
I disagree, nowadays Shared Fates make doing FATEs a more investment than doing sidequests but I do agree that sidequests could have more investment like maybe and title or achievment rewards just from doing the random sidequests. afterall even levequests have them.Not true at all.
You might make more from the time investment by doing a FATE, but just killing random mobs, absolutely not.
And they don't want side quests to be more lucrative than FATEs, because then no one would do FATEs, they'd just do the sidequests where they can skip five pages of text in 30 seconds and instantly get 20% of a level.
I must agree. I just completely ignore them until I feel like doing them, which is usually when I'm already max level because the exp is so low it's not even worth considering.




XP is so easy to get though. Even on your first job just doing the MSQ alone and you'll be maxed level long before you finish it. I think you could probably max at least two jobs on it.
I'd say boost the amount of gil. WoW had a mechanic that if you are maxed level and would get XP for doing a side quest...you would be rewarded with more money instead. I'm not sure of the percentage but I think it was like 5% of the total xp was given as extra gold instead...which adds up quickly.
However other than housing...there is nothing to spend gil on. I practically bought my crafting/gathering levels just by GC turn ins and would just buy HQ items and turn those in. Now that everything is maxed again...my wallet keeps increasing with nothing to burn it on.

Not saying it is hard to get. Just saying that right now side quests are not a way to play an alt through the game, and I think they should be. More options for play, and more styles. I personally like doing the side quests to level...or at least to break up the duty/kill farming grind. That being said...I don't do them at all in ffxiv because they just give nothing vs the other options.XP is so easy to get though. Even on your first job just doing the MSQ alone and you'll be maxed level long before you finish it. I think you could probably max at least two jobs on it.
I'd say boost the amount of gil. WoW had a mechanic that if you are maxed level and would get XP for doing a side quest...you would be rewarded with more money instead. I'm not sure of the percentage but I think it was like 5% of the total xp was given as extra gold instead...which adds up quickly.
However other than housing...there is nothing to spend gil on. I practically bought my crafting/gathering levels just by GC turn ins and would just buy HQ items and turn those in. Now that everything is maxed again...my wallet keeps increasing with nothing to burn it on.
Balance out the options by upping exp for side quests AFTER you do the main quest to get one class maxed seems like a good solution.
The main point of all the side quests is to add tons of little details to the local lore, for people interested in it. If you aren't one of those and skip skip skip all the dialogs, these quests are so quick to complete that you can not give them too much xp as a reward for nearly no effort at all. There is already enough people complaining of max level players not having a clue of how to play their job properly, we don't need to make that worse by allowing to level entire jobs just by speaking to a few npcs.

fair point but you could also have the potential to make people more interested in the lore with them, I do think there should have a bit more reward in doing them other than just the lore.The main point of all the side quests is to add tons of little details to the local lore, for people interested in it. If you aren't one of those and skip skip skip all the dialogs, these quests are so quick to complete that you can not give them too much xp as a reward for nearly no effort at all. There is already enough people complaining of max level players not having a clue of how to play their job properly, we don't need to make that worse by allowing to level entire jobs just by speaking to a few npcs.

You could say the same thing to some degree about the main quest. Why not make it both worth our time and interesting? Seems to me that they should already know what quests are long/short and you could adjust them based on that. None of this will fix the issue of mains at high levels not knowing how to play, nor do I think it will hurt it more. Grinding out low level dungeons doesn't teach much in the way of skills for people who don't want to learn.The main point of all the side quests is to add tons of little details to the local lore, for people interested in it. If you aren't one of those and skip skip skip all the dialogs, these quests are so quick to complete that you can not give them too much xp as a reward for nearly no effort at all. There is already enough people complaining of max level players not having a clue of how to play their job properly, we don't need to make that worse by allowing to level entire jobs just by speaking to a few npcs.
So why not have more options and more reasons to see the lore? I personally think leveling speeds should go
1. main quest
2. dungeons or side quests
3. everything else
Then add some better tutorials for how to actually play classes in dungeons to fix issues with players no knowing what they are doing I guess...it's a very different issue.
I am at a loss to understand why someone doesn't realize that what they're requesting is already the way things are.
Leveling 1st job: MSQ is more than sufficient to get you there. On time.
Leveling 2nd (and 3rd) job: running a daily leveling dungeon instance and completing the side quests, plus the occasional "everything else" (hunts, FATEs) is how it is best done. Personally, that's how my first 3 level 90s were leveled. The effort was fairly minimal. The XP is about half that of the MSQ for side quests, when coupled with a daily leveling instance it balances out.

I guess because you didn't read all my posts. I am talking specifically about the speed of leveling. Side quests are very low especially in the 1-50 lvling range on speed to level up.I am at a loss to understand why someone doesn't realize that what they're requesting is already the way things are.
Leveling 1st job: MSQ is more than sufficient to get you there. On time.
Leveling 2nd (and 3rd) job: running a daily leveling dungeon instance and completing the side quests, plus the occasional "everything else" (hunts, FATEs) is how it is best done. Personally, that's how my first 3 level 90s were leveled. The effort was fairly minimal. The XP is about half that of the MSQ for side quests, when coupled with a daily leveling instance it balances out.
What I am saying is if you look on the how to level quickly...nothing says side quests other than tribe stuff. They are much lower than other forms of exp gaining, and I think they should be on par.
I am able to level an alternate character from 1 to 50 with 3 or more jobs in near synchronization using the MSQ and side quests, plus a daily leveling dungeon, the occasional FATE and the hunt log.I guess because you didn't read all my posts. I am talking specifically about the speed of leveling. Side quests are very low especially in the 1-50 lvling range on speed to level up.
What I am saying is if you look on the how to level quickly...nothing says side quests other than tribe stuff. They are much lower than other forms of exp gaining, and I think they should be on par.
I do not consider Tribal quests as 'side quests', since they don't carry the "!" marker except for the initial quest that acts as an introduction. If you really meant "Tribal Quests" in your OP, you should have said that instead, both there and in subsequent posts. The XP of the ARR Tribal quests is appropriate, given that you can't start them until you're over level 40, you are limited to 3 quests per day per tribe (except on reputation change days), and they provide other perks (mounts, vendor materials, etc) both during the story and upon completion.
There are much quicker ways to level from 40 to 50, given the fact that the MSQ XP is high enough to feed 3 jobs in that level range. That wasn't always the case. Before HW, the XP for the MSQ required additional XP from most (if not all) of the side quests in order to actually get to the point where you could qualify to do the Garuda trial. I well remember the fact that I had finished every side quest in the game and still needed XP to actually get the first level 50 quest for the end of the 2.0 story line.
Then again, I wasn't doing a daily leveling dungeon at the time, so there was that ...
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote



