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  1. #1
    Player Soge01's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    2,406
    Character
    Waira Amarilla
    World
    Faerie
    Main Class
    Black Mage Lv 100

    So...About Blue Mage

    Will the blue haired step child finally be made a full Job next expansion since we're probably going to New World then. Or will it remain a niche, left in the molding dust of previous expansions?

    Seriously, just make the Job a fully functioning one and have its "Limited version" be something completely seperate you can toggle on and off for it's own unique content and stuff.

    #ReviveDaBloo
    (19)
    Last edited by Soge01; 04-28-2022 at 04:15 PM.

  2. #2
    Player
    Kranel_San's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    992
    Character
    Krann Starwarden
    World
    Zodiark
    Main Class
    Reaper Lv 100
    I wish BLU could have an unlimited mode where they can use a predetermined and balanced spell-kit for that mode only, with the player having to collect these predetermined spells in the limited mode to have them. This way BLU-hardcore players and casters who want a new job can be satisfied
    (22)

  3. #3
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    While were at it, I find it odd that FFXIV's Blue Mage is relegated to only wear Caster gear. While in FFV, Blue Mages can wear most armors. And the fact that they have a skill that lets them mimic roles I dont see why they arent capable of supplementing said roles with appropriate gear. Just seems like an odd choice.
    (5)

  4. #4
    Player
    EnigmaticDodo's Avatar
    Join Date
    Jan 2019
    Posts
    391
    Character
    Maetimoht Berkbraena
    World
    Gilgamesh
    Main Class
    Arcanist Lv 51
    Quote Originally Posted by Atelier-Bagur View Post
    While were at it, I find it odd that FFXIV's Blue Mage is relegated to only wear Caster gear. While in FFV, Blue Mages can wear most armors. And the fact that they have a skill that lets them mimic roles I dont see why they arent capable of supplementing said roles with appropriate gear. Just seems like an odd choice.
    Would be really cool to see it wear all armors! Blue can do different damage types, and like you said, copy roles. Let them hyper specialize!

    I don't see this as a detriment if Blues are going to stay in their limited job nature personally!
    (1)

  5. #5
    Player
    BubblyBoar's Avatar
    Join Date
    Aug 2013
    Posts
    605
    Character
    Xyno Edajos
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Kranel_San View Post
    I wish BLU could have an unlimited mode where they can use a predetermined and balanced spell-kit for that mode only, with the player having to collect these predetermined spells in the limited mode to have them. This way BLU-hardcore players and casters who want a new job can be satisfied

    Been saying this since the thing was announced, but people can't wrap their heads around BLU being anything other than a mini game.
    (6)

  6. #6
    Player
    Jaquan's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    235
    Character
    Kirya Nordrain
    World
    Spriggan
    Main Class
    Weaver Lv 77
    Quote Originally Posted by BubblyBoar View Post
    Been saying this since the thing was announced, but people can't wrap their heads around BLU being anything other than a mini game.
    I simply don't think that Blue Mage ever meshed well with MMO ideas. The core issue is that they don't scale since every single one of their skills is considered level 1 when selected from their spellbook. That means that even with sync Blue Mage kit doesn't change everything from which spells you have as well as their base numbers are the same. Second of all their open ended nature means you have guarantee that specific Blue Mage will have specific spell available. The "Unlimited Mode" for Blue would basically need to be a separate class on its own to solve the Syncing issues as you'd need to assign the predetermined levels as well as sync the potencies across the board. Also what would happen when you reach new expansion? Does Blue Mage suddenly lose their unlimited privilege and cannot participate inn quests MSW etc till they learn a new predetermined set of skills?
    (1)

  7. #7
    Player
    BubblyBoar's Avatar
    Join Date
    Aug 2013
    Posts
    605
    Character
    Xyno Edajos
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Jaquan View Post
    I simply don't think that Blue Mage ever meshed well with MMO ideas. The core issue is that they don't scale since every single one of their skills is considered level 1 when selected from their spellbook. That means that even with sync Blue Mage kit doesn't change everything from which spells you have as well as their base numbers are the same. Second of all their open ended nature means you have guarantee that specific Blue Mage will have specific spell available. The "Unlimited Mode" for Blue would basically need to be a separate class on its own to solve the Syncing issues as you'd need to assign the predetermined levels as well as sync the potencies across the board. Also what would happen when you reach new expansion? Does Blue Mage suddenly lose their unlimited privilege and cannot participate inn quests MSW etc till they learn a new predetermined set of skills?

    That's a problem they created themselves. They made it that way and thus, it won't work the same way other jobs work. It is completely within their power to just not do that. In every other game they have a predetermined set of skills. They aren't known for having 100+ skills to pick from in games, so saying that having so many is BLU's identity is wrong. They are and always have been "mage that casts monster spells" FULL. STOP.
    (7)

  8. #8
    Player
    Jaquan's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    235
    Character
    Kirya Nordrain
    World
    Spriggan
    Main Class
    Weaver Lv 77
    Quote Originally Posted by BubblyBoar View Post
    That's a problem they created themselves. They made it that way and thus, it won't work the same way other jobs work. It is completely within their power to just not do that. In every other game they have a predetermined set of skills. They aren't known for having 100+ skills to pick from in games, so saying that having so many is BLU's identity is wrong. They are and always have been "mage that casts monster spells" FULL. STOP.
    Yes and no. Saying that Blue Mage is just "Mage using monster Spells" is half truth at best since it omits the way they acquire those skills. Regardless of the game and Blue Mage incarnation it's always removed from mechanics that govern other jobs. In V where you either found/bought skills and spells, or learned them via Job Level ups the Blue Mage required you to seek out enemies with unique skills and get hit by them in order to expand your arsenal. Same deal in 6 with Strago. Even 8 has you seeking out enemies to feed their drops to Quistis. And it's always only up to the player too seek out those enemies and obtain their power. And that's what they aimed to capture. A non linear progression that leaves it up to the player. Something so incompatible with MMO ideas that it's kept in it's own bubble, seen only as a novelty. Yes it's lifespan is finite, yes they are locked from any major content but I like them when I eventually get tired of regular jobs
    (0)

  9. #9
    Player
    KurohNeko's Avatar
    Join Date
    Dec 2020
    Location
    Limsa Lominsa
    Posts
    197
    Character
    Kuroh Usagi
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Soge01 View Post
    Will the blue haired step child finally be made a full Job next expansion since we're probably going to New World then. Or will it remain a niche, left in the molding dust of previous expansions?

    Seriously, just make the Job a fully functioning one and have its "Limited version" be something completely seperate you can toggle on and off for it's own unique content and stuff.

    #ReviveDaBloo
    It wouldn't be hard to do. You simply have select skills only usable in main PVE content while the others can be used in regular open world similar to how PVP uses select skills. Just take away it's exp boost making it fast to level up or something and let it use the same gear as the other mages. You could even make it sort of a geomancer that uses tons of buffs and stuff which would make it fill the void currently existing due to no jobs having any real buffs or debuffs.
    (8)

  10. #10
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Im pretty sure we'll get an update for Shadowbringers Blue Mage within the post-EW patch cycle but having just completed the entirety of Masked Carnivale, yeah I wish they would open up the log book to have access to doing other activities for more unique rewards such as hunts, fates etc. At the very least update the book to have access to all of Stormblood/Shadowbringers dungeons,trials and raids at this point. I like the wacky diversity this job has and I just kept smiling at the callbacks to the FFV and FFVI blue magic experience.

    Really all I hope is that they do update the content for Blue Mage. I dont mind its Limited Job status as its really supposed to be fun little distraction from the usual MMO stuff and not something that needs to be taken seriously for balancing for current content.
    (3)

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