Hate to break the news but the battle system we have now is what we are going to have for 2.0 nothing major is going to change. We are going to get group skillchains built on combo's to improve the cohesiveness of a group but that's about it. The speed of actions and server response will most likely improve slightly as the server structure improves. We will see little UI improvements such as activating the skills that are triggered from things like "blocks's" "evades" "parry's" etc but not much will change.

If you have a fundamental issue with this now I would take your losses and pack up shop.

Personally I really am starting to enjoy combat. The new skills are interesting and each skill feels like they have some real "weight" to them. Things like collusion and convert can change the course of a battle in an instant. Each job has a real purpose in battle, and the new dungeons let each job shine at different places and fights. The battles within AV and CC all have interesting dynamics I would say the dance in FFXI was very static in nature and a fight like we get with Marbol in AV is anything but static. It may not be the most difficult but it certainly pushes you. Honestly I can't wait to see what they have in store for the future.