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  1. #1
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Quote Originally Posted by JTWrenn View Post
    I know it has been brought up before, but given that the trust system exists and thus people can play solo, what would the downside be to multiplayer trusts? ie 3 people want to play a dungeon together but don't want to pug the 4th spot, or the same for 2.
    There would be no real downside to have such a thing exist.
    It would however very likely be a lot of work to make it happen, and take a lot of resources that would be better spent on other things. Extending the existing system to multiple players is probably nowhere near as easy as it may seem.
    (2)

  2. #2
    Player
    JTWrenn's Avatar
    Join Date
    Jul 2019
    Posts
    72
    Character
    Brok Samson
    World
    Adamantoise
    Main Class
    Blacksmith Lv 89
    Quote Originally Posted by MistakeNot View Post
    There would be no real downside to have such a thing exist.
    It would however very likely be a lot of work to make it happen, and take a lot of resources that would be better spent on other things. Extending the existing system to multiple players is probably nowhere near as easy as it may seem.
    You think? I have thought about it a bit and I feel like you could just apply mechanics that are already there.
    1. Make the npcs follow the leader of the party.
    2. Adjust trust interface to allow filling a slot with a party member.
    3. Apply ai as normal

    I can't think of anything they would need to massively change. I mean it already supports a tank, healer, or dps as the leader so how would pulling one of the other slots out change it?

    I am not trying to be dismissive I am really just trying to think it through.
    (6)
    Last edited by JTWrenn; 04-20-2022 at 01:11 PM.

  3. #3
    Player
    Shibi's Avatar
    Join Date
    Aug 2013
    Posts
    2,756
    Character
    Lala Felon
    World
    Zurvan
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by JTWrenn View Post
    I can't think of anything they would need to massively change. I mean it already supports a tank, healer, or dps as the leader so how would pulling one of the other slots out change it?
    I think the same yes. These NPCs operate no matter what role you take, so they are clearly not dependent on each other.

    I agree, it seems logical that the AI would be the same no matter if you choose 1, 2 or 3 or them.
    (4)
    やはり、お前は……笑顔が……イイ

  4. #4
    Player Ivtrix's Avatar
    Join Date
    Feb 2020
    Posts
    959
    Character
    Ivtrix Impreria
    World
    Goblin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Shibi View Post
    I think the same yes. These NPCs operate no matter what role you take, so they are clearly not dependent on each other.

    I agree, it seems logical that the AI would be the same no matter if you choose 1, 2 or 3 or them.
    Especially if you are allowed to mix and match, the current full roster has several “all arounders” that would very easily fill
    (2)