Page 11 of 165 FirstFirst ... 9 10 11 12 13 21 61 111 ... LastLast
Results 101 to 110 of 1753

Hybrid View

  1. #1
    Player
    Hysorn's Avatar
    Join Date
    Aug 2021
    Posts
    329
    Character
    Laudrian Ravenstorm
    World
    Faerie
    Main Class
    Dark Knight Lv 90
    I think "Press one keybind multiple times" in rotations are boring and uninspired. I am looking at you Paladin, with Atonement, Holy(as well as Holy Circle) and Confiteor.
    (12)
    Last edited by Hysorn; 02-06-2022 at 04:38 PM.

  2. #2
    Player
    Waliel's Avatar
    Join Date
    Aug 2013
    Posts
    1,153
    Character
    Waliel Hla
    World
    Cerberus
    Main Class
    Summoner Lv 90
    EW has a bad theme song and I disliked all of its trial music.
    (20)

    Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.

  3. #3
    Player
    Berteaux_Braumegain's Avatar
    Join Date
    Sep 2017
    Location
    Ul'dah
    Posts
    1,151
    Character
    Berteaux Braumegain
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by OhNooo View Post
    StB was the best expansion for overall gameplay. Don’t @me
    I actually am surprised by how Stormblood MSQ was kinda meh for me, but I found myself enjoying a lot of the side content, while Shadowbringers was the reverse.

    Quote Originally Posted by Waliel View Post
    I disliked all of (EW)'s trial music.
    This reminds me of something: I don't really care for the Phase 1 music of the final boss theme of Endwalker. It feels like a "final boss theme compilation" rather than a song that actually fits a fight against Meteion. I've seen some people say "Well, Gaius is on our side now and we got here with Estinien's help and Zenos and Emet-Selch helped us in this zone", and that's well and good, but this is Meteion's fight. Imagine if Hades' final boss theme was just a mash-up of Shadowbringers area themes to convey all of the people we helped on the way there. I'd prefer something that actually spoke of Meteion as a character as opposed to "Remember all of these things?". Also, if it was going to be a compilation final boss theme, why isn't Rise of the White Raven in there?

    The Phase 2 music is fine, though, I think, but that's more of the Warrior of Light's second wind music.
    (7)

  4. #4
    Player
    Rayne6665's Avatar
    Join Date
    Jan 2021
    Posts
    411
    Character
    Wolfy Celestia
    World
    Leviathan
    Main Class
    Summoner Lv 100
    Hot take:
    A TEST OF YOUR REFLEXES!
    xD
    (3)

  5. #5
    Player
    smol_cofe's Avatar
    Join Date
    Jul 2019
    Posts
    57
    Character
    Smol Coffee
    World
    Odin
    Main Class
    Black Mage Lv 90
    healing is fun
    (13)

  6. #6
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,721
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    1.0 combat was more interesting and had more potential than the current combat once the stamina system was removed. Removing the monster part/debilitation system was a huge mistake.

    Cutting off the action and trait system from that time was a mistake. When you discourage players from leveling multiple jobs through your extremely restrictive weekly caps, leveling methods, and homogenization of job play, you defeat the main purpose of having 15+ jobs you can have in 1 character. Every Bravely and FF game that had a job system after FF3 had cross-job advantages for a reason. Furthremore even with homogenization job balance still is flawed. It will always be flawed. Balance and META is a poor excuse for this. Every game with options has a META. Doesn't render the non meta choices useless.

    The writing in the MSQ for ShB and EW is only good if you think Naruto is the pinnacle of writing.

    1.23 had the best potential of XIV and every good it had was scrapped for no good reason.

    Making every optional dungeon tied to DF is a massive mistake.

    Soken's work is overrated. Yeah I get it he had cancer, doesn't mean I can't criticize his work. He relies way too much on leitmotifs. And while on topic of music, and not his fault, this game is creative bankrupt when it comes to night time music. Every night time music in the overworld is just a slow piano version of the normal theme...

    Dungeon design is horrendously tedious. If they're stubbornly sticking with it they have the obligation to make more interesting overworld PvE content.

    Au'ra are the most redundant race in the game.

    Quote Originally Posted by Ramesses View Post
    And nothing from Shadowbringers?

    Or did you skip through the whole expansion?
    Probably because at that point he didn't even try to be subtle about the leitmotif abuse to the point most of the tracks stop standing out from each other enough.
    (34)
    Last edited by ReynTime; 02-06-2022 at 06:03 PM.

  7. #7
    Player
    OhNooo's Avatar
    Join Date
    Jun 2021
    Location
    Palace of the Dead
    Posts
    202
    Character
    Oh Skye
    World
    Leviathan
    Main Class
    Scholar Lv 80
    Quote Originally Posted by ReynTime View Post
    The writing in the MSQ for ShB and EW is only good if you think Naruto is the pinnacle of writing.
    Whoa slow down bro. I don’t think they’re ready for the truth.
    (21)

  8. #8
    Player
    Malthir's Avatar
    Join Date
    Sep 2018
    Posts
    362
    Character
    Malthir Durnith
    World
    Cerberus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by ReynTime View Post
    1.0 combat was more interesting and had more potential than the current combat once the stamina system was removed. Removing the monster part/debilitation system was a huge mistake.

    Cutting off the action and trait system from that time was a mistake. When you discourage players from leveling multiple jobs through your extremely restrictive weekly caps, leveling methods, and homogenization of job play, you defeat the main purpose of having 15+ jobs you can have in 1 character. Every Bravely and FF game that had a job system after FF3 had cross-job advantages for a reason. Furthremore even with homogenization job balance still is flawed. It will always be flawed. Balance and META is a poor excuse for this. Every game with options has a META. Doesn't render the non meta choices useless.
    Currently making a similar arguement on the Tank forums

    Tanks don't exist in FF14 because they removed aggro, all tanks are are DPS with more health. The game is moving towards a death spiral due to the homogenisation of roles. They took away tanks role so they had to give them something else, self sustain moves, which started to take healer role. Eventually we will all be DPS playing a bullet hell game. RIP FF14 was fun while it lasted
    (19)
    Last edited by Malthir; 02-06-2022 at 07:45 PM.

  9. #9
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,993
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ReynTime View Post
    1.23 had the best potential of XIV and every good it had was scrapped for no good reason.
    What good things would that have been, though? Incaps were removed before 1.23 on account of its making certain jobs obligatory. Customization was shallow and illusory at best, what with Yoshida having already imploded the Armory and "build your own job" systems. Combos then worked just as poorly as now, except in that they took several auto-attacks to unlock (via TP costs) and their costs roughly tripled the cost of hitting any "combo" button out of order. The netcode was worse. The engine (a clipped version of Crystal Tools) couldn't support a Z-axis. (Though, its frame-bogging, upon fixing the issues inherent to the game's Full Screen rendering, were badly overstated.) Job depth and identity were both far shallower. The storylines were brief and, with few exceptions, incredibly basic. End-game content was limited to dungeons (of which there were only four) and trials (only 2; 5 if you include the chief NMs and Skirmish). Behests were just escort FATEs; Hamlet defense was a disjointed mess. Leve-grinds, the predominant way to level up (until people used up their allowances as just mob-farmed), frequently took more time traveling than in combat.

    Modern XIV has its problems, but it's difficult to find any threads worth developing from 1.23. The earlier, pre-alpha "Guild FC Wars" design concept, complete with primal summoning, garrisons, ship- (and cake-) building, highly involved guild activities, and large-scale and naval combat? Maybe. The original Armory concept? Maybe. The already watered-down unambitious principles of 1.23, though? Nah.
    (0)
    Last edited by Shurrikhan; 02-07-2022 at 04:02 PM. Reason: typo; an -> on

  10. #10
    Player
    zcrash970's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    552
    Character
    Quinton Lightblaze
    World
    Behemoth
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by ReynTime View Post
    1.23 had the best potential of XIV and every good it had was scrapped for no good reason.
    I completely agree. There was a lot that can be done with the systems in place and the game was in a great place. Creatively and mechanically.
    The biggest issue at that moment was the engine

    Honestly, I think either Yoshi peaked around then and lost a lot of creative spirit or SE saw how profitable the game was becoming and drove him to do more of the same and not to take any creative risks.

    Not really a hot take but the only thing FFXIV is good at is the MSQ and everything else is subpar and lacking
    (6)
    Last edited by zcrash970; 02-08-2022 at 04:54 AM.
    I'm just some guy...

Page 11 of 165 FirstFirst ... 9 10 11 12 13 21 61 111 ... LastLast