I dont see why this regulation would be necessary, theres nothing in BLUs current arsenal that would justify them disabling loot drops for 8 man raids, the only thing that could justify that is if their dps ended up higher than average which is unlikely.Personally, I think the ultimate solution would be to allow it to reach the max level and enter all the PvE content, but they would need to do it in a pre-made group and disable all loot drops while there is a BLU in the party.
They can then go back and add in Shadowbringers BLU spells later on.
Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"
The main problem with BLU ever becoming a regular Job is that it would require removing their core identity. Learning mechanic is what defines the Blue Mage just as Edgy Armor an high jumps define Dragoon.
And? What's stopping the devs from making Blue Mage learn its kit from instanced job quests like all the other jobs do for their abilities and spells pre-level 70. I also could not care less about Blue Mage's identity I just want another caster to play already. It's been 5 years since Red Mage's release.
For the people saying it'd be a bore if it were turned into a real job it already is the most boring job. You can't do anything with it besides meme all over the place for the first week of a Blue Mage update then forget the job exists until they update it again 2 years later.
It doesn't help that this job is also the most alt-unfriendly job to unlock and level, let alone attain all 104 spells again. I am not going through that hell again just to ditch the job after the first week of its update.
What happens when a BLU hasn't learned most of those select skills they're allowed to use?It wouldn't be hard to do. You simply have select skills only usable in main PVE content while the others can be used in regular open world similar to how PVP uses select skills. Just take away it's exp boost making it fast to level up or something and let it use the same gear as the other mages.
The XP bonus only applies to normal open world mobs so that's not an issue (the XP they get in dungeons is dismal by comparison). And they already use the caster role sets.
This game code isn't designed to work that way and it wouldn't be worth the effort to rewrite all the code just so BLU could mix and match different role sets.While were at it, I find it odd that FFXIV's Blue Mage is relegated to only wear Caster gear. While in FFV, Blue Mages can wear most armors. And the fact that they have a skill that lets them mimic roles I dont see why they arent capable of supplementing said roles with appropriate gear. Just seems like an odd choice.
Ultimately gear is just a stat stick and BLU abilities are designed to work with and supplement what caster gear gives.
So keep asking for a new caster job instead of taking away BLU's identity and ruining the job for those who like what it is.And? What's stopping the devs from making Blue Mage learn its kit from instanced job quests like all the other jobs do for their abilities and spells pre-level 70. I also could not care less about Blue Mage's identity I just want another caster to play already. It's been 5 years since Red Mage's release.
The nice thing about this game is that if you don't enjoy a job, you can stop playing it anytime you like to focus on the ones you enjoy with the same character. If you don't like BLU, don't play it. Nothing is lost other than access to a couple of achievement rewards if you don't already have them.
I wish BLU could have an unlimited mode where they can use a predetermined and balanced spell-kit for that mode only, with the player having to collect these predetermined spells in the limited mode to have them. This way BLU-hardcore players and casters who want a new job can be satisfied
Been saying this since the thing was announced, but people can't wrap their heads around BLU being anything other than a mini game.
I honestly don't hate BLU's current design... I just dislike that their 'endgame' content is bound only to groups. Why I can't complete the BLU log objectives on my own with Basic Instinct? (we need a full party to get into the instances regular modes to get credit).Will the blue haired step child finally be made a full Job next expansion since we're probably going to New World then. Or will it remain a niche, left in the molding dust of previous expansions?
Seriously, just make the Job a fully functioning one and have its "Limited version" be something completely seperate you can toggle on and off for it's own unique content and stuff.
#ReviveDaBloo
But said that, I wouldn't mind if they implemented an "unlimited" aspect for the job as well. It can be as simple as having one single innate spell (learned via quest, not monsters) that activates a "stance" filling your Blue Mage spellbook with pre-determined non-changeable actions.
Let's say, the level 70-80 quest line revolves around finding 24 unique spells and after you get all of them, you are rewarded with this stance action. You can use any of those spells in your limited BLU gameplay as well if you desire so, but for this "unlimited" version you need to stick with the set.
This also can make interesting future variations... for example, the 81-90 quests could give a whole new "stance" with new actions. This way they can always update the job's mechanics every xpac without undoing previous variations.
I think the community of players that actually play BLU in older savage content enjoy it for what it is. I would prefer they actually just made more "limited" jobs that could have more varied and interesting design at the cost of not balanced for on content current pve
Would love to run an Eden party with Blue Mages, Gamblers, Time Mages, and a Chemist.
I simply don't think that Blue Mage ever meshed well with MMO ideas. The core issue is that they don't scale since every single one of their skills is considered level 1 when selected from their spellbook. That means that even with sync Blue Mage kit doesn't change everything from which spells you have as well as their base numbers are the same. Second of all their open ended nature means you have guarantee that specific Blue Mage will have specific spell available. The "Unlimited Mode" for Blue would basically need to be a separate class on its own to solve the Syncing issues as you'd need to assign the predetermined levels as well as sync the potencies across the board. Also what would happen when you reach new expansion? Does Blue Mage suddenly lose their unlimited privilege and cannot participate inn quests MSW etc till they learn a new predetermined set of skills?
I don't care what they do with the job.
But they clearly NEED to do something.
Updating it to level 80 and making new spells is not enough, as it would, again, just be a temporary thing that people will play for a couple weeks and then not touch until the next update.
If they want to keep it limited, they should at least give it some long term goals.
Give it its own currency for example...I don't know...Maybe even with a weekly cap.
A BLU roulette etc.
If there is no plan for such long term goals, then they should at least change the concept a little bit.
It can stay limited, but not as limited as it currently is.
Last edited by Garnix; 04-28-2022 at 11:05 PM.
BLU's updates happened in 4.5 5.15 and 5.45
I think it's safe to assume it's not getting updated til much later this year.
It's a fun thing to do on the side and the savage content can be a good challenge, but the job is too OP to lose its limited status. I see talk of more limited jobs and I don't see the point or how it would even function. One limited job is enough and it has so much flexibility.
I'd rather wait til we actually get to that New World to see a story / spell update than have them try to wedge in Shadowbringers content.
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