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  1. #1
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kitfox View Post
    Yes. Because MCH doesn't have utility, BRD and DNC do. MCH should do most damage, in all situations. And that's not even a hot take: BLM exists.
    Please edit to add BRD/DNC mobility.


    Quote Originally Posted by Cyd3l View Post
    Why would SE design only around 1 piece of content? Furthermore the content the least amount of players participate in. You're basically saying its ok for BRD and DNC to suck in solo content, group content, content with adds, pretty much ALL CONTENT that isn't savage. And hey they suck in savage too unless the rest of your party are all great players. Yeah makes perfect sense, MCH should be better in everything all the time. Besides MCH, DNC and BRD can all clear savage as is with plenty of time to spare on enrage so DPS isn't an issue for clearing content.
    There is no need to balance jobs for dungeons, normal and r24.
    You can die 30 times or afk, as long as your team doesn't kick you, you will clear the content.
    It's not a PvP game where a difficult character/job would be worthless in lower elo but an auto win in the end of very high elo players. High elo players would want a nerf, but that would make the character/job worthless for lower elo players.

    If you balance all job based on their skill floor, their skill ceiling would be uneven. And that's how you create an unbalanced meta.

    Finally, it's time to stop with "all job can clear" logic.
    If all jobs can clear, then there is no issue with raising MCH DPS. Following that logic you could bump MCH top DPS and that wouldn't matter because all jobs could still clear.
    (2)

  2. #2
    Player
    ShimAoki's Avatar
    Join Date
    Sep 2018
    Posts
    48
    Character
    Shim Aoki
    World
    Malboro
    Main Class
    Machinist Lv 100
    Quote Originally Posted by CKNovel View Post
    There is no need to balance jobs for dungeons, normal and r24.
    You can die 30 times or afk, as long as your team doesn't kick you, you will clear the content.
    It's not a PvP game where a difficult character/job would be worthless in lower elo but an auto win in the end of very high elo players. High elo players would want a nerf, but that would make the character/job worthless for lower elo players.

    If you balance all job based on their skill floor, their skill ceiling would be uneven. And that's how you create an unbalanced meta.

    Finally, it's time to stop with "all job can clear" logic.
    If all jobs can clear, then there is no issue with raising MCH DPS. Following that logic you could bump MCH top DPS and that wouldn't matter because all jobs could still clear.
    Based, I agree all jobs can clear but its a bit wonky when pfs are starting to exclude jobs in extreme content, I mean its extreme for crying out loud, its not exactly the hardest content in the game. If this trend follows to savage content, then SE will be forced to do something, its unfair.

    It also doesn't help that player's constantly ask "Can mch compete in the new ultimate day 1" or "will it be a major disadvantage". I guess SE is okay with this though as they refused, 2 patch cycles in a row to make the nessassary changes, yet they happily buffed dancer by 5% in 6.08. maybe next patch our next 2.4% will make us at least somewhat wanted by the player base, as it is I'm lucky I met my ultimate group before and have already cleared content with them, because if the numbers are anything to go by on paper, I probably wouldn't be invited.
    (1)