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  1. #1
    Player
    Ritsuka-55's Avatar
    Join Date
    Mar 2022
    Posts
    107
    Character
    Celes Vartinault
    World
    Sagittarius
    Main Class
    Gladiator Lv 60

    Party changes moving forward for 8-man content

    Instead of 2 tanks, 2 healer and 4 dps.

    Should be:

    1 tank: Keeps aggro away from the party, does damage, moves the boss if needed and provides mitigation for self and party.

    2 healers now changed to SUPPORTERS: provide damage buffs to party, an extra party mitigation, does damage, and 1 or 2 healing buttons for an emergency.

    5 dps: do damage, some self buffs for utility.
    (0)

  2. #2
    Player
    Palslow's Avatar
    Join Date
    Dec 2021
    Posts
    44
    Character
    Zenitoria Blastidia
    World
    Ragnarok
    Main Class
    Bard Lv 90
    then what if there are multiple adds that needs tank to separate them? they already have 1 tank per team for alliance raid...maybe if they have 6 people raid then 1 tank is ok.. LOL
    (2)

  3. #3
    Player
    gotaname1's Avatar
    Join Date
    Oct 2020
    Posts
    282
    Character
    Cap Striker
    World
    Goblin
    Main Class
    Black Mage Lv 90
    why 2 healers? even current savage can be done with just 1 of those
    (6)

  4. #4
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,496
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Ritsuka-55 View Post
    Instead of 2 tanks, 2 healer and 4 dps.

    Should be:

    1 tank: Keeps aggro away from the party, does damage, moves the boss if needed and provides mitigation for self and party.

    2 healers now changed to SUPPORTERS: provide damage buffs to party, an extra party mitigation, does damage, and 1 or 2 healing buttons for an emergency.

    5 dps: do damage, some self buffs for utility.

    Ermmm ... why? I do not see any benefits for this.


    Cheers
    (5)

  5. #5
    Player
    Ritsuka-55's Avatar
    Join Date
    Mar 2022
    Posts
    107
    Character
    Celes Vartinault
    World
    Sagittarius
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Palslow View Post
    then what if there are multiple adds that needs tank to separate them? they already have 1 tank per team for alliance raid...maybe if they have 6 people raid then 1 tank is ok.. LOL
    that's old garbage design, we are at a point that we are well past that, most of the times the second tank it's just a blue dps. might as well remove it completetly and add a 5 dps.
    (0)

  6. #6
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,786
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    What? Healer is required? What is this wonderland located at?

    /s
    (5)

  7. #7
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Ritsuka-55 View Post
    that's old garbage design, we are at a point that we are well past that, most of the times the second tank it's just a blue dps. might as well remove it completetly and add a 5 dps.
    Or an alternative would be to just make the fights require two tanks. P3S is how I wish most fights were designed, where the OT is also steadily taking auto attacks. This ups healer engagement since we now have to watch both tanks’ HP bars—and, honestly, the OT in P3S takes far more damage than the MT does.


    As it stands now, 2 tanks, 1 healer, and 5 DPS would work far better as a party comp. You barely need 1 healer in a lot of fights. 2 is needlessly redundant considering how low the healing requirements are.
    (7)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  8. #8
    Player
    LeonKeyh's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    655
    Character
    Leon Keyh
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Ritsuka-55 View Post
    that's old garbage design, we are at a point that we are well past that, most of the times the second tank it's just a blue dps. might as well remove it completetly and add a 5 dps.
    Except for tank swaps
    Except for shared tank busters
    Except for support for the main tank/party (Reprisal, Nascent Flash, Intervention, Heart of Corundum, Heart of Light, etc etc etc etc)
    Except for various tank based mechanisms (e.g. eating orbs)

    The only thing this change would do is narrow the fight design, require them to rebalance all existing full party content, add a little bit more pressure to the healer(s), and maybe make DPS queues go a little bit faster. There's no need for it.
    (6)

  9. #9
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Take this idea even further considering this game current combat design.

    8 Dps. There you go c:
    (4)

  10. #10
    Player
    Ranaku's Avatar
    Join Date
    Mar 2019
    Posts
    1,196
    Character
    Echo Micacho
    World
    Raiden
    Main Class
    Astrologian Lv 100
    Will never happen ever and the reason for that is cause it would make a whole bunch of mechanics and possible bossdesign impossible for which two tanks would be needed like two adds or well look at every fight in the entire game lol there are countless trials where two tanks are needed, you can't even beat Bismarck without 2 tanks.

    So yeah nice idea but i don't think the devs give up half of their designkit for trials etc.
    (4)

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