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  1. #81
    Player
    Jericho's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    190
    Character
    Jerynh Dawn
    World
    Hyperion
    Main Class
    Archer Lv 50
    Quote Originally Posted by Rousseau View Post
    I'd hate to see how you deal with everything else on the Internet, or anything out in the real world. I wasn't rude, I was merely direct, so I won't be apologizing for your sensitivity.
    No, you were definitely rude and definitely made assumptions. I don't care if it's normal on the internet. Genocide is normal in some areas of the world, that doesn't make it right. This is a discussion board, an official one, and I shouldn't need to grow thicker skin to participate.
    Quote Originally Posted by Rousseau View Post
    I disagree. I liked the game, and it did well enough, but it did not do nearly as well as other MMOs. The only reason it didn't receive the horrible reception that XIV did is because it launched in an era of gaming history when those things were normal. They aren't anymore. People expect more than that now, and they expect it in droves. The few things XIV did right were ignored because they were inconsistent when side by side with the types of features you'd find in XI.
    SE did not appeal to the same croud Blizzard did, and especially doesn't now. Blizzard was known for it's stretegy games, which generally are more popular and are catered to shorter attention spans. I understand Diablo isn't as much, but its not exactly an RPG either. So thats what WoW was catered for, those types of people. FFXIV, modeled after WoW, is not set up to succeed the way it did based solely on the label fanbase alone. That's a serious contributing factor, especially when games really aren't marketed that much anymore.
    Quote Originally Posted by Rousseau View Post
    You don't actually address the problem of the travel time at all, or how it makes a large portion of a playerbase aggravated. If you actually think that this game can succeed in doing things the way that XI did, you are asking for it to fail.
    Here's what I'm saying: SE should have appealed to the majority of people that were going to buy the game in the first place, not the small amount of people left in the game. The people that enjoyed a challenge, and enjoyed feeling like feats they accomplished years ago still made a difference. That's what the fanbase expected out of another SE MMO and thats not what we got. The people that are gone, the vast majority, are gone because it didn't bring them what XI did, which is why the vast minority on these forums are those that miss the XI days of ol'. I have yet to hear any sort of justification as to why anything I have suggested would be have a negative effect. All I'm hearing is "XI did it wrong".
    Quote Originally Posted by Rousseau View Post
    This is incredibly egocentric of you. Yoshida-san needs to make sure the game can appeal to as many people as possible in order to drag the FF name out of the muck. The game will not succeed if it is made to be more like XI. The game will make the most money if it's a clone of WoW. I say this as someone who doesn't even want that, but there is no arguing that is where the money is. We already can see those changes happening, and if you don't, you either haven't played other current gen MMOs or you mistakenly think that games like XI will appeal to the current generation of players. They won't.
    I disagree. There are a lot more pieces to the puzzle than making the game feel like the type of game more people are interested in.
    Quote Originally Posted by Rousseau View Post
    No, what you are doing is trying to impose your standards on everyone else. YOU thought it was more fun to travel, so you have this idea that EVERYONE will benefit from it. I mean, if you think you did, then it must be true for everyone else, right? Like I said...egocentric. And that's not being rude. It's simply an observation and a criticism.
    Not true. What I'm saying is not about walking to a telepoint before being allowed to use it. Thats a small piece of this. I don't even necessarily enjoy walking. I'm not a landscape guy. It's the idea of what I and many others expected out of the entire game as a whole, and the reason the game is in the muck in the first place. This game should have been catered to the majority of people it was going to attract. I have no disrespect for Yoshi. I think it's on a good track, but you can't deny that even the casual gamers run out of content shortly after patches.
    Quote Originally Posted by Rousseau View Post
    You're right, it's not, but it is the one thing I might agree with you on. I'm not very fond of the way games like WoW handle their dungeons, because the problem with people rushing is rooted deeply in the meat and potatoes of the content. For that very reason, it is the dungeons and raids where people should expect to have to wait a little bit. No spastic combat, no instant "push button, get bacon" gameplay. I'm fine with instances and content finder, but only so far as they are able to mesh with the current pace of the battle system, which I think is pretty good the way it is.
    I can agree with you here, and I think this game is finally stearing away from that. The bacon is slightly harder to get.
    Quote Originally Posted by Rousseau View Post
    I don't, because teleportation is a method of preparation. Like I said, if you are going to reign players in, do it with the battle content. Forcing people to deal with too many ridiculous requirements is only going to scare them away. I'm all for attunements, but the game was built around the idea of fast travel, and it exists for the reasons I outlined in my previous post. And, like I said, you can feel free to fight it, but I sincerely doubt it is going to change, as the vast majority of MMO players would not accept this. Indeed, they think -I- am too conservative with these things. If that is so, then imagine what they would think of your suggestions. The dev team knows this, and they aren't stupid enough to shoot themselves in the foot and scare away the money they need to offset their losses and continue operation far into the future.
    You're missing my point. Travel is still fast even if you have to walk to a camp, one time. But those short walks which would, I'm sure, be spread out over time, and may just ever so slightly alter just a few mindsets, especially for new players that don't know what to expect, and I believe thats a change for the better.
    Again, you're talking about the majority of MMO players, and not SE's MMO players. I would think they would know by now they're not going to attract the majority regardless of what their gameplay is like, they're going to attract loyal fans and young adventure game nerds like most of us were.
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  2. #82
    Player
    JakeRoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    260
    Character
    Jake Roon
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Jericho View Post
    No, you were......e majority regardless of what their gameplay is like, they're going to attract loyal fans and young adventure game nerds like most of us were.
    TLDR BUT

    SUCCUSSFUL TROLL you get a cookie!

    On topic: I would like to take this moment to point out that the anti teleport crowd seems to be a bit confused.

    You see one CANNOT teleport a friend anywhere. Only like 4 crystals per zone can be done in this manner, all the rest you MUST walk to on your own first.

    So the argument they are making is pretty invalid to begin with, not to mention, exploration should be a player choice, not a forced activity. Particularly when it makes life very inconvient for your fellow players.
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  3. #83
    Player
    Jericho's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    190
    Character
    Jerynh Dawn
    World
    Hyperion
    Main Class
    Archer Lv 50
    Quote Originally Posted by JakeRoon View Post
    TLDR BUT

    SUCCUSSFUL TROLL you get a cookie!

    On topic: I would like to take this moment to point out that the anti teleport crowd seems to be a bit confused.

    You see one CANNOT teleport a friend anywhere. Only like 4 crystals per zone can be done in this manner, all the rest you MUST walk to on your own first.

    So the argument they are making is pretty invalid to begin with, not to mention, exploration should be a player choice, not a forced activity. Particularly when it makes life very inconvient for your fellow players.
    And you say I'm trolling? You obviously know what we're talking about, man.
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  4. #84
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by JakeRoon View Post
    You see one CANNOT teleport a friend anywhere. Only like 4 crystals per zone can be done in this manner, all the rest you MUST walk to on your own first.
    You mean the Aetherite gates that are a mere 2 minute walk away from the "4 Crystals"...that's what you said right 4?

    Now I don't happen to be in game at this current time but I'm pretty sure there are 6-7 gates per zone. with outlying aetheral nodes (1-2 in each zone that are actually usefull or have a use for at this point in time) are a quick hop from the crystal and generally are agro free. Pretty much the only thing you can't do is get someone the "All nodes" acheivment other than that you can basically teleport anywhere you would ever want to be on the map without ever have been there.
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  5. #85
    Player
    Bunsen's Avatar
    Join Date
    Mar 2011
    Posts
    98
    Character
    Smokey Mcpot
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Agree, People should only be able to be teleported IF they have been there before. It does steal away the experience for new members.
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  6. #86
    Guys, the teleport/anima system is there for a reason. To cut the time it takes to get somewhere. Yeah, noobs shouldnt be tele'd around to places they've never been. They shouldn't be PL'd either but it happens. Please quit complaining about things that have no logical reason to be changed and spend your time complaining and bitching about something else in the game that should be changed. I guarantee if anima is taken out or reduced further on the refresh time, people will quit. Vets, not noobs.
    (0)

  7. #87
    Player
    Purity's Avatar
    Join Date
    Dec 2011
    Posts
    30
    Character
    Red Panda
    World
    Odin
    Main Class
    Lancer Lv 52
    Quote Originally Posted by homicidaltendancies View Post
    Guys, the teleport/anima system is there for a reason. To cut the time it takes to get somewhere. Yeah, noobs shouldnt be tele'd around to places they've never been. They shouldn't be PL'd either but it happens. Please quit complaining about things that have no logical reason to be changed and spend your time complaining and bitching about something else in the game that should be changed. I guarantee if anima is taken out or reduced further on the refresh time, people will quit. Vets, not noobs.
    You say they shouldn't be there, and then say we stop complaining about thing that have no logical reason to be changed? Doesn't make sense.
    Also no one is complaining, is a discussion, with opinions. If you don't like reading forums, don't read forums.

    Also, no one is talking about reducing anima, please refer to other threads ebcause you must be mistaken.
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  8. #88
    Purity learn grammar. Simply putting something someone else says in quotes and flaming it doesn't cut it.
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  9. #89
    Player
    Purity's Avatar
    Join Date
    Dec 2011
    Posts
    30
    Character
    Red Panda
    World
    Odin
    Main Class
    Lancer Lv 52
    NO, YOU LEARN GRAMMAR!!1

    j/k, but that was quite funny.
    (0)

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