Alphy became sage to get rid of Carby glamours



Alphy became sage to get rid of Carby glamours
Please show support for chocobo boots to be added -> http://forum.square-enix.com/ffxiv/threads/323512-Suggestion-for-an-item-to-be-added-to-gold-saucer-Chocobo-Boots
Unhappy with how they implemented Mahjong? -> http://forum.square-enix.com/ffxiv/threads/381358-Mahjong-is-the-most-depressing-mini-game-you-ve-added-to-XIV
PVP job devs have more creativity than PvE job devs.
The darker themes for the story that Shadowbringers brought to us should have stayed in Endwalker.
The Trinity system should be scrapped for the PvP design of gameplay.





PvE job designer are weak and coward.
PvP job designer are wild and crazy.
"Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."
Meteion ruined Endwalker and made absolutely no sense for the story. We meet Meteion in Elpis, mind you, a level 86 zone. That means we are over the halfway point for the expansion, and are close to the finale of it. Meeting the big bad of the expansion - even the entire story - over halfway in it makes no sense in my opinion. Meteion should have just stayed as a happy little bird girl, but instead, we just had to do the entire Ktisis Hyperboreia arc of the story and mess everything up forever. Doesn't Meteion have like, millions, or even infinite amounts of sisters? Surely there are more of them than just the one Endsinger we fought, right? Yeah, makes no sense.
This leads to my 2nd hot take: We should have just let Zodiark fully heal and fight him as the final trial of the expansion
This leads to my 3rd hot take: Fandaniel did nothing for the story during the Mare Lamentorum arc besides ruin it.



They introduced the big villain of 10 years exactly 4 levels before 90.Meteion ruined Endwalker and made absolutely no sense for the story. We meet Meteion in Elpis, mind you, a level 86 zone. That means we are over the halfway point for the expansion, and are close to the finale of it. Meeting the big bad of the expansion - even the entire story - over halfway in it makes no sense in my opinion. Meteion should have just stayed as a happy little bird girl, but instead, we just had to do the entire Ktisis Hyperboreia arc of the story and mess everything up forever. Doesn't Meteion have like, millions, or even infinite amounts of sisters? Surely there are more of them than just the one Endsinger we fought, right? Yeah, makes no sense.
This leads to my 2nd hot take: We should have just let Zodiark fully heal and fight him as the final trial of the expansion
This leads to my 3rd hot take: Fandaniel did nothing for the story during the Mare Lamentorum arc besides ruin it.
I'm sure they initially wanted a natural event to be the cause but it was easier to put a face on it.
Except they did it way too late, which almost makes a Necron 2.
Fandaniel was only a reason to say "there's a danger coming up and here's Asahi's face".
I don't think anyone cared about Fandaniel until the Elpis arc.
Elpis is good but it commits several cardinal sins:
-Timetravel
-McGuffin memory eraser to keep the Timetravel logical
-Peak point of Fanservice (look it's all your favorite characters)
I didn't even realize the McGuffin bit. Jesus.
(just goes to show how convoluted it is heheh)

well its your hottake, so its fine
But i kinda disagree that timetravel is a cardinal sin... especialy in an final fantasy game... this series had timetravel since the very inception of the franchise. I think its easier to list mainline entrys that dont feature time travel in some capacity then those that do.
McGuffin, i hate that word, its hard to defend against because its such a broad definition "a thing necessery for the plot, but irelevant otherwise "especialy as people cant agree on what it actually means
While hitchcock thought it had to be a thing that the plot revovles around but the audience dosnt care
George lucas for example thought the opposite, the audience should care about a mcguffin(he uses R2D2 as its example as he thinks its the mcguffin of Star wars)
i do not really think that the Memory eraser is truely a mcguffin, it serves a purpose in the world, we where told what it was used for. But at the same time, outside of driving the plot, to "us" the player it really didnt matter.
Nor do i believe its use in keeping the time travel "consistent" was bad itself, we still know precious little about time travel in XIV, for all we know it could be 2 seperate timestrings, one in which venat knew and one in which she didnt, which booth lead to the same outcome in some sort of predesined fate sorta way as we act as a lynchpin(so no matter what is attempted "we" will exist, and "we" will travel in time, nothing can be changed til that point)
but so do the crystals of light count as McGuffin as they ultimatly dont matter outside of driving the plot forward(multiple times at that because fuck it)



Job Design is XIV's weakpoint. Very few jobs actually feels complete and engaging.
Gear being slowly distributed prevents your from BiS multiple roles.
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