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  1. #1
    Player

    Join Date
    Sep 2011
    Location
    Gridania
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    928
    Quote Originally Posted by syntaxlies View Post
    The only thing close to what you talking about were the eft party's we used to have. Taking on was hard enough and there was always the chance of aggro which would mean certain death. I remember when we were doing this plenty of people would take the easy way out and solo/duo coblyns in copper bell mines.
    I'm so glad they got rid of weak Coblyns/Doblyns...
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    My signature is edible. Go ahead, try some.

  2. #2
    Player

    Join Date
    Aug 2011
    Posts
    228
    Quote Originally Posted by Xoo View Post
    I'm so glad they got rid of weak Coblyns/Doblyns...
    I'm actually still a little upset about that. I'm all for "prolonging battle," so battle can be savored, but I prefer diversity above all else.

    In "that of which we do not speak," although it was poorly implemented, there were multiple ways to level.

    You could make burn parties to take on "weaker" mobs, but get high chains (thus, resulting in larger amounts of exp), or you could take on "harder" mobs for an increase in length of battle (resulting in lower chains, but a much higher base exp).
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  3. #3
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    252
    Quote Originally Posted by Khal_Drogo View Post
    I'm actually still a little upset about that. I'm all for "prolonging battle," so battle can be savored, but I prefer diversity above all else.

    In "that of which we do not speak," although it was poorly implemented, there were multiple ways to level.

    You could make burn parties to take on "weaker" mobs, but get high chains (thus, resulting in larger amounts of exp), or you could take on "harder" mobs for an increase in length of battle (resulting in lower chains, but a much higher base exp).
    Without a new engine and server we wont get that diversity we want
    I think Yoshi realizes what needs to be done, so our fight mechanics consist of more than "avoid the poo"
    (1)

  4. #4
    Player

    Join Date
    Aug 2011
    Posts
    228
    Quote Originally Posted by Point_Zero View Post
    Without a new engine and server we wont get that diversity we want
    I think Yoshi realizes what needs to be done, so our fight mechanics consist of more than "avoid the poo"
    I agree. He certainly knows that SOMETHING needs to be done. The problem is....he might not choose the *RIGHT way to fix it. Hence, my decision to start this thread :P
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