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  1. #1
    Player
    VerdeLuck's Avatar
    Join Date
    Jan 2022
    Posts
    1,112
    Character
    Ymir Bombullshale
    World
    Halicarnassus
    Main Class
    White Mage Lv 100
    I play mostly healers and would not miss the skill in the slightest since I've pretty much only seen it used for trolling and annoying random players by pulling them to their deaths on mechanics like Ancient Flare on LoTA or into pits like in Dohn Mheg. Just get rid of the skill. It's not funny, it's never been funny, and the few times it's useful are outweighed heavily by the amount that players use to sabotage randoms with it.
    (2)

  2. #2
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    I ran World of Darkness back when it came out and went through a run where a guy trolled the whole raid with threat bouncing on the first boss.

    It was hilarious. "Not funny", Jesus, the churchladies on this forum sometimes. NO! I play this game to have the exact same boring roulette experience every day! Don't you dare disrupt my bland dungeon run with two GCDs of your shenanigans! Are you aware that I'll have to spend a tenth of a gil repairing the damage you did to my gear over that!?
    (2)

  3. #3
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Semirhage View Post
    I ran World of Darkness back when it came out and went through a run where a guy trolled the whole raid with threat bouncing on the first boss.

    It was hilarious. "Not funny", Jesus, the churchladies on this forum sometimes. NO! I play this game to have the exact same boring roulette experience every day! Don't you dare disrupt my bland dungeon run with two GCDs of your shenanigans! Are you aware that I'll have to spend a tenth of a gil repairing the damage you did to my gear over that!?
    That's similar how I feel when people complain about how DPS buttons cause healers to tunnel vision in dungeons. You'd think with how often people complain about that worry that HW was some disasterfest worse than 1.0 where no one was able to get their roulettes done because healers ignoring healing to DPS more was some kind of world-wide epidemic threatening to end FFXIV as players were leaving left and right in frustration at their inability to clear any content. Except no, that didn't happen. You made your way through dungeons perfectly fine, Susan. You wiped 6 times in 2 years and your healer responded "sorry, I double-tapped Cleric Stance. My bad."
    (8)

  4. #4
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by ty_taurus View Post
    That's similar how I feel when people complain about how DPS buttons cause healers to tunnel vision in dungeons. You'd think with how often people complain about that worry that HW was some disasterfest worse than 1.0 where no one was able to get their roulettes done because healers ignoring healing to DPS more was some kind of world-wide epidemic threatening to end FFXIV as players were leaving left and right in frustration at their inability to clear any content. Except no, that didn't happen. You made your way through dungeons perfectly fine, Susan. You wiped 6 times in 2 years and your healer responded "sorry, I double-tapped Cleric Stance. My bad."
    in my experience it wasnt even cleric stance or dps or whatever. more often than not it was litearlly "i SWEAR benediction went on cooldown!!!"
    (1)

  5. #5
    Player
    ZedxKayn's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    719
    Character
    Capybara Friend
    World
    Excalibur
    Main Class
    Blue Mage Lv 70
    Rescue could be good- in niche raid use. I've probably only been rescued well once or twice in DF, anything other than that felt absolutely terrible, I wish I wouldn't have to press arm's length at predictable rescue mechanics, yet here I am.
    Getting close to hitting that super satisfying perfect greed only to have it ruined by a rescue does in fact impact the enjoyment of a given run and I don't know why people are trying to underplay that.

    It should be either opt in/out or removed.
    (3)
    im baby

  6. #6
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by ZedxKayn View Post
    Getting close to hitting that super satisfying perfect greed only to have it ruined by a rescue does in fact impact the enjoyment of a given run and I don't know why people are trying to underplay that.
    As someone who's been on both sides of this, I'd rather not waste the res mana. If I happened to fuck up, and I'm not gonna get mad at the healer for doing it. I get the desire to greed, but own the fact you're being a shit when you do it if you know how to be safe.


    However, if you're someone who's Arm's Lengthing Rescue for your own greed instead of fucking with your friends in a game of AoE puddle chicken (the only time it's appropriate), then the only reason the healer's not just dragging you into the wall later on is because the rest of the raid's on the floor. And if you die because of it you're not getting ressed anytime soon, and it is because you were being a dumbass.

    Greeding is earned through experience. Do the mechanics right first and play the risks AFTER you're certain it'll work. It takes some people much longer to get to that point than you realize, and Healers tend to err on the side of caution because this game's netcode in regards to rescue is not particularly lenient, something you could have read in the first page of this thread.
    (3)
    Petition Thread for "Playable Loporrits": https://forum.square-enix.com/ffxiv/threads/436512-Make-them-Playable-You-Cowards
    Are You Happy with the Endwalker Healer Reveal? - Poll: https://strawpoll.vote/polls/2e6mxhnx/vote - Thread: https://forum.square-enix.com/ffxiv/threads/443437-Poll-Are-You-Happy-with-the-Healer-Kit-Reveal-for-Endwalker

    Mechanics are Aesthetics. Graphics don't make interesting gameplay.

  7. #7
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Honestly, Rescue is one of my favorite more unique forms of healer utility that still remains. The biggest problem I have is it's incredibly hard to use in Savage because most areas where people are prone to making mistakes typically require positioning that I can't do anything about without sprinting to where they need to be then back to where I need to be. Often times I can see someone's out of position, but Rescue isn't going to fix that.
    (4)

  8. #8
    Player
    MiaShino's Avatar
    Join Date
    Jun 2021
    Posts
    509
    Character
    Mia Shino
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Rescue is one of most powerful and versatile tools in healer arsenal if properly used. Have seen many many rescues most fantastic!

    Crystal tower orb mechanic not being resolved correctly? Not a problem just use rescue!

    Running away with the stack marker? Welp! Rescue.

    Positioning all wrong and need that dps to be where you are while you should be where they are to resolve mechanic? Icarus + Rescue to change places.

    Doom needs a cleansing? Rescue that person through the cleanse pad.

    Have utilized Rescue to convey mechanics too when we were doing Twintania dive bombs. Not much time to type that you need them to go from A to B and not be center arena right now because we are about to be walled. I used Rescue and jumping, they did the mechanic correctly every single time after.

    If you are only using the Rescue to move someone from the stoopid you are vastly underestimating that skills sheer versatility. Please do not advocate for the removal of even more unique healer utility. More skills like expedient and rescue and fewer make the hp bar go up buttons please!
    (3)

  9. #9
    Player
    UkcsAlias's Avatar
    Join Date
    Dec 2021
    Posts
    776
    Character
    Aergrael Iyrnrael
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by MiaShino View Post
    Rescue is one of most powerful and versatile tools in healer arsenal if properly used. Have seen many many rescues most fantastic!
    This is exactly why its one of the better designed abilities in the game. Bad players might not be able to use it well, but good players can make great use out of it. But at the same time it has a few issues with it:
    - It is almost useless in a proper team, there is effectively nothing to gain from it if players are positioning well
    - It allows bad players to disrupt a good player.
    - Its very difficult to learn proper use, because its very situational

    I do remember from hots, that such pull system can be a great life saver, but thats because its a PvP game where the enemy also can pull in your players. And this advantage is that great, that even bad players generaly are not going to be considered an issue with this tool (trolling is also often done using a diffirent hero there).

    I think that this ability simply doesnt give enough opportunities to properly use it. While this shouldnt change to preserve its effective use.

    I can imagine that if rescue would for example also apply a strong heal and armor, that it would already become a lot more powerful even in teams that dont make a mistake, but at the same time, this also would cause this to just become another heal, and not be the life saver it should be). Even if it could prevent a wipe mechanic from killing such player, the point still stands, in good teams they will generaly dodge those mechanics, so there is no point into not using it. Any buff that would apply such benefit means its going to be used for that benefit. This means rescue has to remain weak here.

    There is however one side case that i can think of that would give it more use. There are some fights in which players can be knocked out of the field entirely (usualy trials). And if rescue can be used to pull such player back into the field (allowing a res), then this would effectively still enable a similar result (an early rescue could have prevented the death entirely. a late one now allows the player to be ressed). Even if the corpse wouldnt be reachable, the hud would still allow the healer to click the player, and the game could still react on that.

    It still wouldnt boost strong teams on that. But i dont think that it should anyway. If the team is that strong that the healer can easily manage, they could have gone for something harder (or MM just gave a well coordinated team by randomness), and otherwise the healer can just do extra DPS to speed up the process.
    (1)

  10. #10
    Player
    MiaShino's Avatar
    Join Date
    Jun 2021
    Posts
    509
    Character
    Mia Shino
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by UkcsAlias View Post
    I can imagine that if rescue would for example also apply a strong heal and armor, that it would already become a lot more powerful even in teams that dont make a mistake, but at the same time, this also would cause this to just become another heal, and not be the life saver it should be). Even if it could prevent a wipe mechanic from killing such player, the point still stands, in good teams they will generaly dodge those mechanics, so there is no point into not using it. Any buff that would apply such benefit means its going to be used for that benefit. This means rescue has to remain weak here.
    You may have enjoyed the Swtor "rescue". Maahhh that skill was fricken amazing!

    It worked both vertically and horizontally allowing healer to pull someone up over stuffs or could be used to skip entire sections of Flashpoints (dungeons).

    Force pull activated instantly to pull the target with no delay too. Also applied mitigation buff while reducing the target Enmity making it amazing for moments when deeps were generating too much threat or tank not enough threat. Kinda worked like Portal physics so if you were jumping or moving you would apply your movement speed to the target increasing the yeet range on Force Pull.

    Soooo sooooo very satisfying to use Sorcerer telewarp skill into sprint + jump + rescue to yeet the target into safe zone from behind objects. By the twelve there was entire puzzle you were able to circumvent to give players free Fleet Datacron access. Requires eight people to solve? No problemo! I can be in multiple places at once then pull everyone around to the Datacron (kinda like sight seeing points but they give stat buffs).

    FF14 needs more unique ways to support party like Rescue but am worried because they have huuuge tendency to listen to players like this and acquiesce. Please.. the power to use old Fluid aura to yeet mobs seemed like such cool concept. More stuffs like this.
    (4)

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