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  1. #1
    Player
    Chyro's Avatar
    Join Date
    Nov 2015
    Location
    Gridania
    Posts
    201
    Character
    Chyro Soulpaw
    World
    Omega
    Main Class
    Scholar Lv 100
    If you enjoy the gameplay of a class, just play it and have fun. Why let numbers determine whether you're having fun playing or not?
    Does having slightly higher numbers make the gameplay more fun?

    Not that its wrong to complain or give feedback and want your class to get the same treatment as others. But wouldn't you be happier if you just stop worrying about the numbers and just play the class you enjoy to the best of your ability?
    (11)

  2. #2
    Player
    gamerseb's Avatar
    Join Date
    Apr 2022
    Posts
    44
    Character
    Gigiwazu Sunkeeper
    World
    Omega
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Chyro View Post
    If you enjoy the gameplay of a class, just play it and have fun. Why let numbers determine whether you're having fun playing or not?
    Does having slightly higher numbers make the gameplay more fun?

    Not that its wrong to complain or give feedback and want your class to get the same treatment as others. But wouldn't you be happier if you just stop worrying about the numbers and just play the class you enjoy to the best of your ability?
    Sadly, it does.

    When you do high-end content and fail, but would have succeeded if you had a different job - any job at all - playing your own class loses meaning. It just means everything else is 5 times harder for you than the rest, and your damage is lower than everyone else.

    Stop saying that it's not a problem. Cause for players who do high-end content, it sure is. And for players who use party finder, it sure is, too.

    Why do you think devs adjust numbers if they're "not important", if I should just "stop worrying about the numbers" and "play the class you enjoy to the best of your ability"?
    (15)

  3. #3
    Player

    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    127
    I think saying it's, "5x Harder than the rest." is a bit of a stretch.

    All FFXIV's content is able to be done, by any job, as long as those people know how to play their job, understand the mechanics and what their role is in the group, it's going to be fine.

    Judging a job purely based on the numbers it provides to a group, and deeming it worthy of being in a static or not, just breeds an unhealthy atmosphere in the game where, unless your playing the, "Meta", you're not going to stand a chance to be part of it, unless you form your own groups.
    (2)

  4. #4
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by HolyReign View Post
    All FFXIV's content is able to be done, by any job, as long as those people know how to play their job, understand the mechanics and what their role is in the group, it's going to be fine.

    Judging a job purely based on the numbers it provides to a group, and deeming it worthy of being in a static or not, just breeds an unhealthy atmosphere in the game where, unless your playing the, "Meta", you're not going to stand a chance to be part of it, unless you form your own groups.
    If we stick to that argument, then what's the problem with MCH having more DPS if "all job can clear and we shouldn't judge jobs based on numbers?"
    In this present case, MCH is not only judged for its lack of numbers, but also lack of support.
    (0)

  5. #5
    Player
    Gember's Avatar
    Join Date
    Dec 2019
    Location
    Limsa
    Posts
    213
    Character
    Snow Fox
    World
    Zurvan
    Main Class
    Fisher Lv 58
    Quote Originally Posted by gamerseb View Post
    Sadly, it does.

    When you do high-end content and fail, but would have succeeded if you had a different job - any job at all - playing your own class loses meaning. It just means everything else is 5 times harder for you than the rest, and your damage is lower than everyone else.

    Stop saying that it's not a problem. Cause for players who do high-end content, it sure is. And for players who use party finder, it sure is, too.

    Why do you think devs adjust numbers if they're "not important", if I should just "stop worrying about the numbers" and "play the class you enjoy to the best of your ability"?
    I dunno, phys range is always wanted in PF, and every job has beat every single piece of content. Its just meta gamer thoughts. You probably should think more about team comp than numbers. I rather have a skilled MCH than a player who barely knows their job because they swap for the meta. This game isn't that strict to choices.
    (2)
    Last edited by Gember; 04-12-2022 at 02:19 PM.

  6. #6
    Player
    gamerseb's Avatar
    Join Date
    Apr 2022
    Posts
    44
    Character
    Gigiwazu Sunkeeper
    World
    Omega
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Gember View Post
    I rather have a skilled MCH than a player who barely knows their job because they swap for the meta. This game isn't that strict to choices.
    Then I'd rather choose a class that is actually competitive which I can become better on - ranged dps or whatever - and play that. Meta is part of the game for some players. BRD and DNC are wanted in PF. MCH are being frowned upon in high-level content - I've had several instances of this myself.

    Let me rephrase what you said. I rather have a game where all classes can be somewhat competitive and bring damage to the group, with some differences. If you look at logs, the reality seems far from that. Not asking for an OP class - but let us at least be as good as our ranged peers.
    (1)

  7. #7
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Chyro View Post
    If you enjoy the gameplay of a class, just play it and have fun. Why let numbers determine whether you're having fun playing or not?
    Does having slightly higher numbers make the gameplay more fun?

    Not that its wrong to complain or give feedback and want your class to get the same treatment as others. But wouldn't you be happier if you just stop worrying about the numbers and just play the class you enjoy to the best of your ability?
    MCH has some gameplay issue, mine is the Queen that I complained way too much about. It's AI is inconsistent and the gameplay not fun. There's no gameplay behind the Queen, it's even more automated that FF XII or FF XIII.
    Wildfire and Flamethrower needs a good rework imo.

    But the topic is damage. I can't bring myself to enjoy a job when playing it is essentially griefing the team because I'm not playing a job that is straight up better.
    Look, I've spent weeks to gear up my MCH expecting actually potent buff, I knew I'd be disappointed but that's a new low. I should've spent that time gearing another job.
    I want to feel usefull to my team while enjoying my class.

    Finally, enjoyment has nothing to do with balance. Regardless of how one enjoy the job, it doesn't excuse the lack of balance.


    Quote Originally Posted by Kitfox View Post
    MCH is in the grave. The damage is too low, the ping problems are too bad, and there's no utility. The class is simply dead weight compared to other ranged classes.
    When it's the Mathwizard that says it... Yeah it feels bad.
    (3)
    Last edited by CKNovel; 04-11-2022 at 11:51 PM.

  8. #8
    Player
    D6Damager's Avatar
    Join Date
    Jul 2018
    Posts
    73
    Character
    Draygomir Wrothlasch
    World
    Leviathan
    Main Class
    White Mage Lv 61
    Quote Originally Posted by Chyro View Post
    If you enjoy the gameplay of a class, just play it and have fun. Why let numbers determine whether you're having fun playing or not?
    Does having slightly higher numbers make the gameplay more fun?

    Not that its wrong to complain or give feedback and want your class to get the same treatment as others. But wouldn't you be happier if you just stop worrying about the numbers and just play the class you enjoy to the best of your ability?
    It's the fear of not being wanted in groups because they would rather have any other job than yours.
    (0)
    "Wherever you go, there you are." ~ Buckaroo Bonzai

  9. #9
    Player
    E-Zekiel's Avatar
    Join Date
    Apr 2015
    Posts
    42
    Character
    Aethos Desiderio
    World
    Mateus
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Chyro View Post
    If you enjoy the gameplay of a class, just play it and have fun. Why let numbers determine whether you're having fun playing or not?
    Does having slightly higher numbers make the gameplay more fun?

    Not that its wrong to complain or give feedback and want your class to get the same treatment as others. But wouldn't you be happier if you just stop worrying about the numbers and just play the class you enjoy to the best of your ability?
    The gameplay did change. I'm not a big min-maxer and that aspect of the samurai changes are whatever to me. The bigger thing is the feel of the class is terrible now compared to what it was. Setting up a combo chain into a big bursty hit, and further amplifying it with one of the most badass sword flourishes in the game was SO MUCH FUN for me.
    (2)

  10. #10
    Player
    ShimAoki's Avatar
    Join Date
    Sep 2018
    Posts
    47
    Character
    Shim Aoki
    World
    Malboro
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Chyro View Post
    If you enjoy the gameplay of a class, just play it and have fun. Why let numbers determine whether you're having fun playing or not?
    Does having slightly higher numbers make the gameplay more fun?

    Not that its wrong to complain or give feedback and want your class to get the same treatment as others. But wouldn't you be happier if you just stop worrying about the numbers and just play the class you enjoy to the best of your ability?
    Because I play on a savage and ultimate level and having to play at 100% (not the best player, not the worst) just to keep up with my party and not feel like I'm wasting a party slot in competitive content when other roles would do the job way better, but I've invested 6 years into a job and deeply love its aethetic. I wish I could stop worrying about the numbers, but this issue has persisited for years and every rework you tell yourself "finally they have a direction, they'll fix it" only to be exactly where they reworked the job from thus making the rework redundant. My copium is immesserable. I've said it before but I also don't want other jobs getting butchered in a similar direction, because simplisity vs damage output is an issue the devs didn't think about when not giving us utility to compensate for how easy it is now, now don't get me wrong, current mch is fun to play, but it feels like a template that they didn't expand on, and instead told us that they made the job with 0 progressions in mind for future content, thus defeating that rewarding excitment of getting through the start of an expansion, to experience the new skills, hoping that they meaningfully expand upon the simplisity of the current version, only to get copy and pasted skills, which turn our identity more into a drill dumper than a machinist. Drill is a cool skill, or at least it was when it had the numbers to back it up, I understand the need for the stat squish but it felt like they removed the potency drill had, and distributed it between 3 drills rather than have them feel powerful. I love 2 reassembles but the issue with this skill is the same thing removing kaiten was, kaiten was a gauge spender, it rewarded you from using it in burst windows. Reassemble is more of a use on drill cooldown skill. Theres 0 complexity to enjoy in min maxing the job. I would personally love just a little more depth. Especially when they release RPR and RPR is you but better, you cannot convince me that RPR isn't just melee mch with utility from how it plays. Enshroud is a way more fun wildfire window. For me, RPR showed me that the systems in place could be expanded upon but just weren't.
    (3)