more buttons doesnt necessarily make something interesting or fun when fewer buttons will suffice.

plenty of examples of this but reapers soul slice and soul scythe. they share a recast timer, so why do they need to be separate abilities? Just keep the aoe one, buff its potency to match the ST one, and give it damage falloff past primary target the way they did with communio.

same deal with shadow of death and whorl of death

almost any of the melee dps's combo chains. you never want to press a button out of sequence, why dont they just consolidate combo chains into one button and have them update as their combo actions become available like it does in pvp (sorry monk, this wouldnt do anything to help you in pve). dragoon could save 6 keybinds just by collapsing its ST combo into true thrust and its aoe combo into doom spike.