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  1. #10
    Player
    Bureda's Avatar
    Join Date
    Jan 2022
    Posts
    251
    Character
    Bureda Ghodhand
    World
    Phoenix
    Main Class
    Rogue Lv 100
    Quote Originally Posted by Anhra View Post
    BLM and SMN are fine the way they are kitwise.

    As for the CC Part mentioned, i disagree partly. CC distribution in itself is quite good for the MOST part.

    - Silence should be changed into something similar like its counterpart in PvE, it should only prevent specific Skills/Spells from being used, not all of them.
    - some Skills like Verflare which magically bypass Guard should be readjusted for that part alone, there are too many Shield piercing Skills that arent even mentioned that they should even do so in the first place.
    - Increase Elixir Timer to 8-12sec, it is way too fast for most Jobs to react with a 2,5sec GCD.
    - Make either WHM LB OR Polymorph uncleanseable, not both.
    - Give SCH (and the other Healers too) a better Dps Tool instead of Broil, even if it is a long hardcasted nuke or a melee Skill.
    - allow SAM LB to be mitigated partly trough Guard, even if it just 10-20%.HP left on target.
    - as for Purify, IF it gets a immunity time increased effect, increase also its CD.
    I can see where you're coming from but if a job has a CC that ignores a whole mechanic then that job will always be picked over anything else, the first step to seeing a variation of healers on the field it to make the one that's favoured not so favoured.

    That's also like giving a Samurai two CC and then saying 'well a Samurais weakness is you just move out 4Head' but then you've gone and given them two ways to keep you in place, so, you've just negated that supposed weakness and that means they have none.

    Purify and Guard should definitely be priority and above all else and yeah, potion timer is so short people at higher ranks will just use it next to a fight because you know nobody is going to interrupt you hahaha.

    Quote Originally Posted by Karasio View Post
    A lot of good points. Though personally, I'd say dragoon is fine in the position it's in currently as it has literally no utility outside of the damage they bring. That, coupled with the fact their LB has counterplay (make the marker more obvious please) I'd say puts them in a decent spot. Then again, I main dragoon myself so I'm probably biased lol. Side rant, but rank is absolutely not an indication of one's skill level in its current state and that should not be the case. The changes they did this patch are way too mild to actually shift the balance around in any meaningful way (also they fixed warrior healing on their entire GCD combo which is super neat)
    Personally I am okay with their damage, I've questioned it sometimes mostly the radius of the aoe but what's been consistent is the amount of times I've used guard thinking my the enemy dragoon used lb when it was my Ally.

    Also the bug where they use their LB but their body stays on the ground and moves around untargetable is funny as hell.


    Quote Originally Posted by Balmung_Griffin View Post
    SQEX inability to communicate and act quickly will ultimately kill the mode.

    It's a pity because they have a good foundation and I think it's possible to nurture this mode into something beautiful working TOGETHER with the community.

    Preach brother. They only do that for the PVP community. They have these people acting like an abused girlfriend who's happy to receive any scrap of attention. 'Well at least square enix did some potency changes lowered cc duration and fixed a bug that literally has changed nothing except for show how busted it was, anyway, you should be grateful they even gave us that'. Wack.
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    Last edited by Bureda; 04-29-2022 at 02:46 PM.