCH, it does about 12K a *tick*. It's very easy to get 4 or 5 stacks without even trying and it does about 30K a tick end game.

    Please fix.

    EDIT: Oh, and I almost forgot, it appears to go through guard.
    (5)
    Last edited by computerquip; 04-23-2022 at 01:58 PM.

  2. #2
    Player
    HyonaCookie's Avatar
    Join Date
    Jan 2022
    Posts
    146
    Character
    Hyohyona Hyona
    World
    Siren
    Main Class
    Scholar Lv 73
    Jobs aren't tuned to Frontlines. And SCH isn't even that strong in CC. Let us have this one busted thing.
    (23)
    The past is prologue

  3. #3
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,892
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    SCH lacks of cc nor does those DoT outright kills you. They are better at maintaining that pressure against enemy's team unlike the stunlock anathema that is WAR and WHM's inconceivably powerful LB, morph, and sniping capability.

    How do you intend to 'fix' them in FL anyway?
    (8)

  4. #4
    Player
    computerquip's Avatar
    Join Date
    Jan 2022
    Posts
    10
    Character
    Aquila Lux
    World
    Siren
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Rein_eon_Osborne View Post
    SCH lacks of cc nor does those DoT outright kills you unlike the stunlock anathema that is WAR and WHM's inconceivably powerful LB, morph, and sniping capability.

    How do you intend to 'fix' them in FL anyway?
    A stack limit would be a start.
    (0)

  5. #5
    Player
    computerquip's Avatar
    Join Date
    Jan 2022
    Posts
    10
    Character
    Aquila Lux
    World
    Siren
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Rein_eon_Osborne View Post
    SCH lacks of cc nor does those DoT outright kills you unlike the stunlock anathema that is WAR and WHM's inconceivably powerful LB, morph, and sniping capability.

    How do you intend to 'fix' them in FL anyway?
    Also, you realize that 30K damage is more than half the health of the healthiest jobs? You can't heal through it at that point, you're just dead unless you can get heals from your own team and because it's a huge AoE, chances are they're already dead. You seem to be missing the point that this wipes out entire raid groups while doing more damage per tick than most LBs.
    (1)

  6. #6
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,892
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by computerquip View Post
    Also, you realize that 30K damage is more than half the health of the healthiest jobs? You can't heal through it at that point, you're just dead unless you can get heals from your own team and because it's a huge AoE, chances are they're already dead. You seem to be missing the point that this wipes out entire raid groups while doing more damage per tick than most LBs.
    I have to say: yes I don't see the point of fixing this when DoT's strength lies in their capability to keep that pressure game up without outright killing your opponents. The bright side is you don't get stunlocked and die on the spot. You can disengage when you know you have multiple DoTs ticking, or even, see those SCHs running past their rank to apply their Bio-spread.

    I've seen more wipes caused by AoE stunlock/cc by opposing side stacking jobs like WARs, WHMs, and/or RDMs which achieves way more than SCHs in fewer seconds. Besides, you also include a situation where said SCH already amasses BH buffs, which amuses me because we should be targeting enemies with BHs to prevent them stacking that bonus too high from first place. (Then again it's Frontline. Expecting everybody to know what to do is a dream come true)

    At best I could only see a 'fix' where they'd apply a damage fall off, IF they even really need that. There are other jobs that requires more tuning than SCH. WHM and WAR are the most glaring ones, but this is frontline we're talking about. Funny imbalances seems like their trademark. /shrug

    EDIT: Okay... so let's say they actually prevent Bio stacking. So that actively discourages multiple SCHs stacking. But what about other jobs stacking? Why would you let them off the hook?
    (6)
    Last edited by Rein_eon_Osborne; 04-23-2022 at 02:45 PM.

  7. #7
    Player Knot_D's Avatar
    Join Date
    Aug 2021
    Posts
    1,266
    Character
    Jock Destroyer
    World
    Asura
    Main Class
    Culinarian Lv 80
    WHM chain stun and fast LB are way worse than SCH DoT IMO...
    (12)

  8. #8
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,302
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    Frontlines probly needs some aoe damage falloff, though i dont really mind because the fast pace is really fun And pvp is not balanced around FL anyways
    (3)

  9. #9
    Player
    computerquip's Avatar
    Join Date
    Jan 2022
    Posts
    10
    Character
    Aquila Lux
    World
    Siren
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Rein_eon_Osborne View Post
    I have to say: yes I don't see the point of fixing this when DoT's strength lies in their capability to keep that pressure game up without outright killing your opponents. The bright side is you don't get stunlocked and die on the spot. You can disengage when you know you have multiple DoTs ticking, or even, see those SCHs running past their rank to apply their Bio-spread.

    I've seen more wipes caused by AoE stunlock/cc by opposing side stacking jobs like WARs, WHMs, and/or RDMs which achieves way more than SCHs in fewer seconds. Besides, you also include a situation where said SCH already amasses BH buffs, which amuses me because we should be targeting enemies with BHs to prevent them stacking that bonus too high from first place. (Then again it's Frontline. Expecting everybody to know what to do is a dream come true)

    At best I could only see a 'fix' where they'd apply a damage fall off, IF they even really need that. There are other jobs that requires more tuning than SCH. WHM and WAR are the most glaring ones, but this is frontline we're talking about. Funny imbalances seems like their trademark. /shrug

    EDIT: Okay... so let's say they actually prevent Bio stacking. So that actively discourages multiple SCHs stacking. But what about other jobs stacking? Why would you let them off the hook?
    No other job's DoT does enough damage on a 15s CD (while also having the ability to buff and heal their own team without interrupting that DoT) to kill an entire alliance. You cannot just walk away from the damage, it goes through guard, it can't be purified, and the range it can be applied from keeps the SCH at a safe distance while the AoE from Deploy Tactics makes it so it hits just about everyone. Unless the SCH is basically griefing, they're going to get rank 5 as well.



    While I get that it's frontline, this is particularly egregious. Again, imagine MCH LB on every alliance member every tick from a DoT that lasts for 15s.
    (0)

  10. #10
    Player
    gotaname1's Avatar
    Join Date
    Oct 2020
    Posts
    282
    Character
    Cap Striker
    World
    Goblin
    Main Class
    Black Mage Lv 90
    This feels too much like a troll topic to be genuine. Like, how does a SCH get kills without luck anyways? Nothing really deals that kind of damage in its pvp kit.

    PS Im maining SCH in pvp so I think I should be noticing something about this 'issue'
    (6)

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