




You play with people far more skilled than I apparently.Or an alternative would be to just make the fights require two tanks. P3S is how I wish most fights were designed, where the OT is also steadily taking auto attacks. This ups healer engagement since we now have to watch both tanks’ HP bars—and, honestly, the OT in P3S takes far more damage than the MT does.
As it stands now, 2 tanks, 1 healer, and 5 DPS would work far better as a party comp. You barely need 1 healer in a lot of fights. 2 is needlessly redundant considering how low the healing requirements are.
We definitely wouldn't be able to solo heal any of the savage fights.
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