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  1. #21
    Player
    Edweena's Avatar
    Join Date
    Dec 2021
    Posts
    75
    Character
    Edweena Ermagherd
    World
    Famfrit
    Main Class
    Samurai Lv 90
    Bards core rotation's character animations (refulgent arrow, burst shot, the dots all use the same animation on the player model), not the visual effects / particles, it's just your character standing straight and narrow gently pulling back a bow while all these outlandish effects go off in front of them. It's like they tacked on some great particle effects to the most boring animation ever.

    Even the casters chant spells with more force, throwing their backs into it, arms flailing and extending, while their robes flow from the force of the spell. Nevermind the machinist excessively jumping around pulling a trigger on a gun.
    (0)

  2. #22
    Player
    butchersblock's Avatar
    Join Date
    Apr 2022
    Posts
    150
    Character
    Jinn Goda
    World
    Twintania
    Main Class
    Marauder Lv 41
    Monk's base combo GCDs are abysmal. Almost none of them actually make you feel like you're hitting something, they're lacking in both visual and auditory feedback. So many games get fist weapons right but FFXIV completely failed in that regard.
    (3)

  3. #23
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,206
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    White Mage's Dia.

    For a level 46 DoT to suddenly downgrade at level 72 and cost 200 more MP for the same amount of damage, the animation better be worth that extra 200 MP cost.
    (1)

  4. 05-02-2022 03:40 AM

  5. #24
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,518
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    I'll add in another vote for Monk, I was hoping for new animations for the basic GCD combo since they were reworking it anyway, but all we got was an update to AotD.

    Quote Originally Posted by AnotherPerson View Post
    White Mage's Dia.

    For a level 46 DoT to suddenly downgrade at level 72 and cost 200 more MP for the same amount of damage, the animation better be worth that extra 200 MP cost.
    This has been fixed as of 6.1, Aero 2 was reduced to 50 potency for damage and DoT.
    (1)

  6. #25
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Monk definitely needs a visual overhaul at this point.

    Leaden Bootshine is our strongest core GCD loop skill, but it has all of the impact of a level 1 skill because that's what it is. By all rights this not getting the Raiden Thrust treatment is absurd.

    True Strike/Snap Punch are both actual martial arts moves, but they look out of place and lack impact in Monk's rotation by being so completely mundane.

    Rockbreaker has looked like garbage since they turned it into a circular AOE.

    Elixir Field lacks oomph as a Blitz because I still can't mentally disconnect it from being an oGCD, and shooting a Kamehameha at the ground is just a strange visual overall.
    (3)
    Last edited by SpeckledBurd; 05-02-2022 at 08:05 AM.

  7. #26
    Player Soge01's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    2,406
    Character
    Waira Amarilla
    World
    Faerie
    Main Class
    Black Mage Lv 100
    Ninja's "Dream for a Dream" being reworked into an ability where you have two clones of yourself appear around your targeted enemy and you and your clones perform the same "Dream for a Dream" attack animation. Would the skill feel more mystical and fit better as an upgraded skill to Assassinate.
    (0)

  8. #27
    Player
    Marxel's Avatar
    Join Date
    Jul 2021
    Location
    Gridania
    Posts
    51
    Character
    Marxel Ravenwood
    World
    Hyperion
    Main Class
    Astrologian Lv 90
    Love the replies so far! I forgot to add Fall Malefic for AST. Idk I feel like it was a downgrade from Malefic IV. Malefic IV was like hurling a whole mini solar system at the enemy and was vibrant and cool. Fall Malefic is just... a lot of purple.
    (0)

  9. #28
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,358
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Oh I forgot about this:

    Summoner - change the base carbuncle making it just an optional cosmetic companion.

    It doesn't even face the target I'm attacking lol. Now that they changed Searing Light to not depend on the pet, basically the only thing the base carbuncle does is being a nuisance keeping you from using Radiant Aegis during a lot of moments where something else has been summoned.

    Don't get me wrong, I love carbys BUT I'd rather not have it just standing idle... through the entire fight. Actually, I'd love to see the option to glam the lv 90 primals into the carbuncles.
    (1)

  10. #29
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,206
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Mikey_R View Post
    I'll add in another vote for Monk, I was hoping for new animations for the basic GCD combo since they were reworking it anyway, but all we got was an update to AotD.



    This has been fixed as of 6.1, Aero 2 was reduced to 50 potency for damage and DoT.
    Actually, the problem was created in patch 6.1 when they turned all the DoTs to 30 seconds without changing Aero II's potency. Glad to know it was stealth fixed in 6.11 even if it wasn't mentioned in the patch notes though.
    (0)

  11. #30
    Player
    Lieri's Avatar
    Join Date
    Apr 2021
    Posts
    347
    Character
    Valesti Nibelung
    World
    Tonberry
    Main Class
    White Mage Lv 90
    WAR beast gauge aura should be red than orange.
    (0)

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