Quote Originally Posted by Efrye View Post
Huh? Brainlessly spamming random skills against hordes of monsters that die within seconds is not a tedious chore to you?

I think it would be great to have something like boss fights for EXP. Or maybe advanced guildleves* that require a well-rounded party setup to complete. Whatever they do, I'd like to see longer, more engaging fights while leveling up. And of course a befitting EXP reward to compensate for the increased duration and higher risk of failure.

You can still keep the trash mobs in the game - I don't think anyone here is asking for them to be removed. But there should be other options that actually require a bit of skill and coordination, and these options should yield more EXP or other rewards.

* Yes, I know, I could just increase the difficulty of the leves. But usually that just ends up with people getting one-shot, and the EXP still don't match up to chain parties by far.
Yeah, leveling isn't super fun, which is why I want it out of the way. Grinding levels isn't MMO content to me, it's what I do with the class/job I've leveled that I care about. If you want to make the journey to get there longer than it needs to be, by all means, go for it.