Quote Originally Posted by Raskbuck View Post
This was a great summary, and I think this is what stood out to me the most. I know it's just an aesthetic thing, but I really miss the elemental spells we had.

For the next expansion, I'd like to see a Thundercloud-like effect on our DoT that can trigger Tornado as an AoE DoT. Have Glare give us something similar to Firestarter to cast Quake. Let us expend lilies in Flood as an offensive option. Things like that.

I know this won't address the glaring (ha) issue of healing design, since the flaw lies on the fact that encounters as a whole require too little healing. It certainly doesn't help that tanks have acquired so much self sustain, we might as well be relegated to a lesser DPS category.

The latest PvP revamp makes me feel the design team really doesn't know how to make healing engaging. So they just decided to completely eliminate it from the equation by giving everyone self healing. Maybe the PvE and PvP are separate teams design-wise, but I found healing in Frontlines before the revamp fun, due to the unpredictable damage and how chaotic it was.
What I think could've been cool would be to merge the elements with holy. For example, upgrade Glare to Quake, but the stone pillars are warped with white light and golden cracks. Tornado creates a white cyclone with golden ribbons swirling throughout. Flood creates an explosion of white water that leaves a rainbow behind.