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  1. #1
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Here is a BLU concept that should be possible to balance with the regular jobs, while also keeping the learning and spell selecting aspect that is key to the job.



    The idea is you pick any 3 elemental spells that flow from one to the other to build your basic combo.

    You get minor focus for doing the combo, and that focus can spent on a 2nd combo built on the same principle, flowing from one element to another. The 2nd combo gets a damage bonus to represent your powering up.

    By doing the two combos and moving through the whole elemental wheel you can gain a major focus, those can then be spent to unleash your bigger spells.

    -----

    Could be an add on to current BLU. BLU could become a class with the job crystal being a story McGuffin, at some point in the story a job trainer (level 30 maybe?) comes along and gives you a focused job stone that be used to change the class over to this.
    (5)
    Last edited by Jandor; 04-29-2022 at 06:32 PM.

  2. #2
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,560
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Jandor View Post
    Here is a BLU concept that should be possible to balance with the regular jobs, while also keeping the learning and spell selecting aspect that is key to the job.



    The idea is you pick any 3 elemental spells that flow from one to the other to build your basic combo.

    You get minor focus for doing the combo, and that focus can spent on a 2nd combo built on the same principle, flowing from one element to another. The 2nd combo gets a damage bonus to represent your powering up.

    By doing the two combos and moving through the whole elemental wheel you can gain a major focus, those can then be spent to unleash your bigger spells.

    -----

    Could be an add on to current BLU. BLU could become a class with the job crystal being a story McGuffin, at some point in the story a job trainer (level 30 maybe?) comes along and gives you a focused job stone that be used to change the class over to this.
    I like this idea. Looking at the current spellbook, the only spells that can really trivialize boss mechanics is White Wind and Diamondback due to how they work, so they probably need to be adjusted in the end, while not making both of them utterly useless... Instant death effects already don't work as they are, and other niche spells like Dragon Force, Cactguard, Angel Snack are all behind cast times, so to use them you'd need to sacrifice your own offensive anyways.

    I feel, though, that those insta kill spells and the plethora of aoe CC effects like paralyze and stuns is probably tip the balance in favor of the Blue Mage in dungeons... so I wonder if they would care to adjust those spells too.
    (2)

  3. #3
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Raikai View Post
    I like this idea. Looking at the current spellbook, the only spells that can really trivialize boss mechanics is White Wind and Diamondback due to how they work, so they probably need to be adjusted in the end, while not making both of them utterly useless... Instant death effects already don't work as they are, and other niche spells like Dragon Force, Cactguard, Angel Snack are all behind cast times, so to use them you'd need to sacrifice your own offensive anyways.

    I feel, though, that those insta kill spells and the plethora of aoe CC effects like paralyze and stuns is probably tip the balance in favor of the Blue Mage in dungeons... so I wonder if they would care to adjust those spells too.
    Thanks

    I mean the spell book would probably need quite a bit of adjustment for BLU to work as a standard job, even with the configuration proposed above. I just didn't want to do a full rework of everything, I'm more of a 'loose outline' sort of guy.

    Wanted to cover all the essentials. So it still learns from enemies, it scales down in lower level content, it has a gauge to manage and play around, and I think the end result would play differently enough from the other 3 casters to justify the effort.
    (1)
    Last edited by Jandor; 04-29-2022 at 08:01 PM.

  4. #4
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Raikai View Post
    I like this idea. Looking at the current spellbook, the only spells that can really trivialize boss mechanics is White Wind and Diamondback due to how they work, so they probably need to be adjusted in the end, while not making both of them utterly useless... Instant death effects already don't work as they are, and other niche spells like Dragon Force, Cactguard, Angel Snack are all behind cast times, so to use them you'd need to sacrifice your own offensive anyways.

    I feel, though, that those insta kill spells and the plethora of aoe CC effects like paralyze and stuns is probably tip the balance in favor of the Blue Mage in dungeons... so I wonder if they would care to adjust those spells too.
    Diamondback and whitewind arnt even that bad in a raid setting actually.

    White Wind: with the exception of snapshotting high health, the only time you would want a dps to sacrifice a gcd to help out the healers is during a heal check, and during a heal check, your health is low, if your health is low white wind sucks. Sure you could do bene + whitewind combo, but in what world is that better than the plethora of high power dps neutral healing options healers have. It doesnt even help in solo heal attempts, as the limiting factor for solo heal is mechanic targetting not healing throughput.

    DB: this ability is a trap, there is not a way to make this a valuable skill on a dps which wouldnt make it just way more clunky than just having the off tank do it. Any situation where diamondback would be useful to have on a dps would be a situation where somethings gone terribly wrong or a gimmick run. Even on bosses that target 1st and second aggro having to DB will bleed so much damage to keep the blu alive that you should just have an off tank.

    Edit: on the topic of dungeons im in 2 minds, on one hand yeah chain cc would be powerful in dungeons. On the other hand dungeons are broken content by design and can be literally solod by warriors/ paladins, and already optimally run with 3 dps and one tank, so its impact would be minor.
    (5)
    Last edited by ReiMakoto; 04-29-2022 at 08:10 PM.
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