I have saw zero people who main SAM and play on controller that were up for both awful changes but keep going, dont forget to post on JP forums^^
Again for trolls like you: devs can lower not existing skill bloat by merging abilities together ....
Last edited by Stasya; 04-26-2022 at 04:49 PM.
I don't think they will ever bring gameplay changes in a minor patch.
MCH is another band-aid.
GNB is actually a good buff, not necessary but welcome. I agree with the range increase and QoL for continuation, but Bloodfest on 90s allows a lot of burst window variations, I believe they can keep it on 90s.
SAM, they could have brought kaiten back and revert the whole thing, kinda surprising they didn't.
I'm guessing SE couldn't do any substantial changes other than potency buffs for this patch. What is important however is that more communication between the job balance teams and the community is needed going forward. There's a lot they could do for MCH and they decide on buffing Wildfire?
They couldn't have even given it AOE or something for PVE...yeesh.
*Job effectiveness will vary depending on player skill
I was really hoping for some kinda fix for GNB's continuation. An easy fix would be to add range as you mentioned. Not sure why SE not considering it.
The thing is, unless ff14 code is worse than team fortress 2 one, they could easily revert SAM but they just dont care at all. These "buffs" is just an insult with taste of "we are right about killing SAM go play other classes".I'm guessing SE couldn't do any substantial changes other than potency buffs for this patch. What is important however is that more communication between the job balance teams and the community is needed going forward. There's a lot they could do for MCH and they decide on buffing Wildfire?
Why are they so allergic to giving MCH anything other than incredibly minor potency buffs? Are they so afraid that making it do decent damage will ruin their "balance"??? Its 60s bursts are already dead in the water thanks to the NIN TA/Mug changes, this just feels like another kick to the groin.
I'm pretty sure because Machinist is so mobile, they're afraid of giving it more damage...but Blast Charge literally exists.Why are they so allergic to giving MCH anything other than incredibly minor potency buffs? Are they so afraid that making it do decent damage will ruin their "balance"??? Its 60s bursts are already dead in the water thanks to the NIN TA/Mug changes, this just feels like another kick to the groin.
I'm hoping in the coming future they'll at the very least move somewhere close to my document path, or at least give some kind of substantial GOOD change for once...and then keep doing it until it's actually good to use.
And yes, this is considering the fact that most jobs are becoming more mobile in general which makes even less sense but whatever puts the team at ease I guess.
*Job effectiveness will vary depending on player skill
Don't forget another major potency pain point was Tenka Goken for Samurai, and they didn't touch it at all. Addressing our issues and acknowledging them would go a long way even if they can't fix anything yet. We need to stop being content with this level of communication.
I'm sure they are playing the game. Idk where they play it but not in reality.
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