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  1. #1
    Player
    Iyrnwaen's Avatar
    Join Date
    Jun 2019
    Posts
    107
    Character
    Iyrnwaen Aispyrthota
    World
    Excalibur
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Snowborn View Post
    People won't be happy until some jobs are completely destroyed. SAM was already hard to play seriously because of how easy counterplay against them is--especially after the nerf. Literally just hit them with CC when you have a Chiten debuff and they have LB up. You know when they have LB up based on match time and they can LB twice in an entire match. If you're having issues with this, it's a lack of skill. SAM are not OP in ranked.
    While job balance is much closer than folks like to admit, if SAM was that trivial to deal with, it wouldn't be the job of choice for so many top ranked players.
    The problem with SAM is less the frequency with which they actually wipe teams, and more the psychological effect SAM has on the other team if they hold their LB.
    Timidity loses matches, and a SAM with their LB lit up makes everyone walk on eggshells.

    Dealing with Chiten/Zantetsuken is indeed super easy... 1v1, in a vacuum. That's not how matches work.
    Most jobs cause intermittent AoE damage whether they want to or not, and most matches are decided in hotly contested, low readability CQC over the crystal.
    Focus is as much a vital, limited resource in PvP as HP and MP, and SAM drains it rapidly just by having a full LB bar and existing.
    The other 4 players on the SAM's team don't stop hitting me while I try to determine whether I'll get one-shot if I press Macrocosmos.

    If I had my way, the 6.11 nerfs to SAM would be reverted and Zantetsuken CD would be reduced,
    but Kuzushi would only be applied by Chiten when the SAM is the target of a direct attack.
    There's nothing wrong with SAM outplaying folks and blowing them up with a counterattack when they get baited,
    but a BRD should be able to fire Apex Arrow without worrying that it's going to go off at a weird angle because of server ticks and clip a SAM who will instantly kill him.
    (10)

  2. #2
    Player
    Snowborn's Avatar
    Join Date
    Nov 2014
    Posts
    27
    Character
    Tantalus Palaios
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Iyrnwaen View Post
    While job balance is much closer than folks like to admit, if SAM was that trivial to deal with, it wouldn't be the job of choice for so many top ranked players.
    The problem with SAM is less the frequency with which they actually wipe teams, and more the psychological effect SAM has on the other team if they hold their LB.
    Timidity loses matches, and a SAM with their LB lit up makes everyone walk on eggshells.

    Dealing with Chiten/Zantetsuken is indeed super easy... 1v1, in a vacuum. That's not how matches work.
    Most jobs cause intermittent AoE damage whether they want to or not, and most matches are decided in hotly contested, low readability CQC over the crystal.
    Focus is as much a vital, limited resource in PvP as HP and MP, and SAM drains it rapidly just by having a full LB bar and existing.
    The other 4 players on the SAM's team don't stop hitting me while I try to determine whether I'll get one-shot if I press Macrocosmos.

    If I had my way, the 6.11 nerfs to SAM would be reverted and Zantetsuken CD would be reduced,
    but Kuzushi would only be applied by Chiten when the SAM is the target of a direct attack.
    There's nothing wrong with SAM outplaying folks and blowing them up with a counterattack when they get baited,
    but a BRD should be able to fire Apex Arrow without worrying that it's going to go off at a weird angle because of server ticks and clip a SAM who will instantly kill him.
    I think I agree with most of this, but there is an easy fix. If a SAM has LB, target them. Nuke them. They will go down. In the current state of the game, this is trivially easy.

    Anyone who says SAM is still an A tier job doesn't play SAM.

    Unless they can hit 2 people with their barrier attack (which is hard to do; it's casted and people wiggle/separate), their only mitigation is a 30 second cooldown which lasts 5 seconds and is a paltry 25%. SAM have to be front and center to attack. They are super easy to kill if your team can focus.
    (0)

  3. #3
    Player
    drtasteyummy's Avatar
    Join Date
    Feb 2022
    Posts
    262
    Character
    Vitalic Oni
    World
    Twintania
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Snowborn View Post
    I think I agree with most of this, but there is an easy fix. If a SAM has LB, target them. Nuke them. They will go down. In the current state of the game, this is trivially easy.

    Anyone who says SAM is still an A tier job doesn't play SAM.

    Unless they can hit 2 people with their barrier attack (which is hard to do; it's casted and people wiggle/separate), their only mitigation is a 30 second cooldown which lasts 5 seconds and is a paltry 25%. SAM have to be front and center to attack. They are super easy to kill if your team can focus.
    SAM is still a A Tier it's just the S Tier is very dominant (RDM/DRG)

    if you want to buff SAM then top 2 prio would be

    - reduce casttime, it's so long you can ride an arthritis turtle backwards out of range

    - namikiri shouldn't be removed when you use a different main skill

    the rest is absolutely fine, SAM needs the nuclear Zantetsuken threat otherwise he's a perma target
    and SAM blows up real nice with the recent def nerfs
    (0)
    Last edited by drtasteyummy; 05-03-2022 at 02:46 AM.