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  1. #11
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    884
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Aco505 View Post
    I have submitted a post in the bug forums in hopes that they will notice and do something about it (https://forum.square-enix.com/ffxiv/...58#post5928458).
    They put the post under "working as intended" so I suppose we're stuck with this until they decide to change it. The best solution would be to just revert the change back to 6.08 where both HJ and MD were separate, although reducing the grace period to 0.8s would be fine I suppose.

    Quote Originally Posted by LeonKeyh View Post
    Until they finish their campaign to autocrit anything higher than 1000 potency; Then DRG will be wanted in fewer groups for 2 reasons.
    If an attack has 100% direct hit/crit chance, it should get a damage boost (usually 5%, with the exception of some BRD/DNC outliers) if it's used under the effect of a direct hit/crit chance buff, and the problem of crit synergy is solved. I fear though that they might just homogenize these buffs into flat % damage increasing ones...

    Quote Originally Posted by Ruminous View Post
    Again, to reiterate, make the string build to the payoff, not pay it off in the middle then make the end lame.
    Hmmmm perhaps if we had a 4-GCD string and the positional (only one, like between levels 58 and 64) hit harder, but I think the current iteration is the best, despite the damage curve. My only gripe is Litany's duration. It should be 20s for the DRG and 15s for the party so that we can have more wiggle room. We'd still want to fit everything into 15s buffs, but at least we wouldn't be as pressured to use the first Nastrond right after using BL.

    Quote Originally Posted by MikoRemi View Post
    The thing I would be worried about is adding the PVP combo system but not adding anything else which would simplify gameplay but not add anything to the space left.
    Quote Originally Posted by ZiraZ View Post
    Because that's lame and boring in a PvE setting.
    It's only ok in pvp because pvp in this game is very quick and burst windows lasts seconds.
    Exactly, without any payoff it'd be boring. I personally like our combo string. If they really want to consolidate buttons, they should merge Lance Charge and Dragon Sight, and, despite the fact that I don't really like it, the positionals with Heavens' Thrust and Chaotic Spring or themselves.

    I'd like them to allow for the freestyle positional option, in which you choose which one comes out first after HT/CS, but if they also made it so that after using one of these two, they turned into Fang and Claw and Wheeling Thrust respectively, you'd have both extra positional freedom and two extra buttons (three with the LC + DS merge). The other option would be having the positionals share the same button since one can never be used while the other is available, but we wouldn't be able to freestyle them then.

    I'm too used to FnC and WT the way they are now and would prefer if they stayed that way, but I'd rather make this small adjustment than lose parts of our kit for nothing.

    If they're gonna remove or change anything, it has to be because something else is put on top, not just to prune. They should do the rework on 7.0, not in the middle of the expansion...
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    Last edited by Aco505; 04-29-2022 at 03:04 AM.