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  1. #1
    Player
    LeonKeyh's Avatar
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    May 2020
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    Gridania
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    Leon Keyh
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    Cactuar
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    Dragoon Lv 90
    Quote Originally Posted by lalin View Post
    i just think it would be nice to make the requirements a little harder to get , this way it won't be that easy to be a mentor , for example only allow players that have been playing the game for over a year or so to become mentors? or something similar ...
    -
    also a little complain i hate how ffxiv community expect mentors to be gods, like if you are wearing the crown you are not allowed to make any mistakes that's why i never wear it , it gives me anxiety .
    A year isn't a long time, it's likely going to take at least that long to get the commendations. The problem with the system is that it is already a system based off of time played, not performance. Eventually, you'll hit the commendation and level requirement, that's just how it is. Commendations, on paper, should go to "good" players, but let's be real, an average healer or tank is more likely to get commendations than an above average/amazing DPS. I've played like garbage on healer and still get comms.

    You need to separate that status from time played and move it to actual knowledge/performance. Ideally, a system would be less binary and more about getting "badges" like in Boy/Girl Scouts. Get to 90 as Summoner, complete a current Stone, Sky, Sea, and complete a semi-difficult solo duty. That gets you your SMN Mentor badge. But even that has its problems.

    I agree with you that expectations need to be set, but disagree with the expectations that are the problem. I don't think that the problem is the FFXIV community expecting mentors to be gods, it's the minority of mentors that expect to be treated as such.
    (1)

  2. #2
    Player
    Jeeqbit's Avatar
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    Oscarlet Oirellain
    World
    Jenova
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    Paladin Lv 100
    Quote Originally Posted by LeonKeyh View Post
    The problem with the system is that it is already a system based off of time played, not performance. Eventually, you'll hit the commendation and level requirement, that's just how it is. Commendations, on paper, should go to "good" players, but let's be real, an average healer or tank is more likely to get commendations than an above average/amazing DPS. I've played like garbage on healer and still get comms.

    You need to separate that status from time played and move it to actual knowledge/performance.
    Time played does usually translate into knowledge and experience and this is what you are meant to be sharing as a mentor. Having knowledge and experience doesn't necessarily mean that you perform well enough to do extreme and savage, although I would say the vast majority of the mentors I have talked to over the last few years have done that content.

    The nature of questions in the novice network is usually as simple as "where do I spend tomestones?", "how do I upgrade my gear?", "when do I get a mount?" or "why do I only get 300 exp from this quest?"

    These type of questions do not require someone to perform really well or to be able to defeat a striking dummy at Stone, Sky, Sea. By the time they would have questions that require you to be this skilled, they won't be in the novice network anymore because their sprout expired.

    It seems very common that mentors talk about raids and optimization so I feel that enough of them could meet these requirements. I wouldn't be opposed to tighter requirements but the battle requirements are working a lot better than the crafter/gatherer ones.
    (0)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  3. #3
    Player
    SturmChurro's Avatar
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    Feb 2017
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    Sturm Churro
    World
    Marilith
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    White Mage Lv 100
    Quote Originally Posted by Jeeqbit View Post
    The nature of questions in the novice network is usually as simple as "where do I spend tomestones?", "how do I upgrade my gear?", "when do I get a mount?" or "why do I only get 300 exp from this quest?"
    Some could also say, what is the purpose of mentorship or the Novice Network, if these are the sort of questions that are typical?

    Even the mentor roulette could be turned into a more encompassing roulette that more players could do.
    (0)
    WHM | RDM | DNC

  4. #4
    Player
    LeonKeyh's Avatar
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    Leon Keyh
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    Cactuar
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    Dragoon Lv 90
    Quote Originally Posted by Jeeqbit View Post
    Time played does usually translate into knowledge and experience and this is what you are meant to be sharing as a mentor. Having knowledge and experience doesn't necessarily mean that you perform well enough to do extreme and savage, although I would say the vast majority of the mentors I have talked to over the last few years have done that content.

    The nature of questions in the novice network is usually as simple as "where do I spend tomestones?", "how do I upgrade my gear?", "when do I get a mount?" or "why do I only get 300 exp from this quest?"

    These type of questions do not require someone to perform really well or to be able to defeat a striking dummy at Stone, Sky, Sea. By the time they would have questions that require you to be this skilled, they won't be in the novice network anymore because their sprout expired.

    It seems very common that mentors talk about raids and optimization so I feel that enough of them could meet these requirements. I wouldn't be opposed to tighter requirements but the battle requirements are working a lot better than the crafter/gatherer ones.
    Sure, the nature of the questions in novice network can be answered by plenty of people with fewer than 1500 (?) commendations. I feel like we really need to separate Novice Network from the Mentor program because you're absolutely right. Novice Network is typically simple questions that really most people that have been playing for a decent amount of time are capable of answering. So, why limit the number of people that can answer those questions? Why not just make server-wide chat channels for stuff like that? Or, I'm sure that if those people went to a town with a bunch of people and shouted their question that they would get their answer. I imagine that most people are like me and are in NN just to actually have some interaction with people. More chat channels like that would go a lllooooonnnngggggg way and possibly even get rid of the need for NN if it's done right; For example, job-based chat channels, DoH/DoL chat channels.

    The thing is, Novice Network isn't the only thing; The Mentor Roulette is there too. The Mentor Roulette is there to match mentors with players so that those mentors can help those players and, sure, there are some slightly "tougher" requirements to unlock mentor roulette but the expectation is for those people to be able to give out encounter/job knowledge.

    Regardless though, I'm not saying that this necessarily _needs_ to change. I feel like the complaints about the system are widely overblown and it's "fine" the way it is. But, if we're going to sit down and talk about improvements, I absolutely think that things can be improved.
    (1)

  5. #5
    Player
    Jeeqbit's Avatar
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    Oscarlet Oirellain
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    Jenova
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    Paladin Lv 100
    Quote Originally Posted by LeonKeyh View Post
    Sure, the nature of the questions in novice network can be answered by plenty of people with fewer than 1500 (?) commendations.
    I've seen evidence that these questions shouldn't be answered by people with fewer than 1500 commendations. Trade mentors do not usually have 1500 commendations and in my experience, a lot of them don't know the answers to a lot of battle questions themselves so what they do is quote The Balance or what they googled. This results in them giving level 90 optimized rotation advice to a sprout wanting help with their Sastasha rotation. Someone with a large amount of experience of the game does not need to consult The Balance and Google for their answers all the time.

    I imagine that most people are like me and are in NN just to actually have some interaction with people. More chat channels like that would go a lllooooonnnngggggg way and possibly even get rid of the need for NN if it's done right; For example, job-based chat channels, DoH/DoL chat channels.
    I agree that it's a great channel for being social. I don't personally want a global chat because that would be chaotic, but ones with the a limited capacity like the novice network and a specific theme like job-based chats would be good. Linkshells only have 1/5th the capacity and it counts people who are offline.
    (0)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  6. #6
    Player
    LeonKeyh's Avatar
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    Leon Keyh
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    Dragoon Lv 90
    Quote Originally Posted by Jeeqbit View Post
    I've seen evidence that these questions shouldn't be answered by people with fewer than 1500 commendations. Trade mentors do not usually have 1500 commendations and in my experience, a lot of them don't know the answers to a lot of battle questions themselves so what they do is quote The Balance or what they googled. This results in them giving level 90 optimized rotation advice to a sprout wanting help with their Sastasha rotation. Someone with a large amount of experience of the game does not need to consult The Balance and Google for their answers all the time.
    But, I don't think that 1500 commendations makes that differentiation. I'm a trade mentor and am always answering battle questions because... well... I have played all of the jobs at a decent level and can answer questions about it because I enjoy learning things. It's usually the battle mentors I see that are talking about level 90 rotations, lining up burst windows, using pots/materia, and ability drift to a sprout and I just roll my eyes. Bringing up trade mentors is good though, because most of them know nothing about the crafting system and just use macros for everything. Even people with a large amount of experience in the game still has gaps in their knowledge and even someone who has only been playing for a year can have a lot of knowledge about a particular subject.

    I agree that it's a great channel for being social. I don't personally want a global chat because that would be chaotic, but ones with the a limited capacity like the novice network and a specific theme like job-based chats would be good. Linkshells only have 1/5th the capacity and it counts people who are offline.
    Having the option would be nice though; Sure, a ton of people would likely not join, but it'd be nice to have a group of similar people to talk to. I imagine it wouldn't be too different from NN.
    (0)

  7. #7
    Player
    Jeeqbit's Avatar
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    Oscarlet Oirellain
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    Quote Originally Posted by LeonKeyh View Post
    But, I don't think that 1500 commendations makes that differentiation. I'm a trade mentor and am always answering battle questions because... well... I have played all of the jobs at a decent level and can answer questions about it because I enjoy learning things. It's usually the battle mentors I see that are talking about level 90 rotations, lining up burst windows, using pots/materia, and ability drift to a sprout and I just roll my eyes. Bringing up trade mentors is good though, because most of them know nothing about the crafting system and just use macros for everything. Even people with a large amount of experience in the game still has gaps in their knowledge and even someone who has only been playing for a year can have a lot of knowledge about a particular subject.
    Battle mentors do discuss these things and some of them are inconsiderate enough to try and discuss it with sprouts as if they are level 90, but it's less likely they will if they actually do dungeon content a lot and 1,500 commendations, 1,000 dungeons and multiple jobs are usually an indication they have.

    The problem with trade mentor is that a lot of raid-loggers get it because they don't play enough to actually get commendations or level other jobs. There have been a few servers on different data centers that I've visited right after major patches that are full raid-log trade mentors and it was a hopelessly poor environment for sprouts. Their novice networks got a lot better after those patches died down though.
    (0)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

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