SMN: The visuals on Summon Ifrit 2/Inferno and Summon Titan 2/Earthen Fury really need to be toned down. It feels awful to feel like I'm trolling my teammates twice a minute playing this job.
SMN: The visuals on Summon Ifrit 2/Inferno and Summon Titan 2/Earthen Fury really need to be toned down. It feels awful to feel like I'm trolling my teammates twice a minute playing this job.
I always manage to be casting those when the boss is throwing out some incredibly fast, hard-to-see ability, too. I feel like I should macro, "Oh, God, I am SO SORRY!" every time I cast them.
Yeah... Summoning Ifrit during P3S's first Gloryplume cast, I'm always terrified someone's gonna see the giant fireball and run early.
Edit: Oh! Also, Ruin2. SCH has had the same animation since literally Lv1. Over 50 levels, if you only just count since we get R2, 90 for the animation in general. (It still shares the same animation of Ruin), and has gone through 4 potency upgrade traits now. The SMN rework even has Ruin upgrade to Ruin2, and it... stays exactly the same, visually.
Last edited by Riyshn; 05-05-2022 at 12:35 PM.
+ PLD +
- Atonement: Light up sword during duration
- Sheltron: Light up shield during duration & remain with animation of blocking whenever getting hit
- Sentinel: Reveal holy bright light around your avatar’s armour during duration
- Hollow Ground: Incorporate an angelic/ Seraphim like appearance during duration without copying and/or compromising WHM’s wings
- Intervention: Bestow a beacon of light onto the player similarly to Divine’s Veil during duration
- Cover: Rush in to the targeted player (like PvP’s) & light up shield during duration
Oooh I like this idea! Healers get fancy animations showcasing their "Oh crud" buttons, Tanks should for their invulns!+ PLD +
- Atonement: Light up sword during duration
- Sheltron: Light up shield during duration & remain with animation of blocking whenever getting hit
- Sentinel: Reveal holy bright light around your avatar’s armour during duration
- Hollow Ground: Incorporate an angelic/ Seraphim like appearance during duration without copying and/or compromising WHM’s wings
- Intervention: Bestow a beacon of light onto the player similarly to Divine’s Veil during duration
- Cover: Rush in to the targeted player (like PvP’s) & light up shield during duration
Medica, Medica 2, Cure 2, Cure 3 and Regen. Since Astro's inclusion to the game those 5 spells have started to look very outdated. And Sage makes them stand out even more. Bloodletter because it looks as gods awful as Medica.
Gonna add another now that I think of it. RDM’s Moulinet. The effects are fine but the character animation just feels… weird. Maybe instead they can do a charge up animation similar to SAM’s slashy stuff.
i'd probably change WHM's spell effects back to something elemental/conjury based, since holy holy and more holy is just bland.
for other's changes i'd probably steal a lot of pages from Papachin's modding work for several classes--things like adding mudra pings/particles and elemental visual effects for the NIN gcd attacks (and his clientside damage segmentation/display thing is super fuckin rad? like legit i'm shocked that's not a thing in the game already with as seemingly easily as he added it)
not that i or anyone else would ever use mods, especially not ones that fix problems like making every head item in the game viera and hrothgar compatible (with variable ear clipping/nonclipping options per user preference)
definitely not, because that would make them a dirty crime boy
Something I think could be really cool for MNK would be to merge its AoE combo with its ST combo for updated visuals and just have half your ST combo have fall-off damage that can be spammed for AoE instead of having your AoE combo be entirely divorced.
Bootshine upgrades to Shadow of the Destroyer
Twin Snakes upgrades to Four-Point Fury
Snap Punch could then be upgraded to a new third AoE in replacement of Rockbreaker and then True Strike can receive a new ST animation.
You'd need to make a couple tweaks to make the AoE half of your combo work the way it does currently, but otherwise, you'd get some more exciting animations for your combos while also trimming down on total buttons and thus giving MNK a ton of room to grow.
I'd rather not. It's already a pain in the ass being able to miss Blitz as they currently are as radial AoE attacks. MNK doesn't have a problem with too many buttons anyway, not when they've already removed our oGCDs and fist stances.Something I think could be really cool for MNK would be to merge its AoE combo with its ST combo for updated visuals and just have half your ST combo have fall-off damage that can be spammed for AoE instead of having your AoE combo be entirely divorced.
Bootshine upgrades to Shadow of the Destroyer
Twin Snakes upgrades to Four-Point Fury
Snap Punch could then be upgraded to a new third AoE in replacement of Rockbreaker and then True Strike can receive a new ST animation.
You'd need to make a couple tweaks to make the AoE half of your combo work the way it does currently, but otherwise, you'd get some more exciting animations for your combos while also trimming down on total buttons and thus giving MNK a ton of room to grow.
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