Page 4 of 6 FirstFirst ... 2 3 4 5 6 LastLast
Results 31 to 40 of 53

Hybrid View

  1. #1
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,221
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Mikey_R View Post
    I'll add in another vote for Monk, I was hoping for new animations for the basic GCD combo since they were reworking it anyway, but all we got was an update to AotD.



    This has been fixed as of 6.1, Aero 2 was reduced to 50 potency for damage and DoT.
    Actually, the problem was created in patch 6.1 when they turned all the DoTs to 30 seconds without changing Aero II's potency. Glad to know it was stealth fixed in 6.11 even if it wasn't mentioned in the patch notes though.
    (0)

  2. #2
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,742
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by AnotherPerson View Post
    Actually, the problem was created in patch 6.1 when they turned all the DoTs to 30 seconds without changing Aero II's potency. Glad to know it was stealth fixed in 6.11 even if it wasn't mentioned in the patch notes though.
    Yup, got my patches mixed up, however, it was mentioned, it was just weirdly put in the 'Resolved Issues' section rather than the battle changes section.
    (1)

  3. 05-02-2022 03:40 AM

  4. #4
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    712
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Monk definitely needs a visual overhaul at this point.

    Leaden Bootshine is our strongest core GCD loop skill, but it has all of the impact of a level 1 skill because that's what it is. By all rights this not getting the Raiden Thrust treatment is absurd.

    True Strike/Snap Punch are both actual martial arts moves, but they look out of place and lack impact in Monk's rotation by being so completely mundane.

    Rockbreaker has looked like garbage since they turned it into a circular AOE.

    Elixir Field lacks oomph as a Blitz because I still can't mentally disconnect it from being an oGCD, and shooting a Kamehameha at the ground is just a strange visual overall.
    (3)
    Last edited by SpeckledBurd; 05-02-2022 at 08:05 AM.

  5. #5
    Player Soge01's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    2,406
    Character
    Waira Amarilla
    World
    Faerie
    Main Class
    Black Mage Lv 100
    Ninja's "Dream for a Dream" being reworked into an ability where you have two clones of yourself appear around your targeted enemy and you and your clones perform the same "Dream for a Dream" attack animation. Would the skill feel more mystical and fit better as an upgraded skill to Assassinate.
    (0)

  6. #6
    Player
    Marxel's Avatar
    Join Date
    Jul 2021
    Location
    Gridania
    Posts
    51
    Character
    Marxel Ravenwood
    World
    Hyperion
    Main Class
    Astrologian Lv 90
    Love the replies so far! I forgot to add Fall Malefic for AST. Idk I feel like it was a downgrade from Malefic IV. Malefic IV was like hurling a whole mini solar system at the enemy and was vibrant and cool. Fall Malefic is just... a lot of purple.
    (0)

  7. #7
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,588
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Oh I forgot about this:

    Summoner - change the base carbuncle making it just an optional cosmetic companion.

    It doesn't even face the target I'm attacking lol. Now that they changed Searing Light to not depend on the pet, basically the only thing the base carbuncle does is being a nuisance keeping you from using Radiant Aegis during a lot of moments where something else has been summoned.

    Don't get me wrong, I love carbys BUT I'd rather not have it just standing idle... through the entire fight. Actually, I'd love to see the option to glam the lv 90 primals into the carbuncles.
    (1)

  8. #8
    Player
    Lieri's Avatar
    Join Date
    Apr 2021
    Posts
    347
    Character
    Valesti Nibelung
    World
    Tonberry
    Main Class
    White Mage Lv 90
    WAR beast gauge aura should be red than orange.
    (0)

  9. #9
    Player
    EhvaTaco's Avatar
    Join Date
    Jun 2017
    Location
    Limsa Lominsa
    Posts
    45
    Character
    Ehva Tacora
    World
    Lich
    Main Class
    Summoner Lv 90
    Really trying to think of something but I only come up with one thing.
    Bloodletter looks bland and unimpactful. I feel a different wind-up sfx and impact vfx would go a long way.
    (2)

  10. #10
    Player
    Wilford111's Avatar
    Join Date
    Jul 2017
    Posts
    677
    Character
    Faux Ears
    World
    Hyperion
    Main Class
    Warrior Lv 100
    I wish the camera effects in RPR's base rotation would be reworked or removed. They give me nausea and a headache and I had to turn off all camera effects because of it. Which is a real shame because I really like the camera effects in this game
    (1)

Page 4 of 6 FirstFirst ... 2 3 4 5 6 LastLast