Unlike Crystalline Conflict, Frontlines allows communication; even without going in with a premade (which is definitely the most effective way to do a Book Club, I grant), it's not terribly hard to be like "Hey, anyone else in our party want to go be Murder Book Club together?" and discuss the strategy.
I mean, this is true of other strategies besides "a roving pack of homicidal nerds engaging in biological warfare". (Many of which are more likely to be effective; as noted before, even with coordination, if the other team is wise to how not to let SCHs farm assists, the SCHs stay squishy and not a problem.)
Precisely this. Honestly, the roving Book Club tactic is becoming less effective as time goes on, because more people are wise to "Hey, look, three SCH standing near each other. Let's put an end to this scenario before it gets started."
I mean, in order to be able to wipe an alliance, SCH needs to:
1. Gather into a group.
2. Farm battle high (likely by DoT-granted assists, since SCH's individual damage without any battle high is, uh, we'll go with "not great"). This is tricky because Biolysis has a terrible range compared to many other PvP abilities, and the SCH is incredibly vulnerable while trying to do this. And, of course, any deaths make getting a really tasty battle high a lot more difficult.
3. Continue to move in a pack, ideally with a higher-damage job as escort to deal with things if you run into a DRG or whoever.
4. Find an enemy alliance in a tight enough cluster, and then get close enough to Biolysis them (without being yoinked around or stunned by a WAR, stunned and vaporized by a WHM's LB, and so on). This is tricky, because Biolysis has a 25y range, and if you want to Deploy from a target in the center of a group -- which you do, if you want to get your maximum "oomph" from the deployment -- you have to just about be inside that group.
5. Assuming all the previous have been done successfully, all SCHs deploy their Biolysis across the group. And then run like hell.
That's honestly pretty involved, and requires a fair amount of coordination between the SCH players. It's very effective (and satisfying) when it works, but that "when it works" is not 100% of the time, and -- as I mentioned -- the percentage that it is continues to drop as more people are wise to the strategy.
Conversely, WHM can just spot a tight cluster of opponents and be like "yeah okay imma stun you all from over here 40y away, hit you with a big flower of death, and then let the DRG finish you off with their LB while you're nicely clustered". And limit breaks build up even across death, so they don't have to farm battle high (and stay alive while doing it) for that to work.
Roving biohazard nerd hit-squads are really annoying, but they're also super easy to counter if you deal with them early on rather than ignoring them. And without that battle high (or a bunch of other SCHs at their side), even that DoT is not as high as some other jobs' damage is. It's just a lot easier for people to overlook if they're tunnel-visioned on "IMMA KILL THIS WARRIOR, RAWR".
There are many, many more obnoxious potential combinations of jobs in Frontlines.



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