i liked stormblood and i don't know why people hate it so much.
i liked stormblood and i don't know why people hate it so much.
Ultima Thule's story was not good.



Players, especially mentors are too willing to try to "teach" players and tell them the solution to everything too quickly. Maybe it's because they're trying to make everything as smooth as possible, maybe it's because they want to help.
Unwanted or Unprompted advice is incredibly common in this game and players act surprised and sometimes hostile when someone doesn't want to hear their tips right away without asking.
For example, when I did Smileton the first time, the tank in my party stopped and refused to pull until we heard an explanation of all the mechanics beforehand. I don't want that! Let me try first and if I die then I die.

Alright, since you asked for it, I give you my hottest take: Lalafells should never have been a playable race. The idea of a Lalafell Warrior of Light is as dumb as the idea of a Kobold Warrior of Light. Lalafells should just have been a beast tribe from the start.
more buttons doesnt necessarily make something interesting or fun when fewer buttons will suffice.
plenty of examples of this but reapers soul slice and soul scythe. they share a recast timer, so why do they need to be separate abilities? Just keep the aoe one, buff its potency to match the ST one, and give it damage falloff past primary target the way they did with communio.
same deal with shadow of death and whorl of death
almost any of the melee dps's combo chains. you never want to press a button out of sequence, why dont they just consolidate combo chains into one button and have them update as their combo actions become available like it does in pvp (sorry monk, this wouldnt do anything to help you in pve). dragoon could save 6 keybinds just by collapsing its ST combo into true thrust and its aoe combo into doom spike.
Zenos is a good character.




Melee positionals are nothing but busywork. They don't add depth, they don't feel rewarding, they just feel like a mild punishment for bosses uncontrollably spinning.
To follow on from this, anything more than around 24 buttons including duty actions and potions etc is actually too much. There's a major button bloat problem with just about every class in this game and Square Enix need to a great pruning to solve it.more buttons doesnt necessarily make something interesting or fun when fewer buttons will suffice.
plenty of examples of this but reapers soul slice and soul scythe. they share a recast timer, so why do they need to be separate abilities? Just keep the aoe one, buff its potency to match the ST one, and give it damage falloff past primary target the way they did with communio.
same deal with shadow of death and whorl of death
almost any of the melee dps's combo chains. you never want to press a button out of sequence, why dont they just consolidate combo chains into one button and have them update as their combo actions become available like it does in pvp (sorry monk, this wouldnt do anything to help you in pve). dragoon could save 6 keybinds just by collapsing its ST combo into true thrust and its aoe combo into doom spike.
Endgame = Glamour
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