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  1. #1
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    I don't think they will ever bring gameplay changes in a minor patch.
    MCH is another band-aid.
    GNB is actually a good buff, not necessary but welcome. I agree with the range increase and QoL for continuation, but Bloodfest on 90s allows a lot of burst window variations, I believe they can keep it on 90s.
    SAM, they could have brought kaiten back and revert the whole thing, kinda surprising they didn't.
    (8)

  2. #2
    Player
    MegaUltrachicken's Avatar
    Join Date
    Jul 2019
    Posts
    8
    Character
    Mega Ultrachicken
    World
    Cerberus
    Main Class
    Botanist Lv 90
    I'm guessing SE couldn't do any substantial changes other than potency buffs for this patch. What is important however is that more communication between the job balance teams and the community is needed going forward. There's a lot they could do for MCH and they decide on buffing Wildfire?
    (8)

  3. #3
    Player
    MikoRemi's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    195
    Character
    Miko Remi
    World
    Gilgamesh
    Main Class
    Warrior Lv 100
    They couldn't have even given it AOE or something for PVE...yeesh.
    (2)
    *Job effectiveness will vary depending on player skill

  4. #4
    Player
    Stasya's Avatar
    Join Date
    Oct 2021
    Posts
    460
    Character
    Stasya Astolfofangirl
    World
    Phoenix
    Main Class
    Botanist Lv 100
    Quote Originally Posted by MegaUltrachicken View Post
    I'm guessing SE couldn't do any substantial changes other than potency buffs for this patch. What is important however is that more communication between the job balance teams and the community is needed going forward. There's a lot they could do for MCH and they decide on buffing Wildfire?
    The thing is, unless ff14 code is worse than team fortress 2 one, they could easily revert SAM but they just dont care at all. These "buffs" is just an insult with taste of "we are right about killing SAM go play other classes".
    (9)

  5. #5
    Player
    Ruminous's Avatar
    Join Date
    Jul 2015
    Posts
    232
    Character
    Minerva Goldwinne
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Stasya View Post
    The thing is, unless ff14 code is worse than team fortress 2 one, they could easily revert SAM but they just dont care at all. These "buffs" is just an insult with taste of "we are right about killing SAM go play other classes".
    Heh. I was thinking this about the devs when it came to the 6.11 "changes".

    https://www.youtube.com/watch?v=YR82_cpW9Dc
    (4)

  6. #6
    Player
    lilmoon's Avatar
    Join Date
    Apr 2022
    Posts
    19
    Character
    Koko Lil'moon
    World
    Lamia
    Main Class
    Reaper Lv 90
    I was really hoping for some kinda fix for GNB's continuation. An easy fix would be to add range as you mentioned. Not sure why SE not considering it.
    (4)

  7. #7
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    Why are they so allergic to giving MCH anything other than incredibly minor potency buffs? Are they so afraid that making it do decent damage will ruin their "balance"??? Its 60s bursts are already dead in the water thanks to the NIN TA/Mug changes, this just feels like another kick to the groin.
    (7)

  8. #8
    Player
    MikoRemi's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    195
    Character
    Miko Remi
    World
    Gilgamesh
    Main Class
    Warrior Lv 100
    Quote Originally Posted by VentVanitas View Post
    Why are they so allergic to giving MCH anything other than incredibly minor potency buffs? Are they so afraid that making it do decent damage will ruin their "balance"??? Its 60s bursts are already dead in the water thanks to the NIN TA/Mug changes, this just feels like another kick to the groin.
    I'm pretty sure because Machinist is so mobile, they're afraid of giving it more damage...but Blast Charge literally exists.

    I'm hoping in the coming future they'll at the very least move somewhere close to my document path, or at least give some kind of substantial GOOD change for once...and then keep doing it until it's actually good to use.

    And yes, this is considering the fact that most jobs are becoming more mobile in general which makes even less sense but whatever puts the team at ease I guess.
    (5)
    *Job effectiveness will vary depending on player skill

  9. #9
    Player
    Zarkovitch's Avatar
    Join Date
    Nov 2014
    Posts
    671
    Character
    Sid Zarkovitch
    World
    Siren
    Main Class
    Gladiator Lv 100
    I'm sure they are playing the game. Idk where they play it but not in reality.
    (4)

  10. #10
    Player
    RushBee's Avatar
    Join Date
    Apr 2020
    Posts
    24
    Character
    Ace Le'fay
    World
    Balmung
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Zarkovitch View Post
    I'm sure they are playing the game. Idk where they play it but not in reality.
    They do play the game. Just not SAM, since the 6.11 band-aid are an insult to peoples' intelligence.
    (11)

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