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  1. #1
    Player
    Riyshn's Avatar
    Join Date
    Oct 2016
    Posts
    264
    Character
    Riyshn'a Nhise
    World
    Cactuar
    Main Class
    Dancer Lv 90
    SMN: The visuals on Summon Ifrit 2/Inferno and Summon Titan 2/Earthen Fury really need to be toned down. It feels awful to feel like I'm trolling my teammates twice a minute playing this job.
    (1)

  2. #2
    Player
    Ceridwen's Avatar
    Join Date
    Jan 2016
    Location
    Uldah
    Posts
    114
    Character
    Tylwyth Teg
    World
    Ultros
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Riyshn View Post
    SMN: The visuals on Summon Ifrit 2/Inferno and Summon Titan 2/Earthen Fury really need to be toned down. It feels awful to feel like I'm trolling my teammates twice a minute playing this job.
    I always manage to be casting those when the boss is throwing out some incredibly fast, hard-to-see ability, too. I feel like I should macro, "Oh, God, I am SO SORRY!" every time I cast them.
    (0)

  3. #3
    Player
    Riyshn's Avatar
    Join Date
    Oct 2016
    Posts
    264
    Character
    Riyshn'a Nhise
    World
    Cactuar
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Ceridwen View Post
    I always manage to be casting those when the boss is throwing out some incredibly fast, hard-to-see ability, too. I feel like I should macro, "Oh, God, I am SO SORRY!" every time I cast them.
    Yeah... Summoning Ifrit during P3S's first Gloryplume cast, I'm always terrified someone's gonna see the giant fireball and run early.

    Edit: Oh! Also, Ruin2. SCH has had the same animation since literally Lv1. Over 50 levels, if you only just count since we get R2, 90 for the animation in general. (It still shares the same animation of Ruin), and has gone through 4 potency upgrade traits now. The SMN rework even has Ruin upgrade to Ruin2, and it... stays exactly the same, visually.
    (1)
    Last edited by Riyshn; 05-05-2022 at 12:35 PM.

  4. #4
    Player
    Vencio's Avatar
    Join Date
    Sep 2020
    Posts
    570
    Character
    Vencio Luirex
    World
    Faerie
    Main Class
    Paladin Lv 100
    + PLD +

    - Atonement: Light up sword during duration

    - Sheltron: Light up shield during duration & remain with animation of blocking whenever getting hit

    - Sentinel: Reveal holy bright light around your avatar’s armour during duration

    - Hollow Ground: Incorporate an angelic/ Seraphim like appearance during duration without copying and/or compromising WHM’s wings

    - Intervention: Bestow a beacon of light onto the player similarly to Divine’s Veil during duration

    - Cover: Rush in to the targeted player (like PvP’s) & light up shield during duration
    (1)

  5. #5
    Player
    Marxel's Avatar
    Join Date
    Jul 2021
    Location
    Gridania
    Posts
    51
    Character
    Marxel Ravenwood
    World
    Hyperion
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Vencio View Post
    + PLD +

    - Atonement: Light up sword during duration

    - Sheltron: Light up shield during duration & remain with animation of blocking whenever getting hit

    - Sentinel: Reveal holy bright light around your avatar’s armour during duration

    - Hollow Ground: Incorporate an angelic/ Seraphim like appearance during duration without copying and/or compromising WHM’s wings

    - Intervention: Bestow a beacon of light onto the player similarly to Divine’s Veil during duration

    - Cover: Rush in to the targeted player (like PvP’s) & light up shield during duration
    Oooh I like this idea! Healers get fancy animations showcasing their "Oh crud" buttons, Tanks should for their invulns!
    (0)

  6. #6
    Player
    Cithaerias_pyropina's Avatar
    Join Date
    Jan 2020
    Location
    Warrior
    Posts
    365
    Character
    Qynden Peltier
    World
    Cactuar
    Main Class
    Warrior Lv 100
    Medica, Medica 2, Cure 2, Cure 3 and Regen. Since Astro's inclusion to the game those 5 spells have started to look very outdated. And Sage makes them stand out even more. Bloodletter because it looks as gods awful as Medica.
    (0)

  7. #7
    Player
    Marxel's Avatar
    Join Date
    Jul 2021
    Location
    Gridania
    Posts
    51
    Character
    Marxel Ravenwood
    World
    Hyperion
    Main Class
    Astrologian Lv 90
    Gonna add another now that I think of it. RDM’s Moulinet. The effects are fine but the character animation just feels… weird. Maybe instead they can do a charge up animation similar to SAM’s slashy stuff.
    (0)

  8. #8
    Player
    SpiralMask's Avatar
    Join Date
    Dec 2016
    Posts
    444
    Character
    Aubrenard Sondraix
    World
    Balmung
    Main Class
    Warrior Lv 90
    i'd probably change WHM's spell effects back to something elemental/conjury based, since holy holy and more holy is just bland.

    for other's changes i'd probably steal a lot of pages from Papachin's modding work for several classes--things like adding mudra pings/particles and elemental visual effects for the NIN gcd attacks (and his clientside damage segmentation/display thing is super fuckin rad? like legit i'm shocked that's not a thing in the game already with as seemingly easily as he added it)

    not that i or anyone else would ever use mods, especially not ones that fix problems like making every head item in the game viera and hrothgar compatible (with variable ear clipping/nonclipping options per user preference)
    definitely not, because that would make them a dirty crime boy
    (0)

  9. #9
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Something I think could be really cool for MNK would be to merge its AoE combo with its ST combo for updated visuals and just have half your ST combo have fall-off damage that can be spammed for AoE instead of having your AoE combo be entirely divorced.

    Bootshine upgrades to Shadow of the Destroyer
    Twin Snakes upgrades to Four-Point Fury
    Snap Punch could then be upgraded to a new third AoE in replacement of Rockbreaker and then True Strike can receive a new ST animation.
    You'd need to make a couple tweaks to make the AoE half of your combo work the way it does currently, but otherwise, you'd get some more exciting animations for your combos while also trimming down on total buttons and thus giving MNK a ton of room to grow.
    (0)

  10. #10
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by ty_taurus View Post
    Something I think could be really cool for MNK would be to merge its AoE combo with its ST combo for updated visuals and just have half your ST combo have fall-off damage that can be spammed for AoE instead of having your AoE combo be entirely divorced.

    Bootshine upgrades to Shadow of the Destroyer
    Twin Snakes upgrades to Four-Point Fury
    Snap Punch could then be upgraded to a new third AoE in replacement of Rockbreaker and then True Strike can receive a new ST animation.
    You'd need to make a couple tweaks to make the AoE half of your combo work the way it does currently, but otherwise, you'd get some more exciting animations for your combos while also trimming down on total buttons and thus giving MNK a ton of room to grow.
    I'd rather not. It's already a pain in the ass being able to miss Blitz as they currently are as radial AoE attacks. MNK doesn't have a problem with too many buttons anyway, not when they've already removed our oGCDs and fist stances.
    (1)

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