No, you were definitely rude and definitely made assumptions. I don't care if it's normal on the internet. Genocide is normal in some areas of the world, that doesn't make it right. This is a discussion board, an official one, and I shouldn't need to grow thicker skin to participate.
SE did not appeal to the same croud Blizzard did, and especially doesn't now. Blizzard was known for it's stretegy games, which generally are more popular and are catered to shorter attention spans. I understand Diablo isn't as much, but its not exactly an RPG either. So thats what WoW was catered for, those types of people. FFXIV, modeled after WoW, is not set up to succeed the way it did based solely on the label fanbase alone. That's a serious contributing factor, especially when games really aren't marketed that much anymore.
Here's what I'm saying: SE should have appealed to the majority of people that were going to buy the game in the first place, not the small amount of people left in the game. The people that enjoyed a challenge, and enjoyed feeling like feats they accomplished years ago still made a difference. That's what the fanbase expected out of another SE MMO and thats not what we got. The people that are gone, the vast majority, are gone because it didn't bring them what XI did, which is why the vast minority on these forums are those that miss the XI days of ol'. I have yet to hear any sort of justification as to why anything I have suggested would be have a negative effect. All I'm hearing is "XI did it wrong".
I disagree. There are a lot more pieces to the puzzle than making the game feel like the type of game more people are interested in.
Not true. What I'm saying is not about walking to a telepoint before being allowed to use it. Thats a small piece of this. I don't even necessarily enjoy walking. I'm not a landscape guy. It's the idea of what I and many others expected out of the entire game as a whole, and the reason the game is in the muck in the first place. This game should have been catered to the majority of people it was going to attract. I have no disrespect for Yoshi. I think it's on a good track, but you can't deny that even the casual gamers run out of content shortly after patches.
I can agree with you here, and I think this game is finally stearing away from that. The bacon is slightly harder to get.
You're missing my point. Travel is still fast even if you have to walk to a camp, one time. But those short walks which would, I'm sure, be spread out over time, and may just ever so slightly alter just a few mindsets, especially for new players that don't know what to expect, and I believe thats a change for the better.
Again, you're talking about the majority of MMO players, and not SE's MMO players. I would think they would know by now they're not going to attract the majority regardless of what their gameplay is like, they're going to attract loyal fans and young adventure game nerds like most of us were.


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