Well the only consensus possible would be to entact strict policy on third party stuff, while simultaneously finally providing a proper, official addon engine / sdk/ api for the game.

And while yes, I understand the community concerns about XIV turning then into an addon driven game like WoW, albeit it's Blizzard's own fault for not moderating the addons and allowing them to grow so big, they even played into it by designing modern fights around Boss Mods and WeakAuras.

Blizzard has an option to disable any unwanted addon function, they did it couple of times when they thought it's too much, similar way Square could just disallow creating of boss mods or dps meters, but leave all the QoL stuff people would like to have.

Having officially sanctioned repository for addons would technically even make them doable on consoles (similar how you can have mods for Bethesda games over Creation Club, or extra WAD-s for classic DOOM console release).

I really don't think it will ever happen, but you can always dream.