Quote Originally Posted by Nizzi View Post
His videos are great! I don't agree with everything he suggests either but I can't deny that it would be more fun than what we've currently got.
It's also just well-thought out which our current healers are not. There are so many ways to break a job's design that it's understandable why they felt like homogonization was the correct path, even if unacceptable by many of us.

To be honest, though, I think we need to be less scared of breaking stuff. Balance is important, and I'm normally a huge advocate of balance, but becoming obsessed with balance and perfection has made our jobs dull and lifeless. I would rather have something imbalanced but fun than something consistently dull. We all to often forget that this is a game, not an SAT test. The job does need to flow, and we can want to play as best we can with the jobs we have, but was it really bad for AST's cards to have RNG? Was it really bad for the faeries to be different but lopsided?