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  1. #21
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,170
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Even better I think BLU and DNC for that matter should have been jobs that fit all 3 roles, which would solve a ton of issues and make Tanks, Healers and DD all happy.

    Blu could do it through spell sets and dancer through stances, which would all be locked in duties. They are both the perfect job for a system like this since they are so incredibly versatile. No gear or stats would need to change, with dnc abilities could be shared and have different attributes depending on stance, so icons, animations and what not wouldn't need to be changed or made new. It would be like bringing 6 jobs out at once.
    (1)

  2. #22
    Player
    Palslow's Avatar
    Join Date
    Dec 2021
    Posts
    44
    Character
    Zenitoria Blastidia
    World
    Ragnarok
    Main Class
    Bard Lv 90
    I want Beast Master!! I want to catch them all!!!
    (6)

  3. #23
    Player
    Jin-'s Avatar
    Join Date
    Jan 2015
    Location
    Limsa
    Posts
    1,236
    Character
    Jin Wa
    World
    Odin
    Main Class
    Sage Lv 90
    Quote Originally Posted by ReiMakoto View Post
    Well think about it this way. Raid blu already has a "bore for the sake of balance" rotation. 50% of their skills are repeats with different targeting and a whole bunch just dont work in raids/trials, so you basically get locked into THE blu rotation (yes there is one, its not as free form as people would have you think).

    So the question is if its rotation already exists and is somewhat balanced (which it is, 70 blu does comparable dps to level 70 jobs if you turn off dps mimicry), why cant you just be locked into that already existing skillset for current content.
    You aren't wrong there. My personal gripe is the primal skills which you have to have and they take so much room already.
    (2)

  4. #24
    Player
    BubblyBoar's Avatar
    Join Date
    Aug 2013
    Posts
    605
    Character
    Xyno Edajos
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Jaquan View Post
    I simply don't think that Blue Mage ever meshed well with MMO ideas. The core issue is that they don't scale since every single one of their skills is considered level 1 when selected from their spellbook. That means that even with sync Blue Mage kit doesn't change everything from which spells you have as well as their base numbers are the same. Second of all their open ended nature means you have guarantee that specific Blue Mage will have specific spell available. The "Unlimited Mode" for Blue would basically need to be a separate class on its own to solve the Syncing issues as you'd need to assign the predetermined levels as well as sync the potencies across the board. Also what would happen when you reach new expansion? Does Blue Mage suddenly lose their unlimited privilege and cannot participate inn quests MSW etc till they learn a new predetermined set of skills?

    That's a problem they created themselves. They made it that way and thus, it won't work the same way other jobs work. It is completely within their power to just not do that. In every other game they have a predetermined set of skills. They aren't known for having 100+ skills to pick from in games, so saying that having so many is BLU's identity is wrong. They are and always have been "mage that casts monster spells" FULL. STOP.
    (7)

  5. #25
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,185
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Garnix View Post
    I don't care what they do with the job.
    But they clearly NEED to do something.

    Updating it to level 80 and making new spells is not enough, as it would, again, just be a temporary thing that people will play for a couple weeks and then not touch until the next update.

    If they want to keep it limited, they should at least give it some long term goals.
    Give it its own currency for example...I don't know...Maybe even with a weekly cap.
    A BLU roulette etc.

    If there is no plan for such long term goals, then they should at least change the concept a little bit.
    It can stay limited, but not as limited as it currently is.
    Right!

    1) Leveling and completing the quest line
    2) Completing the spellbook
    3) Carnivale
    4) Weekly Logs
    5) Morbol Mount

    These are the current main big activities with the Job. #1 and #2 are entertaining enough, but with a very limited shelf life, as you only do that once... #3 Is fun as well, but again, only once. Puzzle fights (at least for my tastes) are not exciting at all for re-clears. #5 Morbol mount is a huge carrot on a stick but depends on a very organized static, as it's pretty challenging - it can be a goal, but I imagine not everyone's cup of tea.

    This leaves with #4 as the most accessible fun thing to do with the job on a daily basis... And playing BLU actually is! It's healer version is much more engaging than the regular healers, the dpsers have some level of customization to how they can play and tanks... well a bit clunky but can do the job. HOWEVER... this depends on securing a party, which can be quite daunting when the potential enjoyers of BLU already completed everything.

    Pre-release, they advertised BLU as being a solo-friendly job, so they should follow through with that! Let solo players enter instances to complete the Weekly Logs with Basic Instinct! Nowadays, you can go alone with Unrestricted Party + level sync, but it does NOT count for the weekly/daily log completion.
    (1)

  6. #26
    Player
    Moomba33's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    983
    Character
    Eva Gamirdren
    World
    Ultros
    Main Class
    Archer Lv 100
    I still dream of an unlimited Blue Mage that I can play as to progress the MSQ and do regular dailies/weeklies instead of a minigame that gets updated every couple of years.
    (6)

  7. #27
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by Palslow View Post
    I want Beast Master!! I want to catch them all!!!
    Same here, its the next logical step for another Limited Job. The content blueprint is already there thanks to Blue Mage and it also would give a very good bonus to expand on the lonely companion system we have with just our chocobo.

    Other good picks for Limited Jobs that would be interesting to see being implemented are Arithmetician from FF Tactics, Onion Knight from FFIII and possibly Mime from FFV? (although that one I have a hard time to see how they could work it for FFXIV's case)
    (2)

  8. #28
    Player
    Chawan's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    47
    Character
    Chawan Spiritweaver
    World
    Faerie
    Main Class
    White Mage Lv 90
    Personally I am surprised that BLU can't run dungeons with the trust/squadron system.. I can understand not allowing with real people.. but why not with trusts/squadrons?
    (6)

  9. #29
    Player
    Jaquan's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    235
    Character
    Kirya Nordrain
    World
    Spriggan
    Main Class
    Weaver Lv 77
    Quote Originally Posted by BubblyBoar View Post
    That's a problem they created themselves. They made it that way and thus, it won't work the same way other jobs work. It is completely within their power to just not do that. In every other game they have a predetermined set of skills. They aren't known for having 100+ skills to pick from in games, so saying that having so many is BLU's identity is wrong. They are and always have been "mage that casts monster spells" FULL. STOP.
    Yes and no. Saying that Blue Mage is just "Mage using monster Spells" is half truth at best since it omits the way they acquire those skills. Regardless of the game and Blue Mage incarnation it's always removed from mechanics that govern other jobs. In V where you either found/bought skills and spells, or learned them via Job Level ups the Blue Mage required you to seek out enemies with unique skills and get hit by them in order to expand your arsenal. Same deal in 6 with Strago. Even 8 has you seeking out enemies to feed their drops to Quistis. And it's always only up to the player too seek out those enemies and obtain their power. And that's what they aimed to capture. A non linear progression that leaves it up to the player. Something so incompatible with MMO ideas that it's kept in it's own bubble, seen only as a novelty. Yes it's lifespan is finite, yes they are locked from any major content but I like them when I eventually get tired of regular jobs
    (0)

  10. #30
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Cithaerias_pyropina View Post
    And? What's stopping the devs from making Blue Mage learn its kit from instanced job quests like all the other jobs do for their abilities and spells pre-level 70.
    Just a guess, but... time and money? "Just remake the job from the ground up" is a bad argument. "Just remake the job and also keep it as is, doubling the work load" is a bad argument.
    (1)

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