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  1. #11
    Player deadman1204's Avatar
    Join Date
    Feb 2019
    Posts
    285
    Character
    Fransisco Acutus
    World
    Ultros
    Main Class
    Dragoon Lv 90
    Giving Dragoons back their red chord with dragons eye
    (1)

  2. #12
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    815
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Get rid of the naruto run for godsake.
    (3)

  3. #13
    Player
    Ceridwen's Avatar
    Join Date
    Jan 2016
    Location
    Uldah
    Posts
    114
    Character
    Tylwyth Teg
    World
    Ultros
    Main Class
    Red Mage Lv 90
    Chainsaw. I was so disappointed once I got it! I don't know what I was expecting, but it wasn't THAT.
    (4)

  4. #14
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    521
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    These are more skill based, but I’m really hoping for leviathan, shiva, and ramuh spells for summoner in 7.0.
    (0)

  5. #15
    Player
    FrogBiscuit's Avatar
    Join Date
    Apr 2022
    Posts
    79
    Character
    Frog Biscuit
    World
    Excalibur
    Main Class
    Samurai Lv 90
    SAM: Shinten. I didn't like how this move looked or fit in with other animations even before the 6.1 changes... It's so so much worse now that it is THE kenki spender. I still want kaiten back, revert 6.08, and you can leave shinten alone. But removed for the 6.1 debacle, that would be my first criticism.

    Also as someone else above stated...
    MCH: Chainsaw. Not at all what I was hoping for there. Maybe was getting ahead of myself before checking out the move myself, but as a long time FF player... I was hoping for something thematic to Edgar from FF6. Either the Jason mask and fairly typical looking chainsaw, or the spinning weed-eater chainsaw deal. Or something similar to either of those, but to mix up MCH a little bit and actually give them a melee like move (I picture something similar to a jump into melee range, go ape with your chain saw, and then jump back to where you started). Maybe not feasible.... But I feel like they could make Chainsaw so much more satisfying and impressive.
    (1)
    Last edited by FrogBiscuit; 04-30-2022 at 10:44 AM.

  6. #16
    Player
    Runeslayer's Avatar
    Join Date
    Jan 2022
    Posts
    52
    Character
    K'yoma Tia
    World
    Balmung
    Main Class
    Gunbreaker Lv 99
    Monk's entire base rotation lacks punch, too many single strikes that are far too similar to each other. Twin snakes, snap punch, and true strike make half the rotation and it's boring as sin to watch until you get to dragon kick and demolish. Even bootshine is kinda lacking impact.

    Dark knight should take a page out of ff7R clouds moveset, strong and weighty yet speedy for it's weight class and really focused on chaining combos. I'd probably like bloodspiller more if it worked like RPRs enshroud where it's not just a single animation 3-5 times but a variety of moves.

    Samurai was good, until the 6.1 changes. Revert.

    I wish MCH cycled through different guns for it's oGCDs along with it's variety of supposed gadgets other than the one big mega gadget they have.
    (2)

  7. #17
    Player
    Maxilor's Avatar
    Join Date
    Mar 2015
    Location
    New York City
    Posts
    718
    Character
    Pocket Prince
    World
    Famfrit
    Main Class
    White Mage Lv 57
    Small one, but I prefer the animation for Rage of Halone over Royal Authority on PLD.

    Rage feels like i'm doing serious damage hacking away, while Royal is just a fancy SPEEN in the air.
    (0)
    The menacing aura of every Lalafell.

  8. #18
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,287
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Marxel View Post
    Posting in DPS section but feel free to mention other jobs! I'm curious if anyone else has job abilities they'd redesign visually. Whether it's to better match the job's theme, give it more oomph or otherwise.

    Personally I'd like BLM's Flare to be revisited to be flashier. I also hate hate HATE BRD's Rain of Death. Like... they're black spears with weird green and red mist (?). Just make it more like Ladonsbite and I'll be so happy. I also wouldn't mind BRD's other attacks be more musically inclined but that's just me. I also don't understand why WHM's Holy III has reddish orange in its icon. The spell itself is blue and pink, and with the rest of the spells' icons the reddish orange sticks out.

    - I agree with BLM's Flare. Also in PVP, "Superflare" is kind of a let down visually speaking;

    - BRD's Bloodletter. It's a reactive ability and yet the animation looks like it has a cast time or delay;

    - MCH's Flamethrower to use the 'gadget gun' instead of your regular weapon;

    - MCH's Chainsaw looks really underwhelming. Could keep the same logic of flying disks, but more oomph;
    (0)
    Last edited by Raikai; 05-01-2022 at 09:02 PM.

  9. #19
    Player
    Darkstride's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,602
    Character
    Ruin Darkstride
    World
    Excalibur
    Main Class
    Sage Lv 100
    Wildfire. It's always been my least-favorite animation, and it doesn't match the tooltip description of what it does. Instead, there should be some indication of the enemy being coated in a slow-burning pitch. Detonator as a follow up is incredibly lackluster and again, doesn't really have a "wildfire" appearance.

    Instead, it would make more sense if Flamethrower had some sort of interaction with it. As it is now, it just feels like a leftover skill with no visual impact.
    (0)

  10. #20
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by FrogBiscuit View Post
    MCH: Chainsaw. Not at all what I was hoping for there. Maybe was getting ahead of myself before checking out the move myself, but as a long time FF player... I was hoping for something thematic to Edgar from FF6. Either the Jason mask and fairly typical looking chainsaw, or the spinning weed-eater chainsaw deal. Or something similar to either of those, but to mix up MCH a little bit and actually give them a melee like move (I picture something similar to a jump into melee range, go ape with your chain saw, and then jump back to where you started). Maybe not feasible.... But I feel like they could make Chainsaw so much more satisfying and impressive.
    Would throwing out a rolling chainsaw drone work? In essence a little chainsaw-tracked tank that drives into and grinds through the enemy.
    (1)

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