But if you make trust system multiplayer than it is no longer a single player game. Yall need to pick one and stick to it.
But if you make trust system multiplayer than it is no longer a single player game. Yall need to pick one and stick to it.




Gotta swing it as a couch-co-op game. It should allow me to play with my wife, and my mistress.
There's only three of us, so we'd need to have an AI buddy to join us in our fun.
http://king.canadane.com





You're under the mistaken assumption that only soloers use the Duty Support/Trust systems. There are plenty of people who also do multiplayer content that utilize the systems. And this sort of idea goes along with the dev desire to have XIV be something you can play solo or with friends. More options are healthy because people can choose to engage with the content in the way most comfortable for their playstyle and situation.

Well I never wanted to solo a dungeon actually I always wanted the trust system to be something I could use to 2 or 3 man a dungeon. Then whoever I am playing with, usually my wife but sometimes a guild member, we can hop into a dungeon.
Who does it hurt to have it be more variable and flexible? Why are more options bad?


Since this isn't likely ever to be a thing, I think a better direction to investigate is BLU. Through most of the early game ARR and possibly HW, BLU is probably perfectly capable of carrying some extra weight in a synced 3-player run. Duos might be pushing it, tho.

? Not sure what you mean by this.

Do you have a link to this q and a or interview? Wondering exactly what was said and how old it was.

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