Quote Originally Posted by Rousseau View Post
Are you kidding me? The devs jobs are to foresee issues like this. It is their job to create an experience that offers the best possible delivery of content that allows for the most cohesive grouping of players. Tanaka failed at doing it in XI. Yoshida-san is doing a much better job with FFXIV.
Are YOU kidding ME? First of all, your direct attack on me was extremely rude and inappropriate. You could stand to learn some manners, and I believe I deserve an apology.

To respond to the points of your argument that weren't offensive:
1. It is not the devs jobs to foresee problems like that when those problems were not problems at all, they were just how the game was made to be played. FFXI was quite successful, so I'm not sure how so many features could be deemed as failures.
2. It was entirely possible to be ready for a party before seeking a party. Look online, ask around, get as much information as you can about the places you might be partying, and ask yourself if you know how to efficiently get there. If not, do some research. If youre not the type to research online, ask around. There are other players everywhere. That's all I'm saying. It's definitely not me trying to be difficult. It seems pretty easy to me (and was pretty easy for me, a casual player).
3. It really seems to me like the old ways are slowly coming back. If ALL the old ways really are dead, I'm pretty sure this game is going to die with them.

Honestly, I'm not talking about bringing every time sink feature over to XIV. I'm talking about little things that should have been in place from the start to let us know we needed to put in some work to be able to get everything out of the game. Little things like having to walk to a crystal before you can teleport or be teleported there. Having to take a serious amount of time leveling a class. Just because there are casuals shouldn't mean they don't have to put in much work leveling, it should just mean they only have to go through it once to be able to participate in end game things.

Whats so not casual about imposing a 20 hour wait on dungeons? Right now, hardcores have an unfair advantage because they can do a dungeon 60 times in a the first few days until they win and get goodies as soon as it is released. Casuals only have time to try once a night, and it takes 2 months. I think waits are a good thing, as long as there is enough other content to fill those gaps.

But this thread isn't about that, so...

tl dr

I support the removal of players being allowed to teleport other players to camps they have not yet entered as a small step towards building a more dedicated and less instant-gratification centered player base.