Page 3 of 7 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 68
  1. #21
    Player
    Snowborn's Avatar
    Join Date
    Nov 2014
    Posts
    27
    Character
    Tantalus Palaios
    World
    Balmung
    Main Class
    Samurai Lv 90
    People won't be happy until some jobs are completely destroyed. SAM was already hard to play seriously because of how easy counterplay against them is--especially after the nerf. Literally just hit them with CC when you have a Chiten debuff and they have LB up. You know when they have LB up based on match time and they can LB twice in an entire match. If you're having issues with this, it's a lack of skill. SAM are not OP in ranked.

    My main issue is still that it's far too easy for ranged players to sit back and deal damage and focus melees. Defensive CD's basically make it to where you can stall a melee almost indefinitely so it doesn't matter even if you could beat someone in 1v1; if you charge them because they're focusing you they will just pop guard and heal long enough that someone will help them. CC when groupfighting is too strong.

    What should PVP work like is a bigger question, and I don't CC really has a theory of the case there. The mode is far too manic in terms of pacing to be tactical; skills need more pruning.
    (3)
    Last edited by Snowborn; 04-30-2022 at 10:10 AM.

  2. #22
    Player
    Bureda's Avatar
    Join Date
    Jan 2022
    Posts
    250
    Character
    Bureda Ghodhand
    World
    Phoenix
    Main Class
    Rogue Lv 100
    Quote Originally Posted by Snowborn View Post
    People won't be happy until some jobs are completely destroyed. SAM was already hard to play seriously because of how easy counterplay against them is--especially after the nerf. Literally just hit them with CC when you have a Chiten debuff and they have LB up. You know when they have LB up based on match time and they can LB twice in an entire match. If you're having issues with this, it's a lack of skill. SAM are not OP in ranked.

    My main issue is still that it's far too easy for ranged players to sit back and deal damage and focus melees. Defensive CD's basically make it to where you can stall a melee almost indefinitely so it doesn't matter even if you could beat someone in 1v1; if you charge them because they're focusing you they will just pop guard and heal long enough that someone will help them. CC when groupfighting is too strong.

    What should PVP work like is a bigger question, and I don't CC really has a theory of the case there. The mode is far too manic in terms of pacing to be tactical; skills need more pruning.
    169% sure SAM is still A+ Tier even after the 'nerfs'.

    Updated Monk on main thread: Inconsistency with proccing pressure points
    (2)

  3. #23
    Player
    Lammas's Avatar
    Join Date
    Aug 2017
    Posts
    117
    Character
    Combo Lammas
    World
    Omega
    Main Class
    Fisher Lv 100
    Purify really needs to be more responsive than it is now and the resilience buff on it needs to actually work. Purify itself is so slow that by the time it goes off you might already be dead even if you're trying to do Purify > Guard or Purify > Recuperate. You never get to the second skill because it takes a good second for the skill to actually cleanse the debuff.
    I'd also like to add that I don't understand why the resilience buff is even conditional. Why can you even press the button when you're not CC'd if it does nothing? Just allow me to pop it for the Resilience non-conditionally if I want to take that risk.

    Guard feels a bit slow to go off as well although it might be due to enemies snapshotting their skills before my guard went up. Not sure about this one.

    I never thought about it but I do agree that the elixir recast should be a bit longer. It's also kinda meh that it can lock in like other casts in the game when you're slidecasting: you can hit someone at the tail end of their cast and it doesn't matter because the effect has already snapshotted. You hit them while the cast bar is still clearly there, they take damage and then right after their health fills up. I don't think it should take forever but 7 or even 8 seconds sounds pretty reasonable to me to have a bit more of a chance of preventing it especially when considering the effect snaps in tiny bit before the cast is finished.
    (1)

  4. #24
    Player
    Iyrnwaen's Avatar
    Join Date
    Jun 2019
    Posts
    107
    Character
    Iyrnwaen Aispyrthota
    World
    Excalibur
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Snowborn View Post
    People won't be happy until some jobs are completely destroyed. SAM was already hard to play seriously because of how easy counterplay against them is--especially after the nerf. Literally just hit them with CC when you have a Chiten debuff and they have LB up. You know when they have LB up based on match time and they can LB twice in an entire match. If you're having issues with this, it's a lack of skill. SAM are not OP in ranked.
    While job balance is much closer than folks like to admit, if SAM was that trivial to deal with, it wouldn't be the job of choice for so many top ranked players.
    The problem with SAM is less the frequency with which they actually wipe teams, and more the psychological effect SAM has on the other team if they hold their LB.
    Timidity loses matches, and a SAM with their LB lit up makes everyone walk on eggshells.

    Dealing with Chiten/Zantetsuken is indeed super easy... 1v1, in a vacuum. That's not how matches work.
    Most jobs cause intermittent AoE damage whether they want to or not, and most matches are decided in hotly contested, low readability CQC over the crystal.
    Focus is as much a vital, limited resource in PvP as HP and MP, and SAM drains it rapidly just by having a full LB bar and existing.
    The other 4 players on the SAM's team don't stop hitting me while I try to determine whether I'll get one-shot if I press Macrocosmos.

    If I had my way, the 6.11 nerfs to SAM would be reverted and Zantetsuken CD would be reduced,
    but Kuzushi would only be applied by Chiten when the SAM is the target of a direct attack.
    There's nothing wrong with SAM outplaying folks and blowing them up with a counterattack when they get baited,
    but a BRD should be able to fire Apex Arrow without worrying that it's going to go off at a weird angle because of server ticks and clip a SAM who will instantly kill him.
    (10)

  5. #25
    Player
    Bureda's Avatar
    Join Date
    Jan 2022
    Posts
    250
    Character
    Bureda Ghodhand
    World
    Phoenix
    Main Class
    Rogue Lv 100
    Quote Originally Posted by Lammas View Post
    Purify really needs to be more responsive than it is now and the resilience buff on it needs to actually work. Purify itself is so slow that by the time it goes off you might already be dead even if you're trying to do Purify > Guard or Purify > Recuperate. You never get to the second skill because it takes a good second for the skill to actually cleanse the debuff.
    I'd also like to add that I don't understand why the resilience buff is even conditional. Why can you even press the button when you're not CC'd if it does nothing? Just allow me to pop it for the Resilience non-conditionally if I want to take that risk.

    Guard feels a bit slow to go off as well although it might be due to enemies snapshotting their skills before my guard went up. Not sure about this one.

    I never thought about it but I do agree that the elixir recast should be a bit longer. It's also kinda meh that it can lock in like other casts in the game when you're slidecasting: you can hit someone at the tail end of their cast and it doesn't matter because the effect has already snapshotted. You hit them while the cast bar is still clearly there, they take damage and then right after their health fills up. I don't think it should take forever but 7 or even 8 seconds sounds pretty reasonable to me to have a bit more of a chance of preventing it especially when considering the effect snaps in tiny bit before the cast is finished.
    I think what they had envisioned with Elixir is that you make a conscious decision to remove yourself out of a fight for a meaningful time to heal up before returning to it with full resources. At the moment, you can just go in, damage a bunch, run around the corner and just use an Elixir. It helps with consistent brawls but there's hardly any punishment in 5 seconds.

    Edited Main Thread: Reaper, users want a way to not be interrupted so easily so they can be viable long enough to do the damage.
    (0)

  6. #26
    Player
    Snowborn's Avatar
    Join Date
    Nov 2014
    Posts
    27
    Character
    Tantalus Palaios
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Iyrnwaen View Post
    While job balance is much closer than folks like to admit, if SAM was that trivial to deal with, it wouldn't be the job of choice for so many top ranked players.
    The problem with SAM is less the frequency with which they actually wipe teams, and more the psychological effect SAM has on the other team if they hold their LB.
    Timidity loses matches, and a SAM with their LB lit up makes everyone walk on eggshells.

    Dealing with Chiten/Zantetsuken is indeed super easy... 1v1, in a vacuum. That's not how matches work.
    Most jobs cause intermittent AoE damage whether they want to or not, and most matches are decided in hotly contested, low readability CQC over the crystal.
    Focus is as much a vital, limited resource in PvP as HP and MP, and SAM drains it rapidly just by having a full LB bar and existing.
    The other 4 players on the SAM's team don't stop hitting me while I try to determine whether I'll get one-shot if I press Macrocosmos.

    If I had my way, the 6.11 nerfs to SAM would be reverted and Zantetsuken CD would be reduced,
    but Kuzushi would only be applied by Chiten when the SAM is the target of a direct attack.
    There's nothing wrong with SAM outplaying folks and blowing them up with a counterattack when they get baited,
    but a BRD should be able to fire Apex Arrow without worrying that it's going to go off at a weird angle because of server ticks and clip a SAM who will instantly kill him.
    I think I agree with most of this, but there is an easy fix. If a SAM has LB, target them. Nuke them. They will go down. In the current state of the game, this is trivially easy.

    Anyone who says SAM is still an A tier job doesn't play SAM.

    Unless they can hit 2 people with their barrier attack (which is hard to do; it's casted and people wiggle/separate), their only mitigation is a 30 second cooldown which lasts 5 seconds and is a paltry 25%. SAM have to be front and center to attack. They are super easy to kill if your team can focus.
    (0)

  7. #27
    Player
    drtasteyummy's Avatar
    Join Date
    Feb 2022
    Posts
    262
    Character
    Vitalic Oni
    World
    Twintania
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Snowborn View Post
    I think I agree with most of this, but there is an easy fix. If a SAM has LB, target them. Nuke them. They will go down. In the current state of the game, this is trivially easy.

    Anyone who says SAM is still an A tier job doesn't play SAM.

    Unless they can hit 2 people with their barrier attack (which is hard to do; it's casted and people wiggle/separate), their only mitigation is a 30 second cooldown which lasts 5 seconds and is a paltry 25%. SAM have to be front and center to attack. They are super easy to kill if your team can focus.
    SAM is still a A Tier it's just the S Tier is very dominant (RDM/DRG)

    if you want to buff SAM then top 2 prio would be

    - reduce casttime, it's so long you can ride an arthritis turtle backwards out of range

    - namikiri shouldn't be removed when you use a different main skill

    the rest is absolutely fine, SAM needs the nuclear Zantetsuken threat otherwise he's a perma target
    and SAM blows up real nice with the recent def nerfs
    (0)
    Last edited by drtasteyummy; 05-03-2022 at 02:46 AM.

  8. #28
    Player
    Prrringles's Avatar
    Join Date
    Sep 2013
    Posts
    143
    Character
    Prrringles Purrrfect
    World
    Moogle
    Main Class
    Red Mage Lv 90
    My number 1 concern is RDM still being broken (OP) and way above any other job. Love to see it nerfed into the ground.
    (1)

  9. #29
    Player
    Phentos's Avatar
    Join Date
    Dec 2021
    Posts
    6
    Character
    Serena Alcarin
    World
    Jenova
    Main Class
    Dancer Lv 90
    Only things sorely needed in general are diminishing returns on all crowd control, Guard being nerfed to a longer cooldown and/or only protecting against LB damage, and Purify actually being functional and its immunity buff lasting for maybe 10 seconds.

    Recuperate could also use a tone down, as it delivers instant massive healing with no downside except MP cost (so what). Either add a short delay between uses or decrease the heal value.

    Square Enix should hand off PVP development to staff who actually know what they are doing.
    (1)
    Last edited by Phentos; 05-03-2022 at 02:44 PM.

  10. #30
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I think it's less Recuperate that needs a nerf and more that the cast time on elixirs needs to be increased.

    It's short enough that you can reasonably just break LoS and pop one while your team is in the middle of an engagement; especially in comps that are more heavy on CC.
    (1)

Page 3 of 7 FirstFirst 1 2 3 4 5 ... LastLast