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  1. #1
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,971
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Quote Originally Posted by ReiMakoto View Post
    Mighty Guard+ Diamondback is only good within the context of BLU raiding, if you were to have blu as a normal job you would never want to use that over an actual tank. Also "Many different play styles" is a massive reach, you have the BLU rotation and you occasionaly use a different filler (i.e. revenge blast), fundamentally you only have one playstyle of your primal burst+ filler.
    Cause that's where the direction is with Blue Mage, it isn't ever going to be normal. These skills were all designed for party and raiding content.

    The beauty and difficulty of doing them on blue mage is because the game sees a party of them as all red DPS, and that means any mechanic that was once role-aligned is randomized. Like any party member could get the O4S earthshakers, versus the healers only with a normal comp. Or you can get any gavel mechanic in A8S. This also opens up interpretation of what skills could be best slotted for the instance.

    There is different play style because each of the raids you do bring different skills, as you don't take the exact same skills in each one. Like who wants to be the 'DPS tank' to take a swap, buster they need Frog Legs, not everyone does Or one of the DPS mimics has another heal skill in-case the healer gets involved in a mechanic. You need someone with the fish in A8S, or if you go in using Eureka best-in-slot gear you probably need one of the HP raising skills to survive certain mechanics.
    (3)

  2. #2
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by technole View Post
    Cause that's where the direction is with Blue Mage, it isn't ever going to be normal. These skills were all designed for party and raiding content.

    The beauty and difficulty of doing them on blue mage is because the game sees a party of them as all red DPS, and that means any mechanic that was once role-aligned is randomized. Like any party member could get the O4S earthshakers, versus the healers only with a normal comp. Or you can get any gavel mechanic in A8S. This also opens up interpretation of what skills could be best slotted for the instance.

    There is different play style because each of the raids you do bring different skills, as you don't take the exact same skills in each one. Like who wants to be the 'DPS tank' to take a swap, buster they need Frog Legs, not everyone does Or one of the DPS mimics has another heal skill in-case the healer gets involved in a mechanic. You need someone with the fish in A8S, or if you go in using Eureka best-in-slot gear you probably need one of the HP raising skills to survive certain mechanics.
    Taking different skills =/= having a different playstyle. All of these skills do not change blu's playstlye, you still burst at your 1/2 min window and filler inbetween, all these skills are doing are adding a situational button, it's like saying having your lost actions (not essences) in bozja changes your playstyle, they don't, they are just momentary diversions from your fundamental kit, which we have mentioned before in the case of BLU has all the workings of a normal job. Like thats literally it though as well, blu is essentially a caster dps that has access to "lost actions/essenses" as part of their kit, give ANY job access to their lost actions from bozja and they'd be able to do what blu does, instant kills and all, they even have thier own version of diamondback and BETTER versions of skills like white wind/frog legs. It boggles the mind how people can't see that BLU's rotation currently is anything other than just another caster rotation with lost actions spiced in, and if we were to give that rotation to people as a normal job nobody loses anything.
    (1)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  3. #3
    Player
    Azuri's Avatar
    Join Date
    Dec 2021
    Posts
    769
    Character
    Azuri Aeru
    World
    Phoenix
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by ReiMakoto View Post
    Taking different skills =/= having a different playstyle. All of these skills do not change blu's playstlye, you still burst at your 1/2 min window and filler inbetween, all these skills are doing are adding a situational button, it's like saying having your lost actions (not essences) in bozja changes your playstyle, they don't, they are just momentary diversions from your fundamental kit, which we have mentioned before in the case of BLU has all the workings of a normal job. Like thats literally it though as well, blu is essentially a caster dps that has access to "lost actions/essenses" as part of their kit, give ANY job access to their lost actions from bozja and they'd be able to do what blu does, instant kills and all, they even have thier own version of diamondback and BETTER versions of skills like white wind/frog legs. It boggles the mind how people can't see that BLU's rotation currently is anything other than just another caster rotation with lost actions spiced in, and if we were to give that rotation to people as a normal job nobody loses anything.
    It's almost a normal caster rotation. But there is a glaring issue - Moon Flute. That mechanic simply has to go otherwise BLU will become the old SAM on steroids, feeding every raid buff with ungodly burst numbers.
    (0)

  4. #4
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Azuri View Post
    It's almost a normal caster rotation. But there is a glaring issue - Moon Flute. That mechanic simply has to go otherwise BLU will become the old SAM on steroids, feeding every raid buff with ungodly burst numbers.
    Very true, and as much as i like moonflute as a concept i wouldnt mind giving it up or having a weaker version of it for the sake of balance on a normal job blu, as it does seem to be the only sticking point of its rotation, they would have to compensate elswhere though, as blus damage output without moonflute isnt all that.

    Edit: a decent change could be "the next 5 spells cast have the effect of bristle/whistle applied to them and are instant cast" then shorten the lockout time to 10s, that way moonflute helps set up triple trident and matra under buffs
    (0)
    Last edited by ReiMakoto; 04-30-2022 at 09:36 AM.
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  5. #5
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,560
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ReiMakoto View Post
    Very true, and as much as i like moonflute as a concept i wouldnt mind giving it up or having a weaker version of it for the sake of balance on a normal job blu, as it does seem to be the only sticking point of its rotation, they would have to compensate elswhere though, as blus damage output without moonflute isnt all that.

    Edit: a decent change could be "the next 5 spells cast have the effect of bristle/whistle applied to them and are instant cast" then shorten the lockout time to 10s, that way moonflute helps set up triple trident and matra under buffs
    Honestly I would love a Moon Flute redesign just as the job is today.

    I feel it's a bad design to force a character to just... run around doing nothing for 15s after a period of burst. Reminds me of old MCH overheat, except that there you could at least do something as opposed to goof around.

    They could nerf MF's potency for say, 15-20% and let you play normally but just at a 15-20% for those 15s.
    (1)