Healers and tanks. Tanks got so much self heal it's just sad. I can solo tank bosses in expert. Solo as no DPS and healer.
Healers and tanks. Tanks got so much self heal it's just sad. I can solo tank bosses in expert. Solo as no DPS and healer.
This is not new. Tanks have been able to solo dungeon bosses as far back as I can remember. Coincounter in Aurum Vale, First boss in Qarn, Chimera in Cutter's Cry can all be soloed by the tank. Healers are greatly needed in dungeons in order to make insane and more fun trash pulls possible. Against bosses, they make them die faster. Boring? Yes, sometimes. Have you ever been the tank soloing a boss; feeling like you're slapping it with a wet noodle while your teammates get to sit on their thumbs? Not only boring, but now in this really awkward situation where I am not sure if am being an a-hole, or not.
Problem isn't healing design per say, but rather the threat level of the dungeon boss(es). But they can't make dungeon bosses like the 'Hunt for Red Choctober', or the pitchfork mobs will bring out the tar and feathers due to the number of resets in content that is meant for you to be like the Army, and just go in and 'correct' the situation by blowing everything up. They can however, make the boss enrage if all players but one are unconscious for a pre-determined amount of time.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.