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  1. #191
    Player Xavier_Firbold's Avatar
    Join Date
    May 2015
    Posts
    140
    Character
    Xavier Alexander
    World
    Lich
    Main Class
    Paladin Lv 90
    As soon as people are getting curb stomped in PVP they're just *play dead'ing* in the spawn.

    Certain jobs are highly overtuned while other are heavily undertuned.

    It's just another rush job by the devs. Zero thought or effort has been put into it at all.
    (2)

  2. #192
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Xavier_Firbold View Post
    As soon as people are getting curb stomped in PVP they're just *play dead'ing* in the spawn.

    Certain jobs are highly overtuned while other are heavily undertuned.

    It's just another rush job by the devs. Zero thought or effort has been put into it at all.
    I haven't seen anyone blatantly grief yet, I guess I have been lucky.
    (0)
    WHM | RDM | DNC

  3. #193
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by SturmChurro View Post
    I haven't seen anyone blatantly grief yet, I guess I have been lucky.
    Me neither. Usually it's zerging right back into the meat grinder for people, even if the more logical approach is to fall back and regroup. Kinda like Frontlines, except infinitely less time consuming.
    (0)
    Last edited by Vahlnir; 04-22-2022 at 02:20 AM.

  4. #194
    Player
    Zsolen's Avatar
    Join Date
    Sep 2015
    Location
    Tailfeather
    Posts
    818
    Character
    Zanelle Solainteau
    World
    Coeurl
    Main Class
    Machinist Lv 100
    SE just needs to make a decision if they want this to be casual or ranked. If they go casual, just drop the top 100 and tiers. It's not needed.

    If ranked, then they need crowd control immunity, balances, better counter play, tier demotion, and a countdown system (from 3 instead of 5).
    (1)

  5. #195
    Player
    Latarma's Avatar
    Join Date
    Jun 2012
    Location
    Limsa Lominsa
    Posts
    166
    Character
    Latarma Asura
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    they lots of balanciign tot he mode some job as people have sai are op i also thing all forms of CC, sleep, sliance fear the tank pulls that has to go as not all calss has accues to and you can stun lock people. after they gave ever one a heal and guard but not ever get a cc sleep stun
    (0)

  6. #196
    Player
    Bookie's Avatar
    Join Date
    Apr 2022
    Posts
    24
    Character
    Seabook Kira
    World
    Tonberry
    Main Class
    Dark Knight Lv 90
    the ranking system need a change.
    it has to be based on ur performance, not only win or loss.
    party compositions need a change too. match making should be based on same tiers
    (0)

  7. #197
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Vahlnir View Post
    Me neither. Usually it's zerging right back into the meat grinder for people, even if the more logical approach is to fall back and regroup. Kinda like Frontlines, except infinitely less time consuming.
    I try to play the objective and do what I can as a "healer". These are definitely MUCH better than frontlines. I hate frontlines so much. I will never understand how people can actually get all the horse mounts for it.
    (0)
    WHM | RDM | DNC

  8. #198
    Player
    MintnHoney's Avatar
    Join Date
    Sep 2015
    Posts
    903
    Character
    Aylin Bielawska
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Fukuro View Post
    And not to forget WHM abusing the „Cure“ bug.
    Cure Bug?
    Actually, is there a listing of known bugs for PVP to date? I keep seeing people talk about new and exciting bugs, but I never see an explanation on what those bugs actually do.
    (0)

  9. #199
    Player
    Fukuro's Avatar
    Join Date
    Sep 2013
    Posts
    764
    Character
    Oneiron Fuchs
    World
    Ragnarok
    Main Class
    Archer Lv 90
    Quote Originally Posted by MintnHoney View Post
    Cure Bug?
    Actually, is there a listing of known bugs for PVP to date? I keep seeing people talk about new and exciting bugs, but I never see an explanation on what those bugs actually do.
    Well you have 2 cure charges, if you move while casting your Cure (break your casting) all your charges reset so you will have 2 again. People abuse this to heal the tank nonstop.
    https://youtu.be/SV8TxHreZCc
    (1)

  10. #200
    Player
    Dinksta's Avatar
    Join Date
    Apr 2022
    Posts
    7
    Character
    Dinksta Bunbreaker
    World
    Famfrit
    Main Class
    Gunbreaker Lv 90

    Potential PvP fixes

    I have a lot to say on this subject! I have been playing the PvP nonstop, and in the process I have come to a few realizations, sadly I can only say 3,000 characters per post, so it'll be broken up a bit.



    So, I really like the start of these reworks, but there are some conceptual issues that make it a bit difficult to consistently enjoy. I'll mostly be talking about Crystal Conflict during this:

    So, I was hooked on the new PvP, I felt like it was making the steps required to make FFXIV PvP actually positively talked about, there are some flaws, but I don't think they're unsolvable, and if they ARE solved, we could be looking at something special here, so I'm going to go down a list in bullet point style to make it easier to read, and I want to see if maybe everyone can come together and reach common ground on some changes:


    First up- Crowd Control: Purify is a good start to fixing the problems of players being stuck in situations without an escape, most MOBA games have Cleanse options in them for this very reason, but Purify sadly is not enough it seems. Certain Class Combos can severely inhibit your ability to... well, play at all, and that's downright not fun. I understand it's not fun to have someone wiggle out of a stun that you specifically put on them, so here's what I think might help ease this issue a bit (programming challenge aside):

    I think they should add what is known in fighting games as "staling" a move eventually goes stale if it used multiple times, losing potency. Like the mitigation that we had before in PvP, I think introducing another mechanic to prevent constant Crowd Control chains is not only a good idea, but a requirement to keep players engaged. As it stands, AST, WAR, RDM/BRD as a combination, can prevent you from being allowed to even hit a button, for an unreasonable amount of time. Silence stopping your ability to, well use an ability, and the stuns of WAR, following the AoE Slows into Binds of AST, while you're silenced is downright miserable. You can't do anything, and nobody likes that.

    So, I think that stuns should lose efficiency the more a player is exposed to them, just like in PvE how you can't CC Chain Mobs repeatedly, Players should have the same luxury. How they tune it is important, but I think it is a serious issue that needs fixing.

    -Next is Matchmaking: as it stands, there is what seems to be almost NO Matchmaking for Crystal Conflict, which means you don't have an even fight, even in Ranked. The enemy could have 3 tanks, and 2 DPS, your team could have ALL DPS, for a "Ranked" mode, this is inconceivable, I don't need to explain this one more, I think this NEEDS to be changed.
    (1)

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