Actually, the problem was created in patch 6.1 when they turned all the DoTs to 30 seconds without changing Aero II's potency. Glad to know it was stealth fixed in 6.11 even if it wasn't mentioned in the patch notes though.
Yup, got my patches mixed up, however, it was mentioned, it was just weirdly put in the 'Resolved Issues' section rather than the battle changes section.


Monk definitely needs a visual overhaul at this point.
Leaden Bootshine is our strongest core GCD loop skill, but it has all of the impact of a level 1 skill because that's what it is. By all rights this not getting the Raiden Thrust treatment is absurd.
True Strike/Snap Punch are both actual martial arts moves, but they look out of place and lack impact in Monk's rotation by being so completely mundane.
Rockbreaker has looked like garbage since they turned it into a circular AOE.
Elixir Field lacks oomph as a Blitz because I still can't mentally disconnect it from being an oGCD, and shooting a Kamehameha at the ground is just a strange visual overall.
Last edited by SpeckledBurd; 05-02-2022 at 08:05 AM.
Ninja's "Dream for a Dream" being reworked into an ability where you have two clones of yourself appear around your targeted enemy and you and your clones perform the same "Dream for a Dream" attack animation. Would the skill feel more mystical and fit better as an upgraded skill to Assassinate.

Love the replies so far! I forgot to add Fall Malefic for AST. Idk I feel like it was a downgrade from Malefic IV. Malefic IV was like hurling a whole mini solar system at the enemy and was vibrant and cool. Fall Malefic is just... a lot of purple.
Oh I forgot about this:
Summoner - change the base carbuncle making it just an optional cosmetic companion.
It doesn't even face the target I'm attacking lol. Now that they changed Searing Light to not depend on the pet, basically the only thing the base carbuncle does is being a nuisance keeping you from using Radiant Aegis during a lot of moments where something else has been summoned.
Don't get me wrong, I love carbys BUT I'd rather not have it just standing idle... through the entire fight. Actually, I'd love to see the option to glam the lv 90 primals into the carbuncles.


WAR beast gauge aura should be red than orange.

Really trying to think of something but I only come up with one thing.
Bloodletter looks bland and unimpactful. I feel a different wind-up sfx and impact vfx would go a long way.
I wish the camera effects in RPR's base rotation would be reworked or removed. They give me nausea and a headache and I had to turn off all camera effects because of it. Which is a real shame because I really like the camera effects in this game![]()
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