I don’t think this is a bad idea. A little ground between the “All or nothing” current system is an additional good option. More options are good.
I don’t think this is a bad idea. A little ground between the “All or nothing” current system is an additional good option. More options are good.

Totally agree. I applaud them for doing what they have to allow solo play, but I hope they push even further and give us more and more options for fun gaming on our terms.

This would be op if anyone of the humans are a Healer and the healer can help with mass pulling. If its an human tank and healer man this would be great.
I personally would like the Trust system to be editted so we can use a Gambit type system that other games like Dragon Age Origins use. For example I like my healers to make sure I am always above 85% percent.
Trusts are good in this regards as they start really healing once your below 50% but Squadrons will literally let you die as they don't heal until your below 15%.
Player

Please and I know this one may be a stretch but allow for this in recent content. I know when shadowbringers was the current content it was taking at least 30 minutes or an hour to actually queue for anything even story related trials even as a tank or healer. The reason they have it so you can't undersize the current content was so people still queued, but what happens when no one is queueing already? Square already wants it to be single player co op npc experience, just let everyone queue with 1-4 people for many of the things instead of just the newest dungeon, or planned dungeon. Unsure if they release that one yet, but it was suppose to be an adjust difficulty 1-4 player dungeon.
They may honestly just be testing this to see how people respond to the choice of entering between 1-4 player, so hopefully this will be a thing with a bunch of things.

I figure do the same thing they are doing now for all of it. Start at the top then roll it out to the lower stuff as they go....if it is even necessary given that much of the real system should already be there.Please and I know this one may be a stretch but allow for this in recent content. I know when shadowbringers was the current content it was taking at least 30 minutes or an hour to actually queue for anything even story related trials even as a tank or healer. The reason they have it so you can't undersize the current content was so people still queued, but what happens when no one is queueing already? Square already wants it to be single player co op npc experience, just let everyone queue with 1-4 people for many of the things instead of just the newest dungeon, or planned dungeon. Unsure if they release that one yet, but it was suppose to be an adjust difficulty 1-4 player dungeon.
They may honestly just be testing this to see how people respond to the choice of entering between 1-4 player, so hopefully this will be a thing with a bunch of things.


i'd love to be able to 2-man coop with a friend through the game, it'd certainly help in introducing people to the game when you manage to reel them in with sweet words and offers of treats and rabbit women
Adding my support to this! Relatively new-ish player with issues managing group content for some context- the trust system as is is great but I'd love for it to be expanded on in the future, especially in this regard. My partner might start playing too and like some others mentioned here we prefer to duo through our mmos for various reasons not just limited to the one above. Them adding this option to the trust system would be fantastic.





Two thumbs up. My number one request for the Duty Support system is this. Trusts got my hubby to come back. He loves them. But I would love if we could do the dungeons together again without having to queue with randoms who will be snotty to him when he's new or doesn't remember mechanics because we play together once in a blue moon.
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