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  1. #10
    Player
    StealthPaladin's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    90
    Character
    T'anehr Nunh
    World
    Malboro
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Insertusernamehere View Post
    Idea not bad but I don't see any reason for SE to implement it.. or take responsibility for it.

    First SE needs to remake game launcher with a selection of approved mods (if they are going to validate every mod a control mechanism necessary you can't trust users for making mods they can alter it anytime).. and they have to make it available for play station users (or they will invade forum with pitchforks).

    I think it is a tall order.. and perhaps not even possible.

    I am not sure how WOW handled it tbh.
    To accomplish it, the simplest route I think would be to say OK you folks can use Dalamud, with a few exceptions, until the transition is over.

    See, the client software already has to have its own code libraries to communicate to the server and to your screen. Simply by categorizing and listing those all out they can then store a map of functionality between the Dalamud plugin system and that functionality. Eventually the launcher would devour the Dalamud project. They wont have to approve mods because this SDK takes care of that, you have to use the SDK which has approved functions to build the mods instead.

    So for instance if some kind of abuse is happening with textures, they can just instantly break all mods that use textures in that content. It really incentivizes the addon community to try and keep SE happy. Again, it wont be perfect there are issues you can think of for sure. But it will be on SE's terms and not on the cheater's terms imo
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    Last edited by StealthPaladin; 04-26-2022 at 01:28 PM.